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Execs debate: should music games pay royalties to artists, or the other way around? |
Listed in: Xbox 360, PS3, Wii Tags: Activision, Activision Blizzard, Blizzard, Edgar Bronfman, Robert Kotick
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It's a chicken-or-egg question: should music games like Guitar Hero and Rock Band pay royalties to music labels, or should it be the other way around? Well, music games wouldn't be as fun if they don't have songs from popular artists. But then, music labels wouldn't sell as many albums as they are now if it weren't for music games.
This issue is currently what execs of Activision Blizzard and Warner Music are debating over. Warner's chief Edgar Bronfman recently described royalties from game companies as "paltry." In fact, he adds that they should charge the music games more because they are "entirely dependent" on licensed music.
Activision Blizzard's CEO Robert Kotick, on the other hand, disagrees (of course). In case you didn't know, Activision is the company behind the hit Guitar Hero franchise. Kotick counters Warner by saying that music games boost sales of albums. He also adds that they are not entirely dependent on music labels, saying that:
We have lots of music to choose from, lots of artists to choose from. A 12-year-old kid has no idea who Steven Tyler is or who Aerosmith is.
In fact, Kotick went so far as to say that music companies should consider paying game companies royalties:
When you look at the impact [Guitar Hero] can have on an Aerosmith, Van Halen or Metallica, it's really significant. So much so that you sort of question whether or not, in the case of those kinds of products, you should be paying any money at all and whether it should be the reverse.
So who owes who? Personally, I think that game companies should pay music labels royalties for the right to choose which songs to add to the game, while music labels should pay game companies if they want to plug certain songs or artists. But that's just my opinion. What's your take on it?
Related Articles:
- Guitar Hero III: Legends of Rock boosts digital music sales
- Guitar Hero III: Legends of Rock boosts album sales
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Comments
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But there is a point, a 12 year old kid has probably never heard of aerosmith. They should stop complaining.
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It's pathetic really...
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1. Somehow calculate who's profiting the most out of a deal and go from there.*
or
2. Nobody owes anyone anything and they both see profits anyway.
* It's probably close to impossible to determine this because of all the factors involved.
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The argument that artists wouldn't sell as well if it wasn't for music games is pretty weak; down right egotistical. I see it more like the music games wouldn't be selling as well as they are if it weren't for the music (popular music) they contain.
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So if you ask me, I think the games companies are benefiting much more then the music industry/artists....
They can say they don't need big names to sell their game...but ya, go ahead and try to release a title with songs no one has heard or like.....
Hell this was even a problem in early GH games because the songs were only covers....still recognizable songs but they were missing something because they were not genuine.....
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hrs later... still hearin' it... lol
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The game developer has no right EITHER on demanding royalties from the artists just like the artists have no demand in receiving royalties from the game developers (or publisher or w/e) unless it was agreed upon by both parties in the licensing agreement. Tough luck for both of you money greedy bastards who are trying to over milk the cash cow!
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