To hurl or not to hurl: A Monster Hunter weapon concept |
They'll even have their own status ailments and the like, much like the gunbow shells or arrows, and will do piercing damage. That last bit's a little something for thicker skinned prey. The idea is to give your sprite a measure of long-range gunnery if they're carrying a melee weapon.
I'm not sure how it'll work, but I imagine the "throw" will work like the bow mechanics, except that you'll have less range and limited shots. With 2nd G's Crag Shell physics, they might even stun your target.
Wouldn't that be awesome - offing a Rathalos with an explosive-tipped flying spear much in the same way a mud-spattered Arnold did for a Yautja. Epic if Capcom decides to include a gear set resembling Lorica Segmentata. Now, imagine having your entire party dressed up in that getup while wearing the Odyssey Blades. Madness...?
The giant boomerang, on the other hand, tips its hat to the kunoichi of anime and gaming - Inu Yasha's Sango, Final Fantasy VII's Yuffie, and Wild Arms' Boomerang Flash to name a few. I'm not too sure on the mechanics, but imagine a projectile weapon that actually does cutting damage (arrows and shells do impact by comparison) while in flight.
Crazy? Yeah a little, but the prospect of amputating a Gravios' much-needed tail without having to risk its sleep-inducing fart gas is pretty tempting, isn't it? I have no idea how this will balance for melee though. It will probably work like a weaker Great Sword, owing to its lighter weight so that it's still throwable. Working more on the GS mechanics, the "throw" will replace the charge attack, and will vary how far and how much damage you do.
Much like the GS' charge, you'll have to stand perfectly still - meaning you better be sure your target's far away. You'll also be unarmed while the boomerang is in flight, though it can do damage on its returning arc. Well look at it this way - we'll finally get some use out of that useless Felyne Kickboxer Whim.
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006


Comments [refresh]
problem would be...that the blance of power would shift . the long sword and bow is a major shift in power imbalnce already.and spears that has a number count? let me imagine....diablo? even at that game I hated that weapon class...buying it for it's damage but using it all up and being left without any weapon definitely sucks...