GDA 08: storytelling in Bioshock, Fable 2 features, new Boom Blox game |
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First off, if you're a fan of first-person shooter games, then judiciously following game story narratives wouldn't exactly be a priority. But, Levine begs to differ. According to him, since games of this genre has always been stuck on a game to story sequence format, a forum shall be organized to promote discussions specifically about Bioshock for gamers to get a better perspective.
Secondly, it seems that Molyneux already has big plans for Fable 2 even if it's still under development by Lionhead Studios. To snag more media buzz for the game, he will discuss key points about the game, especially three big design features added to it. You'll have to wait and see what these features are once you get a hold of a copy when the game gets released in fall, next year.
And lastly, with a treasure trove of box office classics, it sounds like Spielberg now plans to make a foray into the game industry with his scheduled session at GDC regarding Boom Blox, Electronic Arts' latest puzzle video game for the Nintendo Wii. Rigorous testing went into the development of the game with the revelation that various prototypes were created for Boom Blox. But, hopefully EA Los Angeles steps it up to over time and wraps everything up for the game's expected release next year.
The Game Developers Conference 2008 will take place on February at the Moscone Center in San Fransisco.
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