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PSP homebrew - DaedalusX64 Alpha Rev 611

Posted Dec 14, 2010 at 10:06PM EST by Ryan F.

Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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1. PSP homebrew - DaedalusX64 Alpha Rev 611
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Revision 611 of the Daedalus project is now up folks, bringing a new set of updates and fixes to the ever-improving Nintendo 64 emulator for the PlayStation Portable.

 

mario64_2

 

Changelog:

  • Revision 611
    • [!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
    • [~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
    • [+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)
  • Revision 610
    • [!] Make most HLEAudio routines static
    • [-] Removed unused code which is found by static analyzer
  • Revision 609
    • [-] Remove LoadPIF when booting ROM. We just simulate the boot process.
  • Revision 608
    • [!] Fixed bug from 588 that caused several games to stop working
    • [~] Simplified clean scene
  • Revision 607
    • [+] Added zoom function to get rid of black bars (see Edit Preferences when loading a ROM around 107% usually works)
    • [!] Reorganized call in Dynarec for release mode
    • [!] Uses smaller buffers for audio (lags less but might be more choppy)
    • [!] Some optimazions in PSPrenderer (Salvy/Corn)




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Comments 


 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 611Ryan F. 2010-12-14 23:27
looks like another noteworthy update from the team, what do you think folks?

Reply
 

 
-1 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 611Techni 2010-12-15 05:00
Is that a joke? They send updates so often itd be a pain to update each time. They should add their own updater to it. Or at least wait till the end of the month

Reply
 

 
# DX64incpdo 2010-12-15 00:38
is there any news about ocarina of time its working? couse ive never updated the rev i ve got(n 580)

Reply
 

 
-1 # ha!AssassinXCV 2010-12-15 00:51
just lol.

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-1 # LameMaballze Iz Hari 2010-12-15 03:42
So if you check the back page they say that its in its beta... yet they are releasing as a alpha revison still...

You can't release a product that is 50% working as a beta, thats like Windows 7 beta but oh yea don't try to use IE or even attempt to watch a movie that part is still broken.

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 611LeverÄrGott 2010-12-15 06:11
After more than 600 revisions and they still are in Alpha... Man getting tired of this..

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-1 # noteworthy indeedlos sol 2010-12-15 06:42
i lol'd hard

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 611jgr9 2010-12-15 15:07
So with the 588 bug fix (which is when Paper Mario stopped working) is Paper Mario working again?

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 611dbozan99 2010-12-15 17:35
These are SVN revisions...

!!!NOT RELEASES!!

I'm not even sure why qj even puts these here. If you really want the svn revisions, download them from the forums, otherwise wait until they actually RELEASE a version.

Reply
 

 
+3 # yes they worksum other guy 2010-12-15 19:23
the games work now! i just tried, alot faster than b4

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+2 # ...symbal 2010-12-15 20:27
Instead of complaining about too many releases people should be thankfull there's still any regularly updated emulators left on the Psp, i mean there's f*ck all going on with Psp homebrew lately, so what would you rather have? A handfull of testers missing half the bugs or a few thousand people reporting all the problems on forums? I mean right now they straining the last dregs of performance from the Psp and most people would have given up long ago on a homebrew scene as empty as the Psp's.

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 611But Fukir 2010-12-15 20:30
Truth #1:
There hasn't been a hell of a lot of progress in at least a year.

Not enough to necessarily justify so many revisions between each one.

I can see what some say about "save them up" until it justifies everybody reinstalling everything.

Truth #2: None of the people complaining can, or at worst even "would" do any better.

Say your peace and move on. Dont be an asshole about it.

Reply
 

 
+1 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 611symbal 2010-12-15 20:57
I just don't see the point in complaining about slow progress for something that's
#1 Free
#2 Free
#3 Lucky it even exists on something like Psp when so many people have given up creating for it because of people constantly bitching and moaning about not enough releases, too many releases and not being credited with your achievements because you carried on someone else's work who gave up on Psp years ago.

Reply
 

 
# RE: RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 611Rastermany 2010-12-15 22:26
Sure it's free. It's not about how it's free or if they are still showing commitment. They're bugging the shit out of everyone just for a few fixes. Just make a release every 2 months. :eek: :eek: :eek:

Reply
 

 
# DaedalusX64 DeveloperKreationz 2010-12-17 17:01
Then your saying QJ is the issue for posting the updates?

"They're bugging the shit out of everyone" Who made you read this story?

