A quick look at RPGs of east and west |
Back when computer role-playing games in the west were considered to be for pimple-faced geeks that used to confine themselves in Dungeons & Dragons, Japan was crazy over Dragon Quest, Final Fantasy, and others that joined the bandwagon of the successful genre. America and Europe drooled over seductive elves and fought evil wizards for ages, while the land of the rising sun encountered bizarre creatures and embraced kids that eventually save the world.
Proving which of the two types is superior has been a hot topic for dedicated fans, making it interesting how what's enjoyable to some is simply odd to others. Only a few wouldn't favor one over the other, while the rest point at flaws apparent on both sides. Let's take a look at the elements that make western RPGs (WRPG) so different from Japanese RPGs (JRPG), and what strong points they have that leave gamers craving for more.
Characters
Almost all WRPGs place players in the shoes of the main character. It's not an easy task (if not impossible) to name titles from renown developers like Black Isle Studios, Bethesda Softworks, and Bioware that don't offer aspiring adventurers the option to create their own characters. We've always seen humans, elves, dwarves, and other races take up various classes like fighters, clerics, wizards, and thieves.
Some argue that JRPGs aren't immersive because players are forced to play soon-to-be-heroes or warriors of light, but Japanese gamers seem to enjoy playing as someone else and are even able to relate with over-the-top personalities. Mute characters made to involve players in the story aren't enough to silence nitpickers, yet they seem to be effective as proven by Chrono Trigger and Pokemon. Instead of having cookie-cutter races and classes persistent in RPGs from the other side of the world, Japan had young boys fighting aliens and troubled esper girls escaping slavery.
It might be easier to play the role of a character you actually designed to suit your personality, but that doesn't mean RPGs with preset heroes are to be frowned upon. When a story is already determined and all that's left is to reveal the tale, players have two choices - enjoy the ride like an interactive storybook, or be that teenager trying to defeat the dragon lord.

Help out the poor people, or save the singing damsel?
Game Worlds
When someone says WRPG, it's almost inevitable to think about medieval-esque settings with barbarians, magicians, and taverns that supply ample amount of booze. Only in rare occasions do we encounter worlds void of depressing towns, not littered with turmoil and free from domination of evil. Living in Ultima's Sosaria or The Elder Scrolls' Tamriel pretty much means you're screwed if dungeon crawling isn't your thing, or if your house isn't fireproof.
JRPG land can be as depressing, but most have vibrant cities despite evil sorcerers and insane clowns lurking around. It's also pretty common to see technologically advanced areas where you can find futuristic machinery and the likes in what's supposed to be a place where swords and bows define combat.
With that said, when you're playing a western RPG, expect something to go terribly wrong when you embark on a journey; jungles will have shamans that placed a curse on a nearby village, and dungeons will have demonic artifacts that you'll have to seize. Even if the same can be said with Japanese RPGs, WRPG worlds are often not as colorful. It's common in JRPGs to find out who you'll have to ultimately face early in the game, but there'll be time to enjoy festivals and join hunts.
The party destined to save the world, and those who probably can if they try
Story
Trying to figure out where an RPG was made is not very daunting task, so you'll only need a few pointers to get the hang of it. Your typical WRPG starts out when the main character is either introduced as an adventurer among many whose goals are similar to others, or when he leaves the pack in an attempt to make a name for himself. Whether you're a prisoner who just received his release papers, or an unfortunate new recruit who ran into trouble during the first day of duty, someone else could've been in your place instead. You may discover along your journey that you're actually a Sith Lord suffering from amnesia, but the chances are small.
In Japanese RPGs, consider it a miracle if your hometown remains unharmed. Unless you're playing something lighthearted, don't be surprised if your parents die or if you never had parents in the first place. Don't worry though, because wonderful adventures with mystical creatures and even potential wives await. There's a fat chance that you're actually the human reincarnation of the strongest dragon ever, so never give up.
You should've caught the drift by now. If the first NPC you meet in a world of humans, dwarves, and elves asks for your name and states what people of your ilk does, put two cents on the game being a WRPG. Play along for a couple more hours - by that time, you should realize if you're really just cannon fodder, or a destined warrior who will free the world of evil according to prophecies and ancient texts, then conclude it's a JRPG you're in.
Can you guess which is which?
Who's who?
Characters, just like what surround them, make it easy to distinguish one type of RPG from another. Those spawning from the west have muscular barbarians and skinny wizards all over the place. Japanese developers usually come up with wacky RPG denizens, populating the world with young lads who can carry weapons three times their size and females that you're likely to find on a girly teen magazine's cover.
Your very own avatar in WRPGs can wield classic weapons like hammers and spears depending on the class you picked, while JRPG characters (from anorexic adolescents to joyful little girls that you never would've imagined) have access to strange equipment like gunblades and magical flutes.
