Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

PSP homebrew - MacroFire v3.1.0

Posted Mar 8, 2010 at 7:24PM EST by Ryan F.

Listed in: PSP Tags: homebrew application, pen
Ó

mf_analogsens1

 

Here's the latest version of pen's handy homebrew app MacroFire, a homebrew plugin that allows you to reassign the PSP buttons, adjust the analog stick's sensitivity and enable the rapidfire mode according to your desired taste. Notable features of the latest update includes more bug fixes, code cleanups and other performance improvements.

 

Changelog (translated):

  • I lost the weight when you start on a trial basis.
  • UMD games from Game ID "-" has gone. (Example: ULJM-00001 -> ULJM00001)
  • PS1 games that you can get the game ID.
  • Homebrew on startup, and then calculate a hash value from the executable, the game was to be used as ID.
  • Macrofire.ini from, [Main] section, [AnalogStick] to delete a section, all the settings in it [Default] moved to the section.
  • Macrofire.ini settings "UseVolatileMemory" was abolished.
  • Macrofire.ini settings "UseGraphicsMemory" is "ForcedLowMemoryMode" to change the name.
  • By dynamically allocated storage for the macro, you can register as a macro as far as memory.
  • Button Settings dialog box for, in addition to automatic detection until now, the choice of buttons to use as it had also been adopted in previous versions.
  • Status notification Engine status notification is to change the name.
  • Status notification to ON, the switching state in addition to the engine run hot key macros / was to show that effect when you stop.

 

Download: MacroFire v3.1.0

 

 

 

Via [Class G]



75% of voters think this story ROCKS!
Vote Now!    This story ROCKS! (3) This story SUCKS!! (1)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# ...Ryan F. 2010-03-08 20:47
very handy plugin, try it out guys!

Reply
 

 
# How can i get this to work?Guest 2010-03-09 12:37
Can someone help me out with this?

Does this works on CFWenablers?
Does it work with gpSP?

I only have to put this on the 'seplugin' file? (what do i have to write on the vsh.txt?)

And last but not least, (lol) how do i access the configuration menu of the macrofire?

Thanks in advance.

Reply
 

 
# @RockaGuest 2010-03-10 14:53
It depends which folder your gpSP is in. If its in game add it to GAME.txt if its in game150 add GAME150.txt You need to add ms0:\seplugins\ (Insert name of prx file here) to the .txt file Not sure how to access the configuration try reading the readme.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword