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EEDAR's research on downloadable content from console storefronts |
Listed in: Wii, PS3, Xbox 360 Tags: EEDAR, Microsoft, PlayStation Network, Sony, Xbox Live Arcade
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According to EEDAR (Electronic Entertainment Design and Research), game
publishers can now tap into a relatively new facet of gaming industry:
downloadable content, also known as "console storefronts". Their
research showed that gaming publishers have the potential to double their profits if they
will create or distribute games as downloadable content through
consoles that are connected online. So, if you're a developer and you're planning to publish downloadable games on any of the three next-gen consoles, here are some numbers about downloadable content that you need to chew on:
So far, games that provide both downloadable demos and trailers manage to net 69% more income compared to games that do not offer demos or trailers.
Nintendo Wii has the largest number of downloadable games (the Wii distributes 51% of all 187 downloadable games currently available on all console storefronts). On the other hand, Microsoft's Xbox 360 has the most number of original titles available for purchase online. Sony's PlayStation 3 currently holds the record of charging the most for its content.
Another interesting tidbit that surfaced in EEDAR's research is that 94% of downloadable games from the Arcade genre are re-releases from previous console systems.
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Comments
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personally, i think ps store is the best of all of them because of their great games.
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I would really like to see Sony open the flood gates on PS1 games tho! Enuff with random crap we could care less about! Hows about starting with titles that hit the "greatest hits" status.
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especially, gta2, any tony hawk, tekken 3, marvel vs capcom, rival schools, etc.
Greatest hits is a great idea though...release like 5 a week of greatest hits and not random low rep games like that jumping game. C: SoTN is good, spyro good, etc
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