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Are Shorter, Cheaper Games The Way To Go? |
Listed in: PSP, Xbox 360, PS3, Wii Tags: gaming
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At $60 a pop, videogames are probably the most expensive consumer entertainment medium on the mass market, and with a price tag four times as high as CD's and DVD's you have to ask yourself, "are we getting our money's worth?" The average single player action adventure game usually lasts between twelve and fifteen hours, that seems to be the sweet spot for what's considered a fair length in the genre. RPG's are generally expected to last considerably longer (why is that?) coming in at anywhere between thirty and a hundred hours. Isn't it strange how we as gamers seem to place so much emphasis on the quantity of game we're getting as opposed to the quality? Of course no one wants to feel ripped off, but don't you feel much better having gone through a really, really good nine hour game at full price than you do after wading through a thirty hour monstrosity having paid the same amount?
Lets be honest here, an unfolding story is rarely, if ever, meant to be told over the course of forty hours, often times there simply isn't enough story to tell. How often in a Final Fantasy game have we sat through an absurdly dim witted piece of extended dialogue that more often than not has little to no bearing on the storyline and bores us to tears? There are also those segments of games that just don't feel quite right, that aren't quite up to the standard of the rest of the game, filler segments just thrown in there to artificially inflate play time. If the designer does have a 30 hour story to tell why not stretch it out over the course of several games in an episodic format (like a TV show). This format would allow for better pacing and more even digestion by the audience.
Would you feel better if you knew that game designers were trimming the fat, getting rid of all that useless padding they stuck in there to stretch a game out to the "fair" nine hour mark? Would you feel better if you walked into the local game store and saw the price tag on the games was $25? So what's the sweet spot, what's the amount of time game designers should be aiming for that would be both fair and fulfilling? I say five hours, five hours is just short enough that if you really wanted to you could play through the whole game in just one sitting, but if you felt like it you could also extend the play time over the course of a week. As the average gamer gets older he/she has less time to spend grinding through wave after wave of random battle and poorly executed set piece. Five hours is also short enough that most people will be able to actually finish the game. Of course none of this will fix a sucky game, if you buy a title and it sucks it doesn't matter whether it's six hours or sixty, it still sucks, but hey, at least you spent thirty five less dollars on it. So what do you guys think, shorter, cheaper games for all, or stick with the current trend of doing things?
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Do the math. it's not that complicated.
I don't mind reading through a RPG, as long as it's got an interesting story. It's like reading a book. but you're part of it.
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Take Half-Life 2: Episode one for an example, the game is like 2½ times short of HL2, but also cheaper from day one for the casual consumer. Take games like King Kong in mind cause they offer the same length of entertainment, but for 3 times the same price. So i am quite happy about this.
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And with a DVD these days you can get the film (about 2hours) with all the extras that will take a whole weekend if not more too watch. You can watch films over and over again, because you enjoy the story, you love the quotes, or you find it funny.
Rarely is a game ever like this, where you get much replay value. In 99% of games you have done it all the first time around - or - the 2nd/3rd time you have to do the same laborious tasks just to do the secret hidden one.
Games should be worth their money, in terms of quality and size. Final Fantasy's are a prime example because htey are a true thing of beauty. The whole story, gameplay and everything with it is fantastic.
On the other hand, a game like Metal Gear Solid, can complete that in first play through in 10-15 hours. But has plenty of replay value because of its great momemnts.
Unfortunatly not all games live up to this very high standard.
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The problem is whether they will sell or not. XBLA (XboxArcade) has some good short games like Geometry Wars - simple, cheap yet fun and addictive. Pound for playtime, that game is the best XBox game to me (others would argue Halo2, but I suck at console shooters).
That said, I'm not sure the 'common market' (i.e the group of people who buy Fifa year after year just for the hell of it) will work with the concept. Cheap means bad to them so they won't buy it unless there's lots of media coverage.
Welcome to the world of games development, where it's nigh on impossible to please everyone.
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If developers are going to go through the work of creating a game engine that's good enough to entertain people and pull in enough players to make a profit, you'd better believe that they'll milk the game system as they rightfully should. If you can run through a game the first time through in under 4 hours then is the game truly worth buying? If there's no goodies to obtain then you're not going to replay the game more than twice. And if that's the case wouldn't you only rent the game instead? You might be the fool, but many aren't; hence companies dont make as much money.
It's clear that people enjoy longer games and if you don't there are games also aimed at children or people with ADHD. I'll stick with games that require sweat and frustration, and a complex yet interesting story.
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AND there are long games that are good and short games that really SUCK.
For example, Tales Of Eternia and Monster Hunter Freedom are really good, but Mercury is not THAT good...
PLUS, when a game is longer, the storyline is also longer, and you can understand and get into the game better.
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Monster Hunter was not for me, I played 15 minutes, hey, that seems a good game, such a pity that I don't want even to risk the first eight hours of gameplay, maybe the game gets boring afterwards, so I went back to Exit, simple but fun game.
I would say that there is two audiences in the console universe, people which has a lot of free time but not so much money, and people which has the money but not the time. The first will go for longer, complicated games, the latter will go for instant games.
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Its quantitu...
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I guess not.
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And if a game is shot of long has nothing to do with quality.
See blizard by example
Now games will more short and less fun
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If anything, the problem is that games are too short. I recall Unreal 2 as an example: the game took about 10 hours from start to finish. Sure, it looked nice, but combat was so-so, and the story was pretty lacklustre. As a consumer I simply am not willing to pay for that.
If a game has a multiplayer mode that is enjoyable, or an active mod scene, it's essentially made. Just look at Half-Life 1, and then 2. Roleplaying games such as Final Fantasy get away with not having this purely on the basis that they have a story that takes 40-100 hours to play through. Oblivion is also showcases this - the game is MASSIVE. These games sell a lot, and I think this more accurately reflects what gamers want.
How many game reviews for less expensive games say, "The game is incredibly short, but that's OK because it only costs €15"? Not many. Game designers are rewarded for appropriate-length (depending on the game, naturally) stories and online modes that give a replayability value. They are *not* rewarded for making the game "short and cheap".
