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PSP homebrew - DSonPSP Unofficial v0.1 |
Listed in: PSP Tags: DeSmuME, dsonpsp, homebrew, jonlimle, Yoshihiro

With Yoshihiro taking a break from the homebrew scene, homebrew coder jonlimle has decided to continue and improved the famous Nintendo DS emulator for PSP. Alright guys, here it goes, the first release of his unofficial version of the DSonPSP project.
Developer's note:
Original port by YoshiHiro based on DeSmUmE core 9
This is a continuation of the old DSonPSP project. I have included one homebrew game... Also in the package is a file called "samples.zip" it contains all of the DS samples that i have tested and that work, if you want to test them uncompress it and put the .nds files in the same folder as the eboot
Place all of your other DS homebrew/backups in the same folder as the EBOOT
v0.1 changes:
-New frontend
TODO:
-DynaRec support
-Screenshots
-Savestates
-More VFPU usage
-Menu access while playing a game, so you can switch your rom without restarting the emulator
-support for zipped roms
Download: DSonPSP Unofficial v0.1
Discuss: QJ.NET's PSP Development forums
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Comments
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Sure, a few Homebrew may work fine and one or two commercial games might even be more or less playable. But does it really make sense?
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And please support the developers, it's because of people like them that keeps the PSP scene alive.
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Quoting HirogaX:
Quoting HirogaX:
how are you
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pokemon been on the psp sense gameboy Emulator game out
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Never gonna happen.
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Can I just ask; are you a massive moron?
A 64 emulator is never going to run well on a PSP, it isn't. Anyone with any software background can tell you that. And anyone with a fraction of a brain will look at the number of available buttons on a PSP and say "you know what, I'll never be able to play a 64 game properly on this".
You know what else a moron will not be able to see? That the DS has a touchscreen and the PSP does not. No matter how good the coding gets, no matter who gets their hands on it, it will never play games as well as a DS does.
It always surprises me how much faith people can have. It's like religion... people believe the craziest things sometimes.
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Except it already is.
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It seems you and I have different opinion of what "fine" is. Fine is fine wine, fine women... you know... the FINEr things in life.
N64 emulation on a PSP is not fine by any stretch of the imagination. First off there's the limited number of buttons so its fallen before it even started. Secondly the coding is so poor right now. Commercial games at full speed WITH (a fancy invention in the 80's) sound! Can't do it. Never will be able to do it.
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"Anyone with any software background can tell you that."
Everybody wants perfection, but you know what? If I can play some N64 games on my PSP, and for free no less, well gee golly whiz I think that might just be cool enough for me to not be a dickhead about, you feel me?
"And anyone with a fraction of a brain will look at the number of available buttons on a PSP"
...Hahah. Usually when I see a comment as dumb as this I just think, "Okay that was dumb," and move on. However since you seem to think everything is black and white, such as "It just can't be done," I have to point out that in fact the buttons are not an issue. I mean there's a PS1 emulator, and there's no L2/R2 buttons on the PSP, but do people say, "Wow F this emulator, it doesn't have enough buttons!" No, there's ways around it.
"That the DS has a touchscreen and the PSP does not."
Man, more gold coming from the man himself. When exactly did you notice the DS has a touchscreen and the PSP does not? And here all along I thought they were the same hand-held. Now. Do I ever see this emulator running at full speed? Not in my lifetime, but for you to bring up the fact that the PSP doesn't have a touch screen as one of your points, that's pretty awesome, Sherlock. The DS also has.. Duel Screens! That's just more reasoning since we're doing nothing but naming the obvious. It's just the point, the principal dude. I bet you're awesome at parties though.
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Ok, I don't own a PSP and I don't know how any emulators run on it, but correct me if I'm wrong here.
X = A
O = B
Triangle = Z
L = L
R = R
D-pad left = C left
D-pad right = C right
D-pad up = C up
D-pad down = C down
Analog Nub = Analog Stick
Start = Start
Select = n/a
I can't really think of any N64 games that require the N64 d-pad. Of all the N64 games I've emulated on my PC I haven't needed them, so I really don't know any that require them.
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Take the N64 emulator. One of the only games that can run on it at a decent speed is Mario 64 without sound. Add sound and runs at an even slower fps. 99.9999% of other games are unplayable.
You might hear people say. Oh Super Smash Bros is playable etc. Yeah. If you like playing games at 15FPS on the latest revision. And the bad thing is that Super Smash Bros is one of the best compatible N64 games with the Daedalusx64 emulator.
That's definitely saying a lot. Go ahead though. Praise developers and give them hope that the N64 and DS can actually be playable(which they won't be,) and emulation that isn't quite perfect but is extremely close, SNES and GBA, both of which run a full 60FPS at 0 frame skip on most games, or Sega CD which with only two revisions has compatibility on almost all games and near full speed or full speed on all games that it's compatible on.
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Ds = 67.028 Mhz ARM9 + 33.514Mhz = 100.54Mhz
N64 = 93.75 Mhz R4300 + 62.5Mhz = 156.25Mhz
N64 is far superior than DS.
DS only has 4mbs of Ram, on the other hand N64 can go all the way up to 8Mbs.
NDS emulation on the PSP is perfectly possible on the PSP with a proper dynarec.
Also N64 emulation is been possible since a while, how in the hell I was able to beat starfox 64 perfectly fine?
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Slim ps3 = garbage.
All the ps3's without BC = garbage IMO.
I'll end up skipping this gen of PS unless it gets hacked so that homebrewers can actually make it useful.
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Ummm idk what release of Daedalus you've been using, ive played SSB At 60 fps [ or 30 , its been a while ] and its doind sound emulation too. Basically running Perfectly.
DS Will NEVER run perfect on a psp. N64 already can.
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ps3 are backwards compatible I'm sure, but yeah I'm glad there are still developers out there and if they choose to spend their time on this project then so be it but I'd really like to see SNES9x having the ability to go into sleep mode I can't believe every other emulator (even more modern ones such as GpSP and the psx one) That would be my wish for people to work on, just the ability to go into sleep mode
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I'm a Sony fanboy who also owns a DS and just saying it how it is. While I'd like for the DS and N64 to work on the PSP, it's never going to happen and isn't realistically possible to be honest.
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Chuck norris looks down on you
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Are you doing any work at all?
You guys are nothing but pessimists!
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I've wanted to try this emu but couldn't track it down on the web.
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So in other words your logic is null. I appreciate the folks attempting different projects in the psp scene. Without them, it would be dead. I really hope they dont run into the really-loud few who cloud boards like these with completely useless negativity.
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chk Google for DSonPSP 0.7
its very old!
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dynarec changes that if it's coded properly however the PSP stilll doesnt have the full speed or ram to do it properly. even the hackable Slims or 3k's running 5.03GEN-b etc. notice to get anywhere really w/ a DS emulator on a PC you need atleast 1 GHZ processor?
but i dont know much about modern Emulator coding especially for handhelds. but honestly alot of games wont work w/ or w/o sound due to needing touch screen. needing both screens. some games will work.. i can see alot of DS Homebrew working except for those needing use of the DS hardware (wifi etc) but people who make emulators on other consoles/handhelds do it "because we can" not because " we are trying to despite we know it wont work fully"
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"The basic rule of emulation is you need 10x the processor speed of the orgional target to get full speed.".
My GF's CoreDuo @2400 with Nvidia 8200 emulates the Wii perfectly doing frameskip 1 .
Maybe we could translate DS s OpenGL interpretation to the PSP's one .
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Also n64 on psp ftw!
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We really don't care what you have to say if you're not even going to contribute constructive criticism, nevermind coding help or an open source version of your own work. Maybe if you can't influence these programs getting any better, you should keep your mouth shut and your uninformed amateur opinions to yourself.
All you're doing is discouraging anyone from making their work public. I dunno about you guys, but if I busted my ass for hours on a program I'm not charging any money for and then released it to all the world, the last thing I would want to hear is a bunch of kids complaining about how it doesn't run good enough to make them giggle just because there isn't a small army of overpaid programmers and designers backing it up; just one or two people with ambition and a little free time.
All you're doing is killing the homebrew scene. Is that why you visit this web site and post comments? Don't worry though, one day you will grow up and look back on this and say to yourself, "Wow. I used to be a huge mouth-breathing internet f***tard."
Either that or "HURRRRRRR FIRST POST!!!1"
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Mario 64, Starfox, Zelda (I just finished the forest temple) run close to fullspeed, its just a shame about Goldeneye.
@andermetalsh
The Amiga used the Motorolla 68k processor same as the old Macs (Atari ST/Jaguar, SEGA Megadrive/Genesis used it as well) so I don't know if that counts as emulation.
Back on the subject, I've only ever tried DeSmUmE once and my PC could barely handle it so I doubt it will get very far on PSP but it's nice to see someone try! Hopefully We'll be able to run signed PSP homebrew on the Vita!
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