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Would you like an in-flight PSP game, sir? |
Listed in: PSP Tags: SCEA
Flying can sometimes be a pain, especially those marathons when going international. In-flight movies are there for your entertainment, but as gamers, we'd prefer to just whip out PSPs and play the flight away. Unfortunately, airlines don't want you playing while they're flying 'cause you'd mess up the plane's instruments. For that, IFE Services has come up with a solution.

IFE has partnered up with SCEA to offer specially-made PSPs that you can play in-flight without risking an episode of Air Crash Investigation. The PSPs are "fully certified for use in-flight" and are equipped with extended battery life that lasts for up to 11 hours.
Terms of service will likely vary per airline, and it'll be unlikely they'll let you stick your memstick into their hardware, and you may have to stick to default ESRB-friendly titles. Still, it's better than nothing, and a great way to advertise.
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Also, WLAN remains unused.
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If PSPs weren't allowed to run then neither would laptops, music players, etc. So I don't even think they'll change that policy soon.
It's just another way companies are making money of people, and I suppose it's good if you don't own a PSP or your battery dies.
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But this might be a way of getting people into the PSP who might otherwise have not bothered.
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They even have little signals above your seat that let you know its safe to use electronics and to unbuckle your seatbelts.
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A PSP = chicken soup for the soul.
(They must be playing telegraph crossword puzzles IMO)
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Thats what jetBlue says on the ground.
"Ladies and Niggas, electronic devices may be used now, however if your device contains an internal transmitter it must remain off."
Thats what jetBlue Says while in the air. except they say Gentlemen.
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Most mobile phones if not all have an offline or flight mode which disable any signal from being transmitted, also the PSPs has a WLAN on and off switch..
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I miss the days when safety regulations used to involve judging things by how dangerous they were, and not by how dangerous they sound.
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I love the logic.
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Wow, 11 hours, breaking the five hours only from the common ones.
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In any case, I'm surprised at the article - airlines only ban use of devices during take-off and landing, and they only tend to get annoyed if you're using a _really_ strange device in-flight.
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