Reply
 

 
# DaedalusX64 DeveloperKreationz 2010-12-17 17:06
BTW, Myself, Salvy, and Corn all have regular contact with strmnnrmn. He has given up, but has been busy with work and life. I won't go into details... but he should have some free time in the Spring.

The truth about me:I personally

Reply
 

 
# errr... no edit function on hereKreationz 2010-12-17 17:13
The truth about me as a dev:
I personally knew very little about emulation(much less dynamic recompilation). Nothing about assembly and only a very basic C++ understanding when I started on this project. Only in recent months have I fully began to understand strmnnrmn's and Howard0su's work and the depth of programming knowledge they have. I'm still not 100% there yet, but at least I fully understand the current code now and I feel I'm at a point where I can continue work on the major hurdles toward gaining speed (the dynarec) and the CPU move to the ME for better resource utilization. For this I have to bring our current code back to the PC platform... my progress is being posted nearly (if not) daily in the thread at our site. forums.daedalusx64.com/viewtopic.php?f=38&t=2913 Read my updates there and you'll see exactly where I'm at and if you read all my posts you'll understand why I'm taking the path I am.

Kreationz

Reply
 

 
# No edit...Kreationz 2010-12-17 17:16
Should say "hasn't given up..."

Reply
 

 
-1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 611gils001 2010-12-16 00:30
i think that these guys should ask for help from the guys that did wii64 its different but at least the sound works on it damn 16bit= zero sound what the hell? :o

Reply
 

 
# ...symbal 2010-12-16 11:41
You just gotta understand that the Psp just hasn't got the horsepower to ever get full speed with sound, and the Wii has the extra power so there is room for improvements, so right now Daedalus is probably over 90% of the performance it's ever gonna get and they just at that most difficult stage of polishing the edges to squeeze everything that's left from it.

Reply
 

 
# DaedalusX64 DeveloperKreationz 2010-12-17 17:03
They said the same thing during strmnnrmn's early releases...

There's much room for improvement.. I'd estimate between 2X-3X current speed... much of that is going to be worked on the the near future.

Reply
 

 
+3 # Stop Complainingbdacanay 2010-12-16 13:37
I am the one who uploads the revisions (NOT RELEASES) on the DaedalusX64 forum. If I uploaded each one, every troll bitches and complains on qj, but I'm sure if I uploaded one every month, the trolls on qj would bitch and complain... The revisions I upload ARE NOT official releases by the team. Maybe if the trolls on qj keep complaining about the DX64 team being the last updated PSP anything, then I'll just stop uploading them at all. If you don't want to update for 50-100 revisions, that's fine, but don't put someone down because you have nothing better to do. Thanks qj community, you'll see another release on Sunday.

Reply
 

 
# OOT@100%OOT 2010-12-17 09:05
OMFG OOT finally works at almost 100% speed. Just make sure to check out the advanced options section with the 'experimantal OOT' field in the cfg-file. Just set its value to 1.0001 or 1.0002...
works on psp1000 only!

Reply
 

 
# Rev. 620 is out...Vanz__ 2010-12-17 13:16
^^^^

Reply
 

 
+1 # DaedalusX64 DeveloperKreationz 2010-12-17 16:56
I made a huge post here explaining things, but somehow it was rejected/not posted. So, long story short... big changes ahead in the coming months.
You don't have to grab every release if you don't want to they are Alpha's because they weren't meant for public release(due to possible bugs/regressions meaning RXXX might not work as well as RXXX-1 due to untested changes), but people complained about no updates... now they complain about too many.

Software can never have too many releases or be released too often.

Kreationz

Reply
 

 
# DaedalusX64 DeveloperKreationz 2010-12-20 10:18
Revision 625 has been released at the site.

Kreationz
www.daedalusx64.com

Reply
 

 
# Thank GodSadSappySuckerr 2010-12-22 20:28
This emulator is the reason I've heals on to my PSP since 2004. All I want is Banjo-Kazooie on a portable system. Thank god for the devs still devoting time to the N64 on PSP. And there has been drastic improvement since the very first release. I have no complaints, just praise. Good work.

Reply
 

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