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Put the games price at 20-25$ each, for all platforms, and expect a sales rise in a flash!
Put the games price at 50-65$ each, for all platforms, and expect a piracy overflow, and companies closed doors...
Please companies! Support the gamers! Put some low prices and good games out there! And if you do that, expect a massive games profit from us!
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As for the oblivian comments, the game is like 3 hours if you rush through, 100 if you explore, thats what makes it a GREAT game, morrowind is the same.
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Wanker.
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Next thing you know, with YOUR crazy method of writing articles, soon we'll see ALL opinions in the news page, and news in the comments section..
keep it up Bizarro
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Then again I am willing to pay my 50-40 bucks for a good game like Syphon Filter, or GTA
If only there where more cheap fun games, even distributed on line, a 10 dlls short game, I would buy them while waiting for the good bigger games... there must be a balance we cannot have only GTAs and Syphon Filter's(or however you write that)...
Even episodic short games would be interesting...
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I agree with that. I love games like GW:RE and Kenta Cho's games (search ABA Games on Google) because they provide a quick shot of fun as I have little time. I was offered to test AutoAssault MMO, but ended up deciding against it because I knew I'd never have enough time to do a good testing of it. (Plus I might get addicted and never get any work done.)
P.S Unreal2 had a regular story, until the end. Best end of an FPS ever.
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For short games you need to bring the price down to 19.99 at most and include some sort of online multiplayer. If a game has good multiplayer, replay value increases greatly and it makes the game fun to have for while. Also publishers are afraid of bringing short games because they are usually rated against longer fully priced games. If short game might get 70 while a full price one gets an 85 simply because the latter ones offers more gameplay. Also remember that most reviewers don't review the online multiplayer since no one else has the game.
I definitely see things like a game offering a good 5 hour experience with good multiplayer with a 20 dollars price tag and then getting add-ons for 10 dollars each. At about 5 upgrades and you have a full blown game. Not only that but the development is a lot shorter. Then in the future (as with most games) the price can become 40 dollars for the complete thing. Of course they will need to provide a good incentive to buy the extra content. New maps, new weapons, new vehicles, new characters, new difficulty, new levels, new modes, better multiplayer experience, bug fixes, and also to get more people to upgrade they could make it so that only players who have the latest upgrades can make move up to a new level or play online with other people with the upgrades.
This will definitely become a great option in the near future but it will definitely not be the only option.
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Is this news of any kind? looks like your stinking opinion.
Depending on what blog you're reading this article in, it is in fact listed in the opinions and analysis section of the blog.
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do you realize that inorder for a series to have as much content it would require a lot of titles, the video game market is already saturated with sequels as it is, if your theory is put into practice i can only see 2 things happening as a result:
in order to establish successfull game series there will have to be many more titles available on the market, and it will mostlikely confuse new commers to video games and you'll end up with title like "Prince of Persia XIV: Those levels where you're in that wierd water place"
in order to avoid that from happening they would probably have to change the price tag for longer games to a higher price and short games to lower, which'll confuse newbies even more, or just disestablish long games series, which will put us back to the arcade days and kill video games all together. you are also leaving out multiplayer games (counter-strike/ unreal/ starcraft/ warcraft/ sportsgames)lwh ere most of the development effort is put into FINETUNING, if games sell for half as much and the number of people who buy it doesn't double, they developers have less motivation to continue to perfect games (i think is awesome that countless people have played starcraft for 300+ hours yet its strength is not its singleplayer mode, it is in the finetuning that makes the game play fun [and fair!] against other people regardless of what races are chosen, that is what is keeping the game strong even after nearly a decade from its release)
it's cool that you're thinking about that stuff, but don't think you can challenge and already successfully established industry with such random ideas. just go back to your parent's basement and watch g4.
Anonymous does not forgive...
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you've been doing it for about 3 years. or you really suck at games.
honestly, the last game i got that took 12 hours to beat was FFVII. they just dont make long games anymore!
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Piracy reasoning:
1) been screwed by a company that you are dependant on (microsoft with windows)
2) people are cheap and feel ripped off when they look at prices and doesnt know how much work actually goes into making them. (if you look at the work being done now for games and what it was like before, youd think you got ripped when the nes and snes were spitting out 40-80 dollar games.)
3) they think that they dont matter and do it anyways thinking that it doesnt make a difference when it does.
4) ego-morons such as your self thinking everything should be easy for you find out the hard reality of the world and lash out stupidly.
reasons why ive gone to piracy
1) no longer can find old gen console games (nes, gamegear, snes, gen, ect) if its two gens or younger ill hunt it down and pay for it.
2) microsoft gives ***** versions of windows and drops them quickly till they get it right on rare occasion. the versions inbetween win98 and xppro are good examples, not including nt.
3) I own the games and want to play them portablly (yes i still have my old systems and games), and do not wish to murder my beloved systems to make them portable them self's without the know how or will to
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The game doesnt change much other than speed, yet we have a sequel to Lumines....
Same for minigames, they can be played again and again...
Playtime is not an issue for everygame, yes a RPG that last 5 hours is not ideal, but then a game could be crated in which you subscribe and every month or 3 months you get the next episode or expansion pack, that amortaizes the cost over a period of time, is like credit, instead of having to pay 60 bucks for a game that lasts 50 hours, I pay 10 monthly for a pieces that last 10-15 hours, It is probably more healthy (meaning I wont sit for 50 straight hours trying to finish it because I cant)
Episodic games are not probably going to replace games as we know it, but may expand what can be done with games, it can allow a different way of creating games, and we already do that with other media, TV, books that are published in magazines before being printed as a book, and so on, and while I have seated trough 20 episodes of family guy non-stop I usually watch them once a day, over a period of time
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My opinion:
Do you ever wake up in the morning thinking, "Sony Computer Entertainment's use of addlepated clunks is indisputably pathetic?" Well, so do I. What follows is a call to action for those of us who care -- a large enough number to shatter the illusion that Sony Computer Entertainment can change its lackadaisical ways. It has been brought to my attention that I'm obviously afraid of shiftless four-flushers. While this is indeed true, Sony Computer Entertainment attributes the most distorted, bizarre, and ludicrous "meanings" to ordinary personality charcteristics. For example, if you're shy, it calls you "fearful and withdrawn". If, instead, you're the outgoing and active type, Sony Computer Entertainment says you're "acting out due to trauma". Why does it say such things? To rephrase that question, whatever happened to good sportsmanship? In classic sophist fashion, I ask another question in reply: Why can't it relieve its aching sense of inadequacy without having to address what is, in the end, a nonexistent problem? Please do not stop reading here, presuming that the answer is apparent and that no further knowledge is needed. Such is indubitably not the case. In fact, I'd bet no one ever told you that Sony Computer Entertainment claims that the best way to make a point is with foaming-at-the-mouth rhetoric and letters filled primarily with exclamation points. I respond that it is our responsibility to ourselves, to our posterity, to our ancestors, and to the God of Nature, which made us what we are, to enhance people's curiosity, critical acumen, and aesthetic sensitivity. Sony Computer Entertainment has a glib proficiency with words and very sensitive nostrils. It can smell money in your pocket from a block away. Once that delicious aroma reaches Sony Computer Entertainment's nostrils, it'll start talking about the joy of solipsism and how human beings should be appraised by the number of things and the amount of money they possess instead of by their internal value and achievements. As you listen to Sony Computer Entertainment's sing-song, chances are you won't even notice its hand as it goes into your pocket. Only later, after you realize you've been robbed, will you truly understand that I and Sony Computer Entertainment part company when it comes to the issue of boosterism. It feels that free speech is wonderful as long as you're not bashing it and the inimical vainglorious-types in its cabal, while I assert that it can't attack my ideas, so it attacks me. It could be worse, I suppose. Sony Computer Entertainment could convince innocent children to follow a path that leads only to a life of crime, disappointment, and destruction.
Sony Computer Entertainment likes to brag about how the members of its gang are ideologically diverse. Perhaps that means that some of them prefer Stalin over Hitler. In any case, implying that Sony Computer Entertainment is cunctipotent is no different from implying that the ancient Egyptians used psychic powers to build the pyramids. Both statements are ludicrous. We cannot afford to waste our time, resources, and energy by dwelling upon inequities of the past. Instead, we must fight the warped, distorted, misshapen, unwholesome monstrosity that Sony Computer Entertainment's theatrics have become. Doing so would be significantly easier if more people were to understand that to believe that laws are meant to be broken is to deceive ourselves. I shall not argue that Sony Computer Entertainment's newsgroup postings are an authentic map of its plan to crush the remaining vestiges of democracy throughout the world. Read them and see for yourself. In such a brief letter as this, I certainly cannot refute all the jibes of cheeky slobs, but perhaps I can brush away some of their most deliberate and flagrant strictures.
If the only way to invite all the people who have been harmed by Sony Co
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What if homebrewers could distribute their content trough a central sony website, where a homebrewer sends his game for approval, you know no sex, no copyright infringement, the code is then uploades in sony's database and signed...
Then depending on the price that the homebrewer decide (or free) sony gets a piece of the action, lets say 50 cents, one dollar, or a subscription service fee if the homebrewer wants to give his software for free, this allows sony to maintain the site, promote PSP among casual gamer and other gamers that may end up spending more money on sony without even noticing (I mean, who notices 1 or 2 bucks, an itune show or song--and that 1 dlls son only last 5 min not even 5 hours)
Or the homebrewer can say I want to sell my homebrew trough sony network for lets say 5 bucks, sony gets a cut of the action, sony also distributes some money to other licenses so they dont complain, like networks do sometimes with affiliates for taking some of their audience on-line...sony can even limit the size of the games on its network so it doesnt cannibalize bigger Game Companies market...
a)Homebrewers are sorta happy, or at least not as pissed off
b)Cheap games are available, casual gamers rejoice
c)Sony takes on Nintendo with innovation, because homebrewers are creative, some of the time
d)a good time is had by all
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Even if it did drop dramatically in price this would not stop piracy at all. I free game is a free game. You can get Nintendo games for like $2 to $4 but people still do piracy.
Just my opinion.
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1. RPG's are long because of the level grind. Would you like a game that took only 15 hours including the grind? That'd basically be an action game, why bother with leveling? And if your problem is why they add the aspect of leveling in the game, then you shouldn't be playing an RPG. Yes, RPGs are focused on long wastes of time where no story progression takes place -- the reward? Overpowering through the game w/ rare items and higher skill levels.
2. Short games like Metal Gear Solid 2 Substance for PS2 have been claimed to be great games, but too short because of the length and amount of cutscenes (What was a good time to beat the game? 10 hours? 12?). I like to think of Xenogears as an RPG that fails in the content vs. quantity aspect the worst however.
3. Tetris is simple as hell but lasts a long time. Obviously not much can go wrong w/ the game... thus it's cheap price tag when released new.
4. You fail to recognize that your 5 hour games might take more time to make than a 40 hour rpg, thus they will cost the same.
5. By taking our your argument on length of game being good or bad, you defeat yourself. That's all you had going for you from beginning up until the end. If you want to save money on buying bad games, go rent them. Developers looking for this 'sweet spot' is the same as their extending of the game to meet a time spot.
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secondly, with the PSP, game quality is definitly an issue,
sony needs to do a few things off the bad, such as tell EA to quit making games, their games are overpriced crap. next they need to cut the sports and First person shooter titles, too many of them make the PSP look like a small xbox. now if sony wants to claim that their handheld is for the hardcore gamer, then why do most of the titles go after only the leisure/causal gamer (FPS, sports, racing) the folks who play these genres are anything but, the PSP needs more RPG's , more tactics games, stuff that takes many hours to play, and it needs niche games, so far it has only one,
if you look at the lineup of games for the PSP, how many are actually "Worth" playing, or how many actually Use the PSP's power, very few,
basically until sony realizes where the market is, like Nintendo did with the DS, their PSP will be but a second thought, a console with unrealized potential, perhaps when the emulation stuff comes out, we can play some cutting edge games, from 1997, oh, and sony, , , once the camera comes out, unless the idea is truly a brilliant brainstorm, dont waste time on adding functions, concentrate on games, the PSP can do enough as it is, give it some games next.
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i can't stand short games. They fly by and before youknow it the game is over!
i think a good game should be about 25 hours
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Like i said, the idea wasn't bad, but there's just too many disadvantages. For those of you who claim they don't have enough time to play a long game, then I have two words for you: "Save Point". It's better to use a save point then to finish a 5 hour part of a game over the weekend only to run out to the game store just to buy the other part. You shouldn't even be playing rpgs if you're too busy to use a save point, I mean c'mon. I got two jobs over the summer and I go to college, yet I can still enjoy my fav 50+ hour rpgs.
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Now the Word Puzzle Whatever is coming out for 20 bucks, yes is not halo 56, it doesnt need to be, not every game needs to be halo... or whatever you like, for those who thing that halo is stupid...
But there is a demand for casual games, for cheap fun, Brain Age is selling great beause it can be fun for a lot of people, is cheap and can be casually played, yes some of you would say people who play Brain Age are gay and stupid, congrats to you for thinking that way, but then again neither you, nor I are the only customers in the game industry, and the game industry can address many different types of customers,
The problem is the PSP is addressing a smaller segment than it could, yes you say then get a DS, and eventually I would get to it, I like marion, yes he looks like Ron Jeremy so people that like the DS and mario may seem to you like degenerates... Saying well then dont buy a PSP is simple, is harder to think about what could be done to improve it, or that other people also like the PSP and would like to give it different uses, and like the PSP and would like to see it improve, some people dont like the DS and would like to have some casual cheap games, and saying well then collect postal stamps instead of playing games does nothing to contribute to the conversation, you might as well just fart, which by the way I just did...
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Oh and Samsong. you need a therapist
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developers should put price tags accoding to the game they have made
GTA LCS is worth A LOT, MERCURY should be CHEAP. BOTH have their value and will sell pretty well this way.
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People could have the option, I can Buy final fantasy XXVIII for a good 75 bucks and play from begining to end, or I could buy the 10 episodes that make final fantasy XXVIII at 10 dlls every month... and I may have spent 25 more bucks, but given that it allowed me to distribute that impact over almost a year I may not even feel it....
Then again if a game is distributed over the net via episodes, not in the stores, in the store you probably buy the original first episode with much of the content (models and maps) to be used in the next episodes, or pay to get the episode from a download station, in case you dont have reliable high speed internet or dont want to give CC number over the net...
Is the episodes are being constantly created the game can be modified to reflect the way a game is being played, the aspects of the story that interest more, to bring a popular secondary character and give it more screen time, it can be a game where your characters age over time, where you have generations of characters that die and are born, or you chose to follow not the main character but another character's episode, and then go back and get the main character or the villian episode, or you may not care for the main character and follow only the villian's side... new maps coud be developed, user created content can be added... And while that is only a possiblity, the possibility goes beyond how you pay, but it can define how you play a game, how you relate to a game, or what can be done by a game...
Is a little by of the MMO model of paying a subscription but applied in a different way..... Or the sims where the expansion packs are cheaper than the original the initial investement is the expensive then it's cheaper
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Second, the only game that should take 100 hours is the REMAKE of FF VII. ::prays, and then prays more::
A five hour game on a console is BS. Five hour games are for handhelds and should cost 29.99 new.
Console action games should be 10-15 hours, console RPGs should be 30-50 and next-gen console games should cost 49.99. Current-gen games should be no more than 39.99 new. And, all games should have the 'Treasures' like God of War. I just thought that was awesome. The only games I ever wanted to replay right away were FF VII & Mario 64, so I'd say replay value is seriously lacking. None of this 'unlock god mode' for replay junk either.
But then again, I am a fair person. Businesses might go out of business if they followed my format.
And the PS3 is reasonably priced as-is until at least the holiday season 2007.
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I remember Chrono Trigger, now that was a true RPG, it was a game that you can also go back to because it was designed to also be played after you finnished the main quest. Unlike these stupidly long games that has you watching just as much of the game as you play.
A person can log more hours in tetris then a person can in FF7. (yup thats right I said it) When your someone like me you play games, not watch them. It maybe called video game but that doesnt mean that half the experience is about watching.
Metal Gear Solid is great because you can explore the game and complete it a diffrent way each time, there is also a difficulty setting that provides the same game but in a diffrent light, the new updates of metal gear (like the substance and subsistance games) also have small challenges that extend the game, so if you look at a game like that it seems short because of the main quest but is actually much more longer than any RPG because of the replayablity.
Now what would you rather have a 5 hour game that you can never put down or a 50 hour game that is the same thing each time you play it
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whats this have to do for psp?
It has to do...
It is an exploration of what could be done with the PSP, just because is not talking about a current game or artifact for the PSP does not mean that it does not involve the PSP...
I involves the business model behind the PSP.
The demographics of PSP players.
The possibilities of the PSP.
The current state of gaming, including the PSP.
And some of us like to discuss and talk about the possibilities in gaming, and our games, and what we would like to see or not, so far this post has generated about 60 comments, so if he is wrong he at least got people talking....
Then this is the part where somebody says to me:
Nah! You are a doodoo head... dont worry I have been
in elementary school so I can take elementary school
level of discussion... altough I never learned to spell
very well, damn public schools!
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It has to do...
It is an exploration of what could be done with the PSP, just because is not talking about a current game or artifact for the PSP does not mean that it does not involve the PSP...
I involves the business model behind the PSP.
The demographics of PSP players.
The possibilities of the PSP.
The current state of gaming, including the PSP.
And some of us like to discuss and talk about the possibilities in gaming, and our games, and what we would like to see or not, so far this post has generated about 60 comments, so if he is wrong he at least got people talking....
Then this is the part where somebody says to me:
Nah! You are a doodoo head... dont worry I have been
in elementary school so I can take elementary school
level of discussion... altough I never learned to spell
very well, damn public schools!
The only thing anyone on this site will do with a PSP is going to be one of 3 things.
1. A software hack
2. a modification of some kind
3. actual use. (playing with the PSP itself)
so if you were under the delusion that you had some sort of athoritative control over the development of the software or hardware allow me to inform you at this point...
that you don't.
