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PSP homebrew - JPCSP v0.6 r1948 |
Listed in: PSP Tags: JPCSP, jpcsp team, psp homebrew
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The latest build of the Java-based PSP emulator for Windows PC is now up folks, that brings along a slew of improvements, code cleanups and the usual fixes and enhancements.

The 3rd Birthday running on the latest build of JPCSP
Changelogs:
- JPCSP v0.6 r1948:
- Improved internal debug font:
- Exported debug font into one common file to cut code lenght;
- Provided a custom format wrapper for native fonts (.jpft);
- Added greek and hiragana unicode designs to debug.jpft.
- Fixed a typo in SceFontInfo (spotted by i30817).
- Improved internal debug font:
- JPCSP v0.6 r1947:
- BigIntegers are immutable so this operation was not doing anything before.
- JPCSP v0.6 r1946:
- Improved error nomenclature for SceKernelErrors and all affected files.
- Added draft for sceNetAdhocMatching.
- Improved, cleaned up, fixed and partially implemented flash0 fonts' handling.
- JPCSP v0.6 r1945:
- Improved sceKernelWaitThreadEnd to return the exit status of the stopped thread.
- JPCSP v0.6 r1944:
- Avoid OutOfMemoryError while decoding external audio (reported by railmacher)
- JPCSP v0.6 r1943:
- Another memcpy sequence using lv.q, provided by Darth
- JPCSP v0.6 r1942:
- Added java version to log file. Might help for problem analysis.
- JPCSP v0.6 r1941:
- More robustness in Compiler to avoid NullPointerException (probably due to branches to delay slot instructions being not correctly compiled).
- JPCSP v0.6 r1940:
- Media Engine: added support to decode mono Atrac files (the PSP API is always returning stereo data).
- JPCSP v0.6 r1936:
- More native code sequences for Nanodesktop and "Metal Gear Solid Peace Walker" (provided by Darth, to fix "intBitsToFloat" error)
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