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PSP homebrew game: PSP Mario - The New Worlds v0.02 |
Listed in: PSP Tags: dan369, Super Mario
Homebrew coder dan369 is back to release a new version of PSP Mario - The New Worlds, an attempt to clone Super Mario Bros. for the PlayStation Portable. Although the latest update only contains one playable level, the dev reminds everyone that this is just a tech demo mainly to get feedback from the community.
Developer's note:
Basically the game itself is a tech demo, it isn't no full Mario experience with loads of levels, for a level count there is still only 1 level in this game. I've released this mainly to get feedback, what people like/don't like, improvements & what should be added next? The game is a step above v0.01, with a lot of improvements, the full list is underneath:
- Everything from Version 0.01
- Collision between enemies
- Mini-Mario Logic implanted into the game (i.e you can't smash the brick blocks!)
- Full Green Koopa A.I including Idle state, Shell state.
- Coins have been added, stand alone coins ain't 100% done yet.
- Coin Blocks Have been added, note: that so far coin blocks are only in '?' blocks, there isn't any hidden coins in any of the Brick Blocks but I'll add that soon
- Red Koopas are also added into the game, but the A.I isn't 100% (Red koopas don't fall off ledges, but that's all that needs to be done with them)
- Added a few more of the classic sound effects like the Coin, Kick etc. (i can't seem to find the Brick block one, where you as little mario hear the 'thund' sound )
- Had to re-do the map format, this means that previous created maps won't work, I'll release the updated editor during the week sometime.
- (Even though you don't see this, i have the level system up & running, which will switch you from level to level)
- Fixed a bug with Mario dying (where he'd just keep falling & falling)
- A lot of other minor fixes which i honestly can't remember, its been so long
What About The Future?
The future is very bright for this game, probably the next update will be sometime around spring when i hope to enter the NeoFlash Compo for the first time, but immediate plans would be:
- Finish Red Koopas & Stand Alone coins
- Add Invisible blocks
- Add coins into special Brick Blocks
- More levels (Defiantly!)
- Finish off Level system (needs some touching up even though the base is their)
- Start on Big Mario additions
Download: PSP Mario - The New Worlds v0.02
Discuss: QJ.NET's PSP Development Forums
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Comments
Still this is a good homebrew, I'll be sincere, to play Super Mario then I'll just play on my NES.
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and when you try to go back, the screen locks(like it should) but mario can still walk far as hell OFF the screen(shouldnt be) otherwise pretty good.
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But don't worry, Yoshihiro was working in a Nintendo DS emu for PSP called DSONPSP. ... maybe he will continue it's developement some day, and luckly we'll be able to play New Super Mario Bros on PSP.
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Anyway good homebrew
I scuk dciks
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I mean think for example about that Chrono Trigger Remake Project. That looked pretty nice and there was some hard work going into that project. But eventually Square made them stop developing it so it was all a waste. All for nothing.
So why didn't they make something original with all their talent? If they lack the ideas... look on the internet and you'll find plenty off people with good ideas that can't make them into a game because they dont have any programming skills.
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Also no legal issues for any other mario clone has come up in the past that im aware of, theres loads of clones, copyrighted sprites used in a vast amount of games. So the legal issue for me isn't present or in better words its very unlikely of any legal issue.
That why i created this. + the fact i thought it would be cool
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It's easy to find an artist. Or better still just find an art style that you can work in. Graphics don't need to be good to have a great game. There are many pixel artist forums with members who are more than willing to get their art out there...
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and a speed inprovment, level editor and custom music would be nice.
lol co-op would be neat
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One thing:
the video was recorded using RemoteJoyLite, it records the video @30 fps.
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dan @ that's not the only speed which is recordable.
15-30-60 around these, simply config.
See this vid -> http://tinypic.com/r/2rxi1ck/4 It was recorded while RemoteJoy was running (recording).
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No it wouldn't. Adding more characters doesn't make a game fun when the game mechanics are locked like this game is. More does not mean better. Even in the newest Mario game they only have 3 playable characters in order to keep the experience solid and consistent.
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