Behind the scenes Spider-Man 3 video |
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For example, Executive Producer Chris Archer talked about how their team came up with the concept for the new title. He shared that they reviewed the past games, movies, and even re-read the comic books. They took what's good about them, improved them a bit, and incorporated every single one into this title.
Also, Lead Designer Chad Moore talked about the game's graphics. According to him, the character model in Spider-Man 2 was created using 4,500 to 5000 polygons. The new title uses approximately 55,000 polygons. We really learned a lot watching this video clip so we suggest you watch it, too!
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Comments
this game looks amazing, the last one really took it to new levels in terms of web slinging but didnt have much story or gameplay, you basicially just had to find the fun in web slinging, but this one looks to take some of the focus off of web slinging and put it on the whole story of the game and gameplay while still having the fun web slinging, not just through the city but the SUBWAYS TO ! cant wait to get it and see the movie !
this will be the best spiderman game ever...
normally I never reallu liked the spiderman games since they are not well done ( in the 1st you can sling your web when there is not even a building on top of you, and you cannot go on the ground... ) but this one is looking really great! :D
Nice! But it is not suit for me because I never liked comics books into the video games at all, you know. So.... Sorry! No thanks!
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