Famitsu checks up on Project O, more details on AI |
Ó
Yesiree folks, the game designer was bedridden for an entire month. Now granted that the game is still pretty young, this revelation would have caused some concern over the eventual repercussions on Project O's release date. But with Townfactory, Marvelous Interactive and Cing onboard, there's no need to fret.
In fact, a week after his release from the hospital, Kurashima immediately teamed up with Final Fantasy's Hideo Minaba to sketch some early artwork. More than a month before, Kurashima met with Minaba and brought up the ideas and concepts that were later revealed to the world following Cing's announcement.
Now while the team had mentioned the game was going to make full use of the Nintendo Wii's capabilities, especially over AI, Chulip's Yoshirou Kimura gave even more details as to how the AI would work. Essentially the game would unfold as an adventure game with a robust community and world simulation. Minaba classified the two major groups of AI you would meet in game: one that destroys and the other that constructs. Kimura added:
Development and destruction are the keys to this game. In town, there are groups of people. Outside of town, there are groups of monsters. Development and destruction continues to take place, but it's all done via AI. I can't say anything clearer yet, though.
Although just an estimate, Kurashima believes they will be able to offer more than 60 creatures and forms. As of the interview's publication, however, he's only been able to create "rough" sketches for 50 monsters. The theme of his art will rely mostly on European short animation, creating the European setting revealed by the team before.
IGN has a feeling that more details should surface about the game come September in the Tokyo Game Show, and we'd like to think that too. Hopefully by then, we can get a glimpse of the game's engine in action.
Via IGN
27 Jumps Sega's Mega Sale on PSN
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
| Top Jumps | |
| Custom Firmware 5.50GEN-D3.. | (2697) |
| Custom Firmware 5.50GEN-D3.. | (1010) |
| Tiger Woods Wife Outrun Fl.. | (504) |
| Custom Firmware 5.50GEN-D3.. | (496) |
| MaGiXieN: 6.xxGEN is not w.. | (409) |
| MaGiXieN explains release.. | (358) |
| Custom Firmware 5.03GEN-C.. | (296) |
| PSP Homebrew: CFW 5.03 GEN.. | (205) |
| Custom firmware 5.50GEN-D.. | (169) |
| Wii homebrew - Custom IOS3.. | (106) |
| PSP Revolution v0.3 | (94) |
| Naruto Shippuden: Ultimate.. | (91) |
| PS3 optional update 3.15 d.. | (85) |
| No plans for custom firmwa.. | (84) |
| PSP homebrew - DaedalusX64.. | (82) |
| PSP Homebrew - PSPDisp v0... | (81) |
| Resident Evil 5 patch 1.03.. | (77) |
| PSP homebrew game: PSP Mar.. | (74) |
| Sony starts talking about.. | (72) |
| PS3 is year's best platfor.. | (70) |
| gpSP v0.9 for the PSP | (69) |
| PSP homebrew - PSP Live TV.. | (66) |
| Sony sells 440,000 PS3 uni.. | (66) |
| PSP homebrew - DaedalusX6.. | (66) |
| PSPlayerMT For PSP - Direc.. | (65) |
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006

Comments
No Comments, be the first to Comment
Add New Comment