Details on Project O's life simulation aspect

Posted Aug 1, 2007 at 10:56AM by Karl B. Listed in: Wii Tags: Famitsu, NPC
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Project O - Image 1


Video game news site IGN reports that a Project O feature is currently in the pages of Japanese video game magazine Famitsu. The Famitsu feature has an interview with game designer Norikazu Yasunaga and programming director Yoichi Kawaguchi that focuses on the game's "life simulation" component.

Project O's life simulation will have three parts. NPC characters will have their own lives and will move according to scores of different AI routines. Yasunaga says that unlike World Neverland, where 120 people behaved according to the same AI, the characters in Project O will behave in according to their professions.

NPCs will also have different reactions to other characters. For instance, NPCs will salute their superiors during encounters. Finally, each NPC will have their own memory, retaining a record of things that have happened in the past. NPCs will also remember things that happen during encounters.

In addition to the life simulation aspect, Project O will also feature a growing city. This city can start off as a village and grow in scale as the game goes on. Yasunaga noted, however, that the main game will be different from the life simulation and city growth aspects of Project O.

Via IGN

 
 
 

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