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PSP homebrew - PCSP v0.5.1

Posted Feb 1, 2011 at 9:54PM EST by Ryan F.

Listed in: PSP Tags: pcsp, pcsp team, psp homebrew
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1. PSP homebrew - PCSP v0.5.1
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The PCSP team continues to improve their ongoing PlayStation Portable emulator for Windows, written in C/C++, with the release of a new update that fixes a freeze bug from the previous release and adds better OpenGL support.

pcsp1

 

Changelog:

  • added gl_Core : now occlusion_query, vertex_buffer_object and framebuffer_object are now correctly detected to fill core functions if not
  • added a software version of BBOX in gl_OcclusionQuery
  • correct handling 32-bit overflow of timer seems to fix the "freeze" bug with some games when vsync is ON

 




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Comments 


 
-1 # RE: PSP homebrew - PCSP v0.5.1Ryan F. 2011-02-02 00:16
good to see some more improvements of this emulator

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-2 # RE: PSP homebrew - PCSP v0.5.1Techni 2011-02-02 02:09
I'm just glad they are smart enough not to do it java. Its a bad idea to run a virtual machine inside of another virtual machine.

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+2 # RE: RE: PSP homebrew - PCSP v0.5.1JuggerNOT 2011-02-02 03:06
Yeah, it's like if u wanna nail someone, but instead u nail the person who is nailing him, u won't get the same performance

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-4 # lolTechni 2011-02-03 06:08
That was awesome

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# RE: RE: RE: PSP homebrew - PCSP v0.5.1DSpider 2011-02-04 19:44
That statement somehow reminds me of a photo of a three way between deers. Google "3 deer hump", Pictures, and you'll see what I'm talking about.

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