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no thanks.
Indepth gameplay requires a developed story, developed story requires time and that requires developers (developers developers developers developers) which requires moneys.
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That is one of the funniest quotes I've ever seen. Just read it aloud to yourself. Where did this kid go to school?
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Illegal Machine: It's speculation, an opinion, you're free to disagree and voice your opinion in a civil manner, you don't need to get rude.
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Thanks for the long opinion, i bet you confused the hell out of the lesser minds. To me it seems your opinion is to focused on one company, Sony. Many companies use the same business ethics, along with people in psychiatrics, and education. Its common these days to be overly sensitive to items that have gone on for decades. Try to bear with me as my mind tends to wonder. The good sportsmanship has become lost over the past century of meaningless wars, based on bad sportsmanship, egotistical leaderships, and profitiering of companies that profit off of war. These fights have worn away at our spirits and turned our fearful focus slowly away from the unknown(religio n) to fearing the misleading information our governments give off to lead the peoples opinions. Not to mention business ethics, and truth-shock campaigns. As our fears broaden unknowingly, we will become paranoid and lash out in more criminal-like behaviours. This is because of the lack of control that is abtained by such broad media and government controled fear. To your issue of inadequacy issue, its not so much a nonexistant problem but more in relation to the good sportsmanship issue, its the sociaty we live in today that fosters such feelings. To rid ourself's of such feelings is a futile struggle but our children are another matter, we can teach them manners, good sportsmanship, right and wrong, and many more with good parenting skills based on our own educated nature and common sense. Though many are washed with fear and self doubts that they cannot or are unwilling to teach their children such things and rely on media and others to do so. As long as this happens we will continue to decline and fall to manipulation of the government and business. As for Sony's business ethics, they are the same as many others, although oldfashion, they work on less educated people. Repeative exicted remakes seem best to plant suggestions and unneeded wants and needs into thier heads. As long as stupid people exist, this will be the best business ethic for many comapnies. To Sony's glib mouth and sensitive notrils, many companies are the same. Microsoft expecially, thouroghly Americanized they send out faulty software saying its the best so people will buy it in its unfinished and buggy form. Even though they sink millions of dollars into the gaming market, losing millions along the way, they still have money to throw from peoples dependancy and unwilling nature to look for better product than what is already in mass. Sony, although its nostrails are sensitive, so are its ears, they listen to the lesser minded masses and higher minded masses alike, on thier opinions and what they think they like. The thing they lack is the differation of what is intelligable wants and needs and whats not. They follow the mass wants and needs of the populace, smart or not. Why? Business ethics, for a company to stay afloat and possibly improve to the point of corruption, they have to appeal to the highest mass of people. I do apologize for my spelling, and semi-limited vocabulary, sadly it lessens from the lack of usage and conversing with a varity of intellegnce. The world has become a scab over picked and pustering with infection and puss. From our imperialistic ventures, to our over zealous need to but our noses in places that it is unwant. The populace has become irratiable, rashminded, and well unintelligent. Sony along with many companies, will put out what we want to buy so they can make money. They do not try to convince little children to a life of crime and hatred, but we as a populace do through the teaching of ignorance and bad parenting. If your childs intellect is not at an appropriate level to know that video games are not real and only an means to express such criminal tendencies, then they should not play them. Theo only part of your opinion they i truely disagree with is that Sony nor any other company are not responsible for the corruption of our youth but we as a whole are. No child brought up in this world is truely innocent, the innocent are easily corrupt
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I thank you for your opinoin and invitation, but i for one must decline. I have come to use Sony products through trail and error of other comapnies. I may be part of a small percentage or even a large percentage, to me it doesnt matter but to my own opinion and liking. I havnt been wronged as of yet by Sony or its products. I have not been convinced solely on insubstantial demostrations or advertising. My choices, have been based upon hands workings with any such product whether it be from any company. But in my opinion and observation, you may wish to limit your invitation to those who have not been dupted by their own intelect and the companies advertising into buying a faulty product and failed to go through the pretained steps to get a fully working product. (ie disk read error and sonys product help line will offer you a new ps2 or a referbished one, the ones who go for a referbished one have knowingly agreed to take another risk at a faulty product instead of a garunteed working one)
Sony Computer Entertainment likes to brag about how the members of its gang are ideologically diverse. Perhaps that means that some of them prefer Stalin over Hitler. In any case, implying that Sony Computer Entertainment is cunctipotent is no different from implying that the ancient Egyptians used psychic powers to build the pyramids. Both statements are ludicrous. We cannot afford to waste our time, resources, and energy by dwelling upon inequities of the past. Instead, we must fight the warped, distorted, misshapen, unwholesome monstrosity that Sony Computer Entertainment's theatrics have become. Doing so would be significantly easier if more people were to understand that to believe that laws are meant to be broken is to deceive ourselves. I shall not argue that Sony Computer Entertainment's newsgroup postings are an authentic map of its plan to crush the remaining vestiges of democracy throughout the world. Read them and see for yourself. In such a brief letter as this, I certainly cannot refute all the jibes of cheeky slobs, but perhaps I can brush away some of their most deliberate and flagrant strictures.
If the only way to invite all the people who have been harmed by Sony Co
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I don't think you can assign one "ideal" game length to all games. Some genres simply work better being longer, i.e.: RPG's. Others, like puzzle or sports games, don't necessarily have fixed lengths. Then there's the action, platformers, fighters and whatnot that are probably best in a shorter format.
For those of you here old enough, think back to the NES days. How many of those games could you finish in a single sitting? Quite a few of them, actually. IIRC, the original Metroid game could be finished in under 2 hours if you were good enough. Then there was the Double Dragon games, Super Dodgeball, Superspike V-Ball, and tons of others. Conversely, you had games like Exodus Ultima, Final Fantasy, and Dragon Warrior that were the usual long-winded RPG. Games like Metal Gear, The Legend of Zelda, 1943, etc. kind of fell in the middle somewhere.
