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PSP homebrew - DaedalusX64 Alpha Rev 632

Posted Jan 12, 2011 at 2:09AM EST by Ryan F.

Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, psp homebrew
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Article Index
1. PSP homebrew - DaedalusX64 Alpha Rev 632
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Courtesy of the DaedalusX64 Team, here comes a new build of the ever-popular Nintendo 64 emulator for PSP.

 

mario64

 

Changelog:

  • [=>] Merged from Daedalus-Dev branch :
  • [+] Implemented blendmode maker (blendmodes can be made in real time now, and now is really easy for anyone to make blendmodes) - Corn
  • [!] Fixed Display Debugger not working in Paper Mario - Corn
  • [~] Debug build compiles again (got broken in 630) - Corn
  • [~] Corrected regression that caused DKR and other games to crash
  • [~] disable loop opt for Cybertiger (fixes crash when starting the game)
  • [~] Corrected regression that broke pokeballs in Pokemon Stadium 2
  • [=>] Merged from Daedalus-N64 branch :
  • [+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)

 




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Comments 


 
+2 # Yeah first0m3GA ARS3NAL 2011-01-12 03:43
Neat, alpha is a long stage but it's something!

Reply
 

 
+2 # RE: PSP homebrew - DaedalusX64 Alpha Rev 632Ryan F. 2011-01-12 03:47
yeah, it's always good to see some improvements with every release

Reply
 

 
-5 # u&u&u&Ukofek 2011-01-12 08:43
7000 revisions and still as crappy as before...LAME

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+2 # u&u&u&U — kofekjovanni 2011-01-12 10:39
Lets see you work hard on making others happy with an emu for the psp!
STFU and thank people for their hard work or go back to playin' with your barbie dolls!

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+2 # "kofek urself"c4k3atn00n 2011-01-12 14:05
Years and years of the psp homebrew scene and the little kids haven't grown up still. This is one of the most intense projects to be undertaken by any software/homebrew dev and the results so far have been amazing. With the last revision and some help from posts I finally got Zelda OOT past the intro and into the gameplay. I appreciate so much the work put into this project and it's great to show people N64 games on my psp.

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+1 # it works now!!!6.35 hen 2011-01-12 22:17
tried super mario 64 and it ran pretty smooth with no sound though,i didnt test with sound but at least it works very well on hen

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# RE: PSP homebrew - DaedalusX64 Alpha Rev 632BeiberMustDie 2011-01-12 23:24
It's amazing the faith they put on every build, I'm very interested in what the outcome of all this faith will be, maybe We'll run N64 games full speed anytime soon, or not... =S

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-1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 632hamed 2011-01-13 02:09
I wonder if revision 633 will be fucking beta. FUCK YOU ALL AND DIE

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# DaedalusX64 DeveloperKreationz 2011-01-13 06:01
@kofek - 7000? Actually around 1K or so (If you include all branches) But to the point, what is "crappy" about it? An argument of dissatisfaction about a piece of software or 04oDect19p9ithout any details as to what is "crappy" is a rather pointless and useless argument.

@hamed - No, 633 will NOT be the next Beta. There will not be another Beta until we the devs are satisfied with the stability, compatibility, and speed of the emu.

To answer both trolls:
There will likely be hundreds of versions of DaedalusX64 before it's done. There will likely several dozen if not more before the next Beta. The first Beta was a bug fix of R14 (to fix regressions) and a proof of concept of moving the audio to the ME. For Beta 2 we felt it was stable and took care of enough graphical glitches to be more "Playable" to the average user. The Update was my fault do to lack of testing before releasing the Beta to fix major issues.

Since the Beta 2 stage there have been many graphical and speed improvements. Also around that time goals were set for Beta 3. These include moving the CPU to the ME processor and working out the "Async Bug" which is unstable but provides a large speed-up. When these are completed and we work out most of the crash scenarios then Beta 3 ill be on the horizon.

P.S. Go try playing any N64 emu for the PC on a Pentium II 333Mhz with 128Mb of RAM and TNT2 graphics card and tell me how fast they are? (Even a modern PC will bog down at times on some games.) Which BTW, through my process of reverse merging our code back into the original project, I will be bringing Daedalus back to it's PC roots.

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# RE: DaedalusX64 Developerhamed 2011-01-13 17:15
^
However, who are you, to tell me that you developed the project ?

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# durrrr jackassHacKeRsLiM 2011-01-13 19:54
hes the administrator of the daedalus website and one of the people who started the project. make a better emu b4 u call this one crap. i dont see you contributing to them, i gave a pmf video to them as eyecandy, not much but i cant code so i did it as a thank you for the emu i couldnt pull off in a billion years, stop flaming people who are doing this no profit. im thinking they are just gonna wait until the emu is just about perfect to release beta 3 so sit down a STFU unless you wanna do this no profit for a couple of years.....what was that...... no........didnt thinks so.

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# BTWHacKeRsLiM 2011-01-13 19:54
Fuck you and you die

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# DaedalusX64 DeveloperKreationz 2011-01-13 20:08
Quoting hamed:
^
However, who are you, to tell me that you developed the project ?


Apparently, you've never been to the offici04

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# I seeBeiberMustDie 2011-01-13 19:22
So this was the plan from the start, if everything fails, u will be bringing Daedalus back to it's PC roots. I appreciate your honesty.
Anyways, I've always thought this project was one of the most amazingly challenging ever, but I keep myself looking to the outcome, wanting to be surprised, really surprised, more like "mind-bent".

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# I'll tell you who he is!cboushell1975 2011-01-13 18:15
He is one of the Devs working on this project, working on it for FREE I will add. What have you done to help this project along? How many lines of code have you contributed? Thats what I thought, NONE! With all of the complaints and bitching you are doing about this N64 Emu you obviously have a better one you are working on. Please post it as I can't wait to check it out. I bet it runs at full speed, all games work and it will never need another revision. I won't be holding my breath. Kreationz and the rest of the team keep up the good work, some of us do appreciate what you do.

Chad

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# DaedalusX64 DeveloperKreationz 2011-01-13 20:57
For some reason my comment was truncated, but a summary is I run/develop for the project and I run/own the website for it. I took over the project f04mDecS19p9rmn when he got to busy and a later he gave me full control over the project and endorsed our efforts in his blog.(Only me and him are admins for the original SourceForge page.)

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# KEAP UP THE WORK!Fenumbras 2011-01-14 16:24
i wish i could be coding right now :D so i could at least help in someway, but still dont know crap, but this guys are amazing, they spent lots of time (their time) for free, so the rest of the world enjoy a good game, maybe is just to test their knowledge or see how far they can get, but at least we gamers enjoy of their hard work. simply grax, from when its started to know, games are running way better

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# appreciatedZED 2011-01-15 01:26
This is so good kreationz plz ignore the trolls

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# DaedalusX64 DeveloperKreationz 2011-01-20 09:39
Just wanted to let OFW users know that there are signed copies of this floating around now. Now all PSP users can enjoy DX64.

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# DX64 R636DX64 Playa 2011-01-24 23:01
Alpha revision 636 is already out.

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# RE: PSP homebrew - DaedalusX64 Alpha Rev 632Joselito 2011-01-25 02:08
Kreationz...

Why you don't move it for google code to accelerated the development joining more and more developers?

Reply
 

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