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Firaxis Games explains why Civilization Revolution Wii was canned

Posted Feb 4, 2008 at 8:33PM EST by QJ Staff

Listed in: Wii Tags: 2K Games, Firaxis Games
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Firaxis Games explains why Civilization Revolution Wii was canned - Image 1 


We learned a couple of days ago that 2K Games has decided to indefinitely "postpone" the Nintendo Wii version of Sid Meier's Civilization Revolution. This move, take note, doesn't affect the builds on Xbox 360, PlayStation 3, and DS.

However, pulling the plug on a popular game about to be released on a phenomenal console is sure to attract a lot of questions from fans and the industry in general. And the explanations provided by Firaxis Games developer Scott Lewis are nothing short of revealing.

According to Lewis, some of the Wii titles released within the last year or so were just "afterthoughts". The programmer further explained that this is because the developers never really expected Nintendo's newest console to be a success.

"CivRev was originally a 360/PS3 project and was in development for over a year before the Wii/DS platforms were added, largely because we saw the success of those platforms and a lot of people (including myself) were very excited about them," added Lewis.

Scott Lewis mentioned as well that they wouldn't be delaying the Wii version of the game if they had it in mind to begin with. He added that a great deal of work would have to go into making the new game assets look appropriate on NintendoÂ’s system.

Despite the delay, we are pretty sure that Wii owners are still wondering what will eventually happen to the Wii version of Civilization Revolution. Scott Lewis provided the following response:


When we were stretched for resources and time, of the platforms [we were working on], the Wii version had the most question marks, so it got put on hold. If the 360/PS3/DS versions do well, obviously a Wii version will be more likely.



Via MTV Multiplayerblog



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