Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Sonic Rivals Proves Skeptics Wrong

Posted Sep 2, 2006 at 11:23PM EST by Mabie A.

Listed in: PSP Tags: Sonic, THQ
Ó

sonic rivals


Here's one thing you have to know about Sonic Rivals: it ain't a 2D platformer. Yeah, it may be disappointing considering that the announcement prior to E3 was that the series was returning to its 2D roots. However, despite this, Sonic Rivals proved that first impressions really can be wrong as it was set up for demo play at the THQ's Loaded Event.

According to the hands-on preview by PALGN, initially, the game was said to have felt like Sonic Riders but in 2D. The beginning of the game leads Sonic to a stage reminiscent of Green Hill Zone, where a race countdown was displayed on the screen. Basically, the objective was to just get to the end of the level ahead of the other player. However, enemies and other obstacles are there to slow you down, so you can't just press the right directional pad. It didn't seem to be that impressive.

But then, taking the time to go through the entire level and exploring would probably change your mind about the game. The interesting thing about it is that while you consistently move along a 2D path, the camera rotates, thus making it feel a bit like a  3D game. Entertaining as well were the loops and jumps, and thankfully, for those who were irked in Sonic Rush, there were no bottomless pits this time. Hitting an enemy in the middle of a race makes you lose rings, but not necessarily all of them.

All in all, the conclusion from the demo play of Sonic Rivals is that it will be a lot of fun, especially in multiplayer. And while you may still feel like wishing that there was a 2D Sonic platformer on the PSP, the short game time with the demo still proved to be sufficient to disspell skepticisms that some gamers earlier had.



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# spindoc 2006-09-03 00:51
In short..it still plays like a 2d platformer..aka Pandemonium.

Reply
 

 
# nicepotat4o 2006-09-03 01:33
really looking forward to this game

Reply
 

 
# FoolsGuest 2006-09-03 01:33
Gah, if I had more faith in this team I'd be hopeful about them moving in a new area. As it stands, I don't, and they should stick with the same formula and improve that, instead of starting a new one with new problems to iron out.

Reply
 

 
# wt...Guest 2006-09-03 04:54
this sounds horrible.. why can't they just make a sonic game and not some crappy racer. get the shields out and the bonus stages and super sonic. and explore. stick to the roots.

Reply
 

 
# spindoc 2006-09-03 06:48
4# If they did that, you know how many people would come out and complain of how its a rehashed title? Only Mario can clearly get away with that sort of thing.

Reply
 

 
# asdfasfGuest 2006-09-03 06:53
I wanted it to feel like a 2d game.

Reply
 

 
# Guest 2006-09-03 07:29
darn, i think they should remake or make a new sonic adventure

Reply
 

 
# hahaGuest 2006-09-03 09:22
why is it a bad thing if its in 3d? i like 3d better than 2d, i mean, cmon man, its a psp, the more 3d games the better

Reply
 

 
# 2D vs 3DGuest 2006-09-03 12:21
no1 important, have you not seen how beautifully the PSP can handle 2D?



I'd take that over aliased low-count polygons any day.



Until I want some 3D gameplay obviously, which in sonic's case, few do. Said it before, will say it again, Nintendo were fools to make NSMB 3D.

Reply
 

 
# IDIOTGuest 2006-09-03 14:03
NSMB is not 3D.

Reply
 

 
# .Guest 2006-09-04 00:37
If theres gonna be a war betwine 3d and 2d fanboys then save it for the forum

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword