SCE Liverpool talks about WipEout Pulse's tracks and downloadable content |
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SCE Studios Liverpool's own and WipEout Pulse producer Paul Tweedle was recently caught in an interview about the upcoming sequel to the legendary futuristic racing series, and we're here to tell you that from what he's revealed about it, it's definitely a must-buy if you're into racing action that takes speed into an entirely new level. Let's check out what he has to say about the latest entry in the series that's headed for the Sony PlayStation Portable.
In the interview, Paul mentioned how the developing team made the decision to keep what was so good (and what was so well-received) about the previous game and carry it on over to WipEout Pulse. Of course, there's also the bit about tweaking and adjusting stuff that needed to be refined with Pure, so while fans may be getting more of the same, it's more streamlined and all the basic complaints from the last game will practically be nonexistent.
He also revealed how they've fixed race progression, in the sense that the player will never be stuck in a particular level or stage. Paul said that a player can opt to breeze through the game by playing only half of the events - there's no need to win, or even score a medal in all of the events you come across to progress. He also noted that they've given each track three different levels of difficulty that's adjustable on the fly, so players can choose to have a harder challenge in one track but an easier time with the next.
He then clued us in on the game's downloadable content. He didn't reveal much, but what he did say was enough to keep us excited. He said: "They're still a little bit secret at the moment but, rest assured, you won't be disappointed. Your game will grow... considerably."
Definitely good news, and a reassurance that downloadable content won't just be an afterthought. Updates as we get them!
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