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PSP homebrew - PSPUAE v0.80 Beta |
Listed in: PSP Tags: Amiga, emulator, FOL
Ó

It's been a while since we heard from homebrew coder Fol, but now he's back to release a beta version of PSPUAE, the ever-popular Amiga emulator for the PlayStation Portable. Notable feature of the latest release includes the addition of AGA (Advanced Graphics Architecture) support.
Developer's note:
A bit late, but as promised.
Here is the BETA with AGA support. Still needs alot of work (so dont expect great speeds). I will try to make more time to get it working better, still need sound sorted and HDD support.
To use AGA at the moment, you need to select it on first boot under quick start configuration. I am aware that the menu is screwed up on chipset selection. Its on the to fix list.
Download: PSPUAE v0.80 Beta
Via [PSPUAE]
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Comments
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I tried this emulator. I'd absolutely love it to work as I'd never play anything ever again. But they don't seem to want to make any performance boosts... so I'm out.
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Why not join the dev team and do it all yourself.
I keep trying to get help with it, but noone wants to help, so you can kiss my arse. Im sick of being nice.
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The Amiga is what got me into the games industry back when I helped work with the big studios back then. It's a different world now.
Anyways, sorry if I came off as harsh. It's just from our POV we've been waiting years for something to come of this emulator and through whatever reason, we're just not there yet. After all that time updates that simply add to the compatibility of the emulator rather than the performance come as a blow. You know?
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Can you show us any other Amiga emulator that has the performance you want on a 333mhz MIPS based machine please?
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You have to work in the industry to understand.
So yea. More powerful systems like the N64 (sort of) and PS1 can be emulated on the PSP. I don't know what is holding back UAE.
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Your comments show a complete lack of understanding of something you claim to have a lot of knowledge on.
PS1 - emulated full speed by Sony, with access to all the resources of a full Sony development behind and full documentation available to them.
N64 - not emulated full speed at all on the PSP, in fact, i'd go as far to say as it runs worse than the ECS-version PSPUAE (you do know there are tonnes of settings to change on PSPUAE to improve performance right?)
Amiga - undocumented, and full of custom chips (unlike the N64) which are incredibly difficult to emulate and cpu intensive - even WinUAE, the most developed Amiga emu is not entirely accurate and wouldnt run on such a low spec machine. Also worked on by a single developer without a MIPS-CPU specific core, a proper dev-kit and a full time job.
if your gonna claim higher-knowledge, know some basic facts on the topic first.
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The Amiga is actually very well documented. A friend of mine worked on an Amiga emulator (or did he just contribute, this was around 10 years ago!) and that got full speed on a P3 500mhz. And that was 10 years ago before hardware acceleration was used as it is today. But whatever.
Early PS1 emulation existed before Sony's solution. N64 emulation works quite well too, not playable but the hardware difference between a 16-32bit Amiga and 64bit hardware accelerated "power system" like N64 is a huge stretch.
I've seen people pull out absolutely incredible games and applications that they worked on by themselves for years and released for free too.
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333mhz on a limited devkit vs 500mhz on an open OS? hmm.. if you cant see the massive gap there i dont think you will stay employed in the industry for long.
did you try the non PS1 emu? you may have noticed it ran at around 1-2 fps. yeah. good effort that was. that is better than PSPUAE which can run some programs at 50fps is it?
once again your comments on the n64 being harder to emulate than the Amiga to emulate just reinforce your failure to understand the Amiga's architecture. Please visit amiga.org or EAB with these claims of yours - i would enjoy seeing you shot down in flames by the amiga developers you seem to think you know better than.
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some really fine and helpful input there, and brilliant 'understanding' of the development of the program.
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Keep up the good work.
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