Conclusion
It is quite clear that role-playing games from the west tend to be more serious and hospitable to hardcore fans of D&D and fictional books, but those from Japan aren't to be taken lightly. The RPG savvy would tell you WRPGs are more on realism and dark tales, while JRPGs can be all about saving your high school or collecting hundreds of adorable monsters to accomplish your childhood dream, yet they often go deeper than what meets the eye.
Without a doubt, the two distant markets are used to different styles. However, when we look at upcoming titles like Mistwalker's Lost Odyssey and Square Enix' Last Remnant, it's difficult not to notice how Japanese RPG giants are adding a lot of western spices to their dishes. On the other hand, BioWare's Mass Effect and other WRPGs show no signs of including angsty main characters or feminine male villains any time soon.
It seems like we can bet on more next-gen WRPGs with tried and true elements intact. Even when devs decide to work on a futuristic setting, fans of the genre still expect extensive character customization and a huge list of abilities to master. Japanese RPGs, while leaning towards the western taste, shouldn't run out of unique stories told through protagonists with their own mind-boggling backgrounds and personalities. More customization here and there would be nice, but playing as the one born to to protect Earth is usually enough to be fun.
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Comments [refresh]
I have played many RPGs of each kind; indeed, RPGs constitute my favorite genre in gaming overall.
I enjoy the grand scale and epic feel that many JRPGs seem to have; predestined the hero may be to save the world, but that doesn't make piecing together his weakness and/or collecting artifacts for attacking the weakness or something similar any less fun for the final battle.
However, the freedom to simply enjoy the game itself, freed from the story is what I particularly enjoy about the WRPGs. Especially The Elder Scrolls games, where they of course have the epic main storyline, there is also the freedom to simply go off and do what you like, and have fun doing it. Most JRPGs don't really facilitate that type of gameplay.
So in the end, it's really just a matter of opinion: what do you like more: destined hero of legend, or killing all the NPCs you can? ;)
Hooray to tentacruel!!!
woot!
Also, I like the improvised Tifa picture
You want another iconic bad guy? Make a head crab. YEAH!!! HEADCRABS!!!
OMG, I'm acting like such a moron. QJ, please delete my obnoxious post.
I started with FF7 but played every snes games on emu after that. Still, I never got into american RPGs, they don't seems to have any kind of story (like the elder scrolls games, wich really represent the american RPGs) and they seem to forget to be artistic. It's generally crude, just trying to remake another "real" environment without any kind of art style. Also, they seem to be more action than RPG without any strategic values. Anyway, I suppose it's just not my kind since I lot of people love them.
Anyway, I'm still waiting for eternal sonata on PS3 :'( (the only game I want on the x360... at least I'm gonna have it too on ps3 :D).
Because headcrabs are in an FPS not a RPG....and that is not supposed to be Tifa...
Anyways, I agree with Mike...both "genres" of RPG have their good and bad spots, but both can be enjoyed wholeheartedley ....unless you REALLY hate one type of story telling...
personally as long as it's RPG and it's a solid one i don't really care if it's JRPG or WRPG...
Oblivion will always be one of my best experiences in gaming but (i might be the only one with this opinion) i've been more immersed with Final Fantasy games, they have a way of hooking the gamer making everything more personal... i would say that to me JRPGs have more soul in them (for lack of a better definition)... even my PS3 wallpaper is a wicked pic of Tidus and the gang from Final Fantasy X... Lightning will grab that spot sooner or later.
is like emos
Need to die!
iamback... Its not Tifa... its Rinoa... T.T
i guess you havent heard of opinions and freedom of choice.
i prefer playing wrpg on pc while jrpg on game console.
matter of fact, wrpg is always straight to the storyline but jrpg has lots of side quests.
sometime side quests tend to make you miss out certain important breakpoint throughout the entire game that makes you rely on walkthrough. it could be hard but overall still fun.
i would say wrpg is easier to play than jrpg.
I personally like JRPGs more, because the whole atmosphere is always better than in WRPGs. In addition, the stories are always better, I think.
Actually very good article QJ, but it's a very personal question, what you prefer.
Don't like jrpg's at all...or well it's rare for me too loke one
when I play an Rpg I expect freedom, I expect too make
my own character and I expect to be able to do what the
Hell I want. Oblivion got me close to that.. it's ozing
artistic style.. jag look att the biggest city.. or the
aylied ruins.
Ouch. Feel free to label me an RPG noob.
BTW, to shatterdome, thanks for not flaming me into oblivion ;P
However, here's my comeback: you say that headcrabs have nothing to do with an RPG... Well, you can shoot them down with the RPG, so that's my stand. As for Rinoa... whoops, I guess I'm not as aquainted with RPGs as I'd like to be.
I'm more of a retro gamer. Seriously.
They didn't put the master of all american RPGs.
Hint: Speaking of the "Devil", there shall be a "blizzard" of support for the new version of the RPG, once they make it like the game that makes people go "WoW"... Get the drift?