Developers discuss the realism of video game firearms |
Ó
Whenever you pull the trigger on a virtual firearm, have you ever wondered exactly how accurate its real life counterpart may be? Wonder no more. Developers Philippe Therein and Phil Bossant know exactly how realistic they are. The answer is: "sort of."Why "sort of"? One word: balance. Philippe Therein is designer for Ubisoft's Tom Clancy's Rainbow Six Vegas 2 (PC, PS3, Xbox 360). Bossant is executive producer for America's Army (PC, Xbox 360). Both of these guys know their stuff.
They also know of the need to balance all the factors that go into the game in order to make it as fun as possible. Some of these include console hardware limitations, preconceived notions, game play, and fun factors.
Therein and Bossant explained that while developers such as Ubisoft try to make weapons as close to the real life originals as possible, this really isn't a feasible thing to do. Some compromises are usually made with regard to firearm realism in games such as Rainbow Six Vegas 2, America's Army and others.
For example, real life Uzis are normally far more reliable and accurate than we usually give them credit for, thanks to what we've experienced with their video game counterparts. Buckshot pellets from shotguns, likewise, have less perforating power in real life.
The moral of the story? If realism is what you're after, the best thing to do would be to go to a real life shooting range and try out the weapons there. If armchair shooting and fun take precedence over realism for you, then FPS games are the way to go.
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments
I always knew that the guns in vidoe games were not replacted Exacted the same as real life...
the least they can do is try. I for one cant stand shootin at guys up close with an MPG only to have them turn around and hit me once with a pistol and KO me. Balance?
plus a few shots of single pump action shotgun (full length)... I can say that no video games I have played so far gives the same experience (and I haven't seen any game features a S&W .357... it is always a Deagle or UPS or Glock etc etc.). But then I am not any firearm expert, never fired a Mp5 or M4A1 etc etc so I can't really comment on any other guns at all.
Add New Comment