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Fire Emblem: classic controls, classic graphics?

Posted Nov 5, 2006 at 9:51PM EST by QJ Staff

Listed in: Wii Tags: Famicom, GameCube, Japan, Wiimote
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Fire EmblemWhenever we discuss any Wii title, the phrase "it will utilize the revolutionary Wiimote" is almost a given. Well today, it simply isn't the case for Fire Emblem. Just in case you are not quite familiar with the game (which is an outrage quite honestly), it's being held in such high esteem as it trail-blazed the strategic RPG genre. The first version was released almost two decades ago on Famicom and the Wii adaptation is going to be its ninth reincarnation.

Going back on the original topic, it seems that Nintendo wants to keep that classic feel as Fire Emblem wouldn't actually require the Wiimote. Set-up for use with a classic controller, players who played the GameCube version will actually feel acquainted with this one immediately. Also in the demo version (yep, there's one coming up), players will be treated to two stages namely a dungeon-based level and a castle siege one.

Needless to say, the latest version comes in with finer graphics but we heard that it would run on 4x3. There are still awkward pauses in-between attacks, which is on its own right, a classic feature as well. Players however, have the option to switch off these attack animations. While Fire Emblem is expected in Japan this February, there are still no words regarding releases in other territories.

Via IGN



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Comments 


 
# thank GodGuest 2006-11-06 07:10
YES!! screw you wiimote!

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# wasntbadam 2006-11-06 12:25
Fire Emblem the game that started the rpg gerne?

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