Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Dead Rising: Chop Til You Drop control scheme details

Posted Aug 10, 2008 at 8:43PM EST by Karl B.

Listed in: Wii Tags: Capcom, Wiimote
Ó

Dead Rising: Chop Til You Drop - Image 1


Capcom has sent out details about Dead Rising: Chop Till You Drop's control scheme. The Wii version of the hit Xbox 360 title will feature controls similar to Resident Evil 4, making full use of the Wiimote's motion sensing and painting capabilities.

Players will get to use the Wiimote in different ways depending on what weapon they have equipped. Players can, for example, shake the Wiimote when carrying a baseball bat to increase a gauge and deliver greater amounts of damage.

When armed with a gun, all you have to do is aim and shoot. Zombie weak points are indicated when the targeting reticule turns red. After pumping a full clip into the undead masses, simply shake the Wiimote to reload. Shaking the Wiimote also lets you shake free when a zombie grabs you.

Weapons switching is done via the D-pad. Players can switch up between 4 weapons at any given time. The Nunchuck's analog stick, meanwhile, is used to look. Zooming in and out is done by pressing the Z and C buttons respectively.

Capcom is currently readying Dead Rising: Chop Till You Drop for a Winter 2009 release. In the meantime, keep checking back here for more news and updates.



Related articles:


Via MyWii



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# ...mr_bigmouth_502 2008-08-11 12:24
It's about time that devs start porting games from the XB360 to the Wii instead of from the PS2.

Reply
 

 
# so trueSpecht 2008-08-12 16:24
I'd kill to play Portal on my Wii. Hell, the whole Orange Box would be sweet.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword