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Dolphin unofficial release: r1007 and Wiimote support

Posted Oct 31, 2008 at 4:05AM EST by QJ Staff

Listed in: Wii Tags: emulation, GameCube, Linux, OpenGL, Wiimote
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Homebrew - Dolphin: r1007 and Wiimote support - Image 1Dolphin, the GameCube and Wii emulator for Windows, has received another unofficial update. At the rate this is going, the unofficial project may soon become the official one.

Support for the Wii has gone a bit beyond preliminaries, and new graphic and emulation fixes have been added as well.

Don't expect to take out your old GameCube games just yet though - the emu still needs a lot of work. Still, it's good to see it's making progress. Here's the full list of changes in case it would interest you:
  • update for AR decryption, skips passing the verification code back to the AR simulator
  • fix bad palettes in wii games   
  • linux compile fixes   
  • added sysconf to x64 build   
  • added a command       
  • added some data for wiimote support       
  • wiimote code cleaning
  • wiimote improvements
  • added some more debug info
  • added an report mode cursor position is now the same like the mouse position
  • Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry.
  • Disable lfd in JIT for now - it appears to be the cause for the random glitches in THP videos and other weird stuff.
  • really turn the vertex format jit off, when it's off
  • Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
  • removed function that doesn't need HLE anymore
  • fixes for IPC FileIO
  • opengl scons compile fix on linux
  • a fix
  • Added more render control options, wireframe option works, added more hacks.
  • _rotl already in common.h
  • added ifdef for windows.h
Download: Dolphin r1007 (32-bit)
Download: Dolphin r1007 (64-bit)

Via NGemu



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Comments 


 
# Good news.Cortador 2008-10-31 07:04
I give it 6 months before it can run retail games at 70-100% speed.

Reply
 

 
# yeaMetal Jody 2008-10-31 17:16
hopefully it will 70% on my pixel-shaderless comp.

Reply
 

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