There does seem to be a trend in the last few years to make games longer, requiring save points or some other mechanism to resume your game in the middle. Some of this is due to people requesting the feature so they don't necessarily HAVE to finish the game in one sitting, even if it is a short game. Personally, I'm 28 years old, married, and I'm a home-owner. There isn't often days where I can devote enough time to sit through even a 5-6 hour game non-stop. Usually it's no more than 2-3 hours at a time.
I remember back in college when I bought the first Metal Gear Solid game the day it came out. I beat it the day after I got it. On one hand, I was a little miffed that the game was so short, which wouldn't have been so bad, but I found the game relatively easy. On the other hand, the game was extremely fun and I was going, "Holy crap! That was the most impressive console game I've ever seen!"
Last weekend, I was sitting down with Dragon Quest VIII. Yes, I know it's a long-winded RPG, but I normally like those. I like them because the length allows for a lot of character development and deep story lines rather than throwing some guy that you never learn anything about into a shaky plot without much background. Anyhow, so I'm playing DQ8. I'm running through the game at a pretty good rate, IMHO. Just over halfway through the game with around 30 hours in and I haven't had to run around in circles fighting hundreds of boring battles to level up my characters in order to beat the next boss. Things went well with the challenge level just right up until my battle with Dhoulmagus in the Cave of Shadows. I got whooped in no time. I ended up having to spend probably 4-5 hours or more fighting the same random battles over and over and over again to level up my party so I could beat Dhoulmagus in that battle. That's a lot of time to waste just to get to the point where I could finally advance the story some more. It felt like it was artifically making the game longer than it needed to be and really broke the flow of the game for me. Actually, I almost felt that I should have been rewarded for making it that far considering my low level. Interestingly, by the new rules in Dungeons & Dragons, that's sort of how it works now in that game. You get a lot more experience points and/or treasure for beating something stronger than you than you do if you come in and squash something weaker.
The other thing that is starting to annoy me is all the mini-games that they put into pretty much every RPG these days. Some people like them because it breaks things up a little, but most of the time they just annoy me. Things like the Chocobo races in the Final Fantasy games annoyed me to no end. Half the time, the controls in the mini-games are clunky, at best, making them more difficult than they need to be and they're usually longer than they need to be. If they HAVE to be there, they should be short and not so intrusive. I don't want to
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So, yeah, that's my story and I'm sticking to it. There's a place for games of all lengths, but I have to admit that there's no place for "filler" that doesn't really add anything positive to the game experience.
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While the way you may play and the games you may play may be great for you it does not represent the entire game market, unles you spent 10 billion dollars in 2005 in games... even the bigest spender is not even a blip in the greater market.... While you may enjoy playing X game for 345 hours of intense story, not everybody does and even those of us that enjoy long games get to enjoy casual gaming...
Furthermore we in this forum have a voice in game development, because as gamers the money we spend in games suppors the industry.... Second, many of us program games, from the simple pong clone in Flash to complex 3d Person shooters or an RPG (Sometines using simple tools like an RPG creator or more complex programing languages)... Some other pursue career in the field of video games or are already a part of such field so the opinion we express may influence them.... Short games are for gays with short *****s may influence somebody to never again do a pong clone, then again somebody may do a short game just because they found they dislike the attitudes of hard core gamers....
As one of you mentioned, some of us dont have the time to play long games or do not want to make a long investement (money and or time), paying rent and enjoying other media may take some of that time, I know that watching porn takes time from my gaming, then again interaction with real human beings also takes time, so after watching porn, paying rent and hanging out with friends I may not feel like investing my time in a long game, by the time I am midgame I may forget what happend at the begining, or the maps, and places....
And as gamers get old, males around 30 being the ones that truly maintain the industry, we become senile, I at my late 20's already show signs of senility, it is probably all that damn porn...
So in conclusion saying saying that Final Chrono Fantasy Oblivion Tiger LVII is the greates game and everyone that doesnt play it is gay may be true but it really ads little to the discussion... I on the other hand prefer Grand Theft Auto, which may in you eyes mean I have little penis, but the size of my genitaly has little to do with the fact that I enjoy it
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Games by definition do not need stories... Tetris The Movie would be probably the worst Video Game Movies ever...
Video Games do have fictional worlds whether is a world of blocks that fall down the screen or Liberty City... And they have rules that define what can be done and how is done...example you press A something happens, if you collect 100 whatevers you get an extra something, if you beat the bad guy you win, or you lose whatever...
In some games the player can create the story as in Sim City (which may or may not have a story depending on whose definition of story you use, given that is a very ambiguous term even in academia)... or some other games allow you to leave the story for a secon a free play, roam , explore, play without even engaging in the story, let say explore in GTA, only create content for the SIMS but never actually play...
Games are like many other forms of communication, not every film tells a story, there is experimental film, paintings can be abstract, so games can also take that path, independent developers and programmers and even mayor companies can produce different categories of games not all of them tied to a story
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Everybody would buy the PSP, movies, music, internet, solitaire and tetris!!! That is all we need, dump the regular games and get me a solitaire!!!
It is a joke, dont tell me I am a *****head because I dont want SOCOM on the PSP, I like SOCOM, but i guess more people like solitaire, probably not as much...
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the real problem is the lack of innovation. not like the nintendo wii, but like GTA or guitar hero. Its getting better but its not there yet.
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If a game company finally got it in their thick heads that if they want little piracy they bring their prices down. At least then the non-pirateable homebrew scene might have been more successful.
Game companies dont want to lower prices in fear they will lose money - they fail to realise the chance are they wont lose money because more people will buy the game.
I can't stand games that are short and easy but at the same time longer games get boring unless the stroyline is good, exciting etc. Final Fantasy may have had a good storyline at the beginning it soon got repetitive and boring.
Lumines and mercury where decent until you got bored. e.g. an hour or so into play. Game companies cant please everyone as in game length, stortylines etc but they can please most people by LOWERING THE PRICES!!!
I know that seems as if i just want the impossible but there is reasons y it could be quite successful.
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we're talking about a hundred or more people, with rent and bills and car notes to pay, so the publisher of the title, has to cover the cost of that persons time and talent. which ranges from $70,000 a year (for a designer), to $15,000 a year (for testers, of which there tend to be 20 or 30 on any given project), and if it's a larger publisher with multiple titles, you're talking about 300, 400 people in the building, working to make the game. that kind of help isn't cheap, or free ( at least *legally*).
let's break it up this way: the average game is costing $50 to $60 each.
$50
producer - $5 (per person)
writer - $5
designer - $5
programmer - $5
tester -$5
manufacturer - $5
rent -$5
artist - $5
janitors - $5
marketing - $5
it's a crude example, but i hope it kind of illustrates my point clearer. in order to cover the costs of all of that, they *have* to charge a reasonable ammount for the game. regardless of quality of the title, salaries and other expenditures need to be paid. a $25 dollar game would hurt more than help, as, there just wouldn't be enough money to pay for all of those people, and as a result, people will have to be laid off. and if every company that develops games laid off 50-100 people just to make games $25, there would be thousands and thousands of people out of work. but it wouldn't matter to you, because you just got the latest Madden or God of War at the discount price of $20 bucks, while the guy that programmed Krato's awesome combo move is in the unemployment line. like i said, it's not that easy. i see what Chris C. is getting at, and it makes sense in some ways, but the practicality of the situation isn't as clear cut as slashing prices. there are too many other factors to consider. that, and most big publishers are greedy, capitalist bastards (like Activision).
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Yes.
Should they replace current games?
No
I'll add my 2 cents.
Its simple short games should be cheaper and long games should remain the same.
I like both but feel like I don't get my moneys worth with the shorter games. I beat it and usually don't feel like playing through again so I spent I ton of cash on 10-15 hours or so. Meanwhile a long game I play through takes 48-96 hours (maybe more) and even if I don't play again I feel I got my moneys worth at least.
So make current shorter games cheaper.
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oh my gosh, DON'T DO THAT. That's like the last thing on earth you ever want to do, make games shorter..psh.
If anything, games should be LONGER. Think about all that wasted space on those Blu Rays if you make them shorter....screw special features, we want more gametime!
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!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!!!!!!!!!!!!!! !!
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run from shinra back to the base = 20 to 30 min
second reactor mission = 45 to 60 min
Save aeris = 30 to 45 min
Shinra corp building = 60 to 90 min
escape from shinra building = 10 to 20 min
Dialog ensues followed by "drum roll please" To be continued!
Correct me if I am wrong but people play games like the FF series for the story AND the gameplay. I could be mistaken but hey.
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biter
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what about GREAT games that have GREAT storylines? How many YEARS did we beg, and would have probably killed, for an extension/sequel/movie to be made?
i don't know about you, but if i get sucked into the characters and plot of an RPG i want that bastard to last. You would get absolutely NO depth or reflection from a cut and dry piece of crap. Innovative games are in as short supply as it practically possible, so you propose flooding the market with millions of gnats that we have to filter through to find something decent.
Furthermore, nothing like that COULD be any cheaper, really. The difference in cost between making a 12 hour game and a 5 hour game is virtually nothing. Most of the development goes into making the engine, the textures, and the environments, which can be recycled level to level to some degree.
And about that series idea....yeah. Um, so let's go back to my FF7 example.....at 3 discs you'd be looking at $75 dollars for the three installments. You should work for a gaming company as some seedy shiftless marketing manager. You know fans like me would be desperate for the next CD so we'd pay it. The good games would just be drawn out to bleed us dry. You're a moron.
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Games are fine the way they are. If they are to expensive for you dont buy them or wait until they go to the players choice. all systems have it right now except 360 which i could care less about.
For example-Paper Mario for GC. Ive wanted this game since day one. But i waited, hell 2 years or so to get it. I only paid 19.99 for it and im happy, im 4 hours in and im guessing only 20% done i dunno.
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Now take a look at the animated FF: Unlimited series that came out a couple of years ago. Being a series, they had much more time to flesh out the characters and come up with a little deeper story. IMHO, the story and characters sucked, but there was more substance there. It had more potential, but writing simply wasn't there.
So, in this instance, I would have preferred the FF movie over the show simply because I think the writing was better than the series. IMHO, The Spirits Within could have been better served as a mini-series simply because they tried to cover too much in too little time. Final Fantasy has always been about telling an epic tale of heroes saving the world in one way or another. Epics are normally a long story because it gives the audience more time to let the gravity of the situation sink into their imaginations. Cramming so much into a short time ends up being a little anti-climactic. It's all over just as the audience is getting warmed up.
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What kind of ****** view is that! I wonder if you apply that concept to your life. "Hmm, lets see, would I rather have a smaller cheaper house? or should I stay with the same house?" WRONG. You always try to upgrade. In this case, you try to improve quality AND length.
Its like saying, I would rather have an orange over a chicken because you have to trim alot of stuff.
And by the way, you insulted alot of people when you mentioned Final Fantasy. There is no such thing as "dim witted piece of extended dialogue" in the Final Fantasy games. As a matter of fact, most people play those game just to read what you call dim-witted dialogue.
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And ff does have replay value I still to this day play ff6
(ff3 us) because its a good game with an amazing story
Plus now with snes9x tyl i can play it anywhere anytime i get bored
Thats not to mention other rpgs such as KOTOR which is great because you can make different choices and there is a different outcome when you do
And im not speaking against fps's either
Because of mods and source ports I still play Doom II
(seriously you should check out Risen3D sometime imagine doom with 3d enemy/weapon models
and modern textures its awesome)
not to mention that all iterations of halflife are awesome
Seriously short games suck
About the shortest game i ever played and thought was cool was Silent hill 3 and thats cuz im a horror buff
if you think a game costs to much wait for a sequel and then buy the original for like 20 bucs
Or even better play a game that doesn't end like MMO's or Gran turismo 4 to a lesser extent
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I like to have conversations with myself.
Preferably in front of the mirror.
BTW I hate short games.
especially armored core its really gaay
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long or short, good games are what we want, long is prefered, of course.
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It was made and brought out as a cheap game - $20
One of the best games ever :)
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Super Mario Bros. 3
Legend of Zelda: Ocarina of Time
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Are you insane? The 'sweet spot' should be at least 10 hours... I would feel ripped off on a game if it only took me 5 hours to complete... Besides, I enjoy playing games like Metroid Prime 1/2 where it takes well over 20 hours to beat just one of it's games. It emerses you into the game better and just gives an overall better experience.
I especially enjoy games like The Sims or Animal Crossing, since you can play forever and not stop.
Sorry, but this post IS creative and all, and I enjoyed reading it, but your 'sweet spots' aren't exactly in the best of interest of me.
P.S. I'm in grade 8 and get about 2-3 hours of homework each night.
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Youre crap sit and spin man sit and spin
SMB 3 wasn't short the game was 3 megs which was unheard of at the time it was one if not the largest nes game
Metal Gear isn't short either sure compared to some other games its not 30 hours long but think of the gameplay think of the presentation think of the sheer awesomeness that is solid snake (Exclude MGS2 from the Solid snake Portion of that)
And don't even talk about LoZ OoT what are you retarded thats like the longest and biggest zelda game not to mention how awesome it is i don't even want to go into details of story gameplay and Originality there
In conclusion
You go to hell
You go to hell and you die
and if you think i ripped that off of south park you'd be right
*****
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Wait no game company would ever do that even if they could because people would only buy that game and that game allone and never purchase any other titles becuase it will keep them occupied for a long long time and cripple the game market because the short games keep people going out to buy more and more games becuase they can complete it in less than a day.
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Let me spell that out F__A__G
Oh and sit and spin refers to me giving you the finger
like this
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See the picture
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Im offended by it so much i am going to be offensive
That ***** ass mother *****er has probably never even beat those *****ing games He can Go ***** HIMSELF
SUPER MARIO BROS 3 Rules
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Metal Gear and Zelda average 10-12.
They are SHORT games.
My point is, these 3 games alone illustrate the advantages of quality over quantity.
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Is the hardcore gamer 5 hour doom 2 marathon breed dying out? Or tis thus but a test? i bite my thumb at all opposition tis a shame though think in such pitiful ways.
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Now time for more 11th century speech
Tis a problem with game mothers this day
I say hey ho?
What commeth of sony at launch may suffice for a death for the playstation and a rebirth of nintendo that day?
Tis a fine hour an for Wii and its proclamations may scream from the foyers and balcony for sony shall utter these final words "To sleep, To die"
Thats what honors english in highscore brings
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Actually, I ran through Mario 3 last month.
Of course, I say short games are good yet here I am obsessing over Warcraft and Diablo...
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WE NEED SHORTER/CHEAPER (BUT NOT QUALITY WISE) GAMES!!! W0000T!
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They have every right to cost more than movies because any good game is better and longer than a movie (even short games are longer than 2-3 hours) and while 60 bucks is a bit much to pay i don't expect wii games to cost that much and unless sony drops the price it will be the only sony system i don't buy. piracy is wrong because it is a form of theft however free music downloads are ok because most pop musicians are nothing but money whores thats why i listen to underground rock. Besides stealing games wouldn't force companys to sell games cheaper it would destroy the game industry ie second game crash...remember the 80's yes i know they sucked but there was a game industry crash too although that was caused by atari making cheap games and overmarketing them
Anyway its only ok to pirate old games which isn't even real piracy no n64/ps games are still in production as well as nes, snes, every sega console games download those games if your to cheap to buy new ones those are great games anyway...
BYE
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Metal Gear Solid
Super Mario Bros. 3
Legend of Zelda: Ocarina of Time
You, my friend are a fusking moronic idiot poor excuse of a gamer.. go run in front of an 18-wheeler semi on the freeway and see who wins.
Game Over.
Piracy is the way to go in some instances.. Like downloading every rap "artist" cd nowdays.. thats okay.. becasue they have no talent, and are pushing out retarded *****, to keep the youth dumb, ignorant, and retarded.. on their level.
Go download every cd you can while you can. fusk the RIAA and down with "democracy" and America.
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Forget Budget constrains?
Forget timelines?
Forget the kind of game it is?
So the next street fighter should take 50 hrs to finish...
Ok, every game is different and a such requires different play times, not only that games without end can and indeed exist, meaning as long as possible means no end whatsoever...
And while final fantasy has a strong story, meaning it controls or directs the game, other games dont have strong stories, then again tetris would make a lousy novel, and while the world of GTA could make interesting stories many people decide it is more fun to just explore and do stuff without paying attention to the story... other games like the Sims or Sim City can have a story or not, depending of what is a story...
Let me make my point clear, I like FF VII, not every game is Final Fantasy VII
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Games do not, I repeat do not need to have or be stories...
Then the TV analogy does not refer to making it a TV show it refers that parts, sequences, of the game are presented in installements... Just like many TV shows... you can advance the game but will not be able to completly finish it until the next episode appears...
Price wise think HBO I coul buy a season of lets say The Sopranos on DVD or pay montly to watch HBO o pay for HBO on demand, I dont know if its in iTunes but if it is I could buy the episodes I like... With games it could be the same, We could have different models for different games, they could be cheaper or more expensive to sell or produce, they could be created in advance or change according to what people want or public response
THis does not mean that all games would be one kind of game, just like now not every game belong to the same kind of game.... Understand this, again, this is not an invitation or a suggestion that only short, or only episodic games shold be created just like not every game would become is MMO or not every games ir a long RPG or not every game is played on line or not every game is single player...
THERE is already some episodic games, Cartoon Network has just launched a game on their site in which you would access different content of the same game /episodes every month... the game in this case has a story and may enrich the experience of the watcher of the show since its not the show but happens in the same universe... You are going to say people that watch cartoon network are gay, and you are macho because you play rough games, and looong games,
NOW after some of you assert your masculinity we could get to an intersting discussion of what games can do and what games could be more suitable for which models, or if there are models that are being overlooked, or generes, like the old LucasFilm, or Lucas Art games, Maniac Mansion, the other about the island, day of the tentacle and so on, probably this kind of game are ideal for episodes because the are story based and could end episodes in cliffhangers.... Short RPGs would be interesting as short games if they offered replay value or could be played online as a sort of ad-hoc MMO, or mini version of a MMO
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