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PSP homebrew - DaedalusX64 Alpha Rev 611 |
Listed in: PSP Tags: Daedalus, DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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| 1. PSP homebrew - DaedalusX64 Alpha Rev 611 |
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Revision 611 of the Daedalus project is now up folks, bringing a new set of updates and fixes to the ever-improving Nintendo 64 emulator for the PlayStation Portable.

Changelog:
- Revision 611
- [!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
- [~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
- [+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)
- Revision 610
- [!] Make most HLEAudio routines static
- [-] Removed unused code which is found by static analyzer
- Revision 609
- [-] Remove LoadPIF when booting ROM. We just simulate the boot process.
- Revision 608
- [!] Fixed bug from 588 that caused several games to stop working
- [~] Simplified clean scene
- Revision 607
- [+] Added zoom function to get rid of black bars (see Edit Preferences when loading a ROM around 107% usually works)
- [!] Reorganized call in Dynarec for release mode
- [!] Uses smaller buffers for audio (lags less but might be more choppy)
- [!] Some optimazions in PSPrenderer (Salvy/Corn)
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You can't release a product that is 50% working as a beta, thats like Windows 7 beta but oh yea don't try to use IE or even attempt to watch a movie that part is still broken.
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!!!NOT RELEASES!!
I'm not even sure why qj even puts these here. If you really want the svn revisions, download them from the forums, otherwise wait until they actually RELEASE a version.
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There hasn't been a hell of a lot of progress in at least a year.
Not enough to necessarily justify so many revisions between each one.
I can see what some say about "save them up" until it justifies everybody reinstalling everything.
Truth #2: None of the people complaining can, or at worst even "would" do any better.
Say your peace and move on. Dont be an asshole about it.
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#1 Free
#2 Free
#3 Lucky it even exists on something like Psp when so many people have given up creating for it because of people constantly bitching and moaning about not enough releases, too many releases and not being credited with your achievements because you carried on someone else's work who gave up on Psp years ago.
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"They're bugging the shit out of everyone" Who made you read this story?
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The truth about me:I personally
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I personally knew very little about emulation(much less dynamic recompilation). Nothing about assembly and only a very basic C++ understanding when I started on this project. Only in recent months have I fully began to understand strmnnrmn's and Howard0su's work and the depth of programming knowledge they have. I'm still not 100% there yet, but at least I fully understand the current code now and I feel I'm at a point where I can continue work on the major hurdles toward gaining speed (the dynarec) and the CPU move to the ME for better resource utilization. For this I have to bring our current code back to the PC platform... my progress is being posted nearly (if not) daily in the thread at our site. forums.daedalusx64.com/viewtopic.php?f=38&t=2913 Read my updates there and you'll see exactly where I'm at and if you read all my posts you'll understand why I'm taking the path I am.
Kreationz
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There's much room for improvement.. I'd estimate between 2X-3X current speed... much of that is going to be worked on the the near future.
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works on psp1000 only!
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You don't have to grab every release if you don't want to they are Alpha's because they weren't meant for public release(due to possible bugs/regressions meaning RXXX might not work as well as RXXX-1 due to untested changes), but people complained about no updates... now they complain about too many.
Software can never have too many releases or be released too often.
Kreationz
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Kreationz
www.daedalusx64.com
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