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PSP homebrew - DaedalusX64 Alpha Rev 604 |
Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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A new version of the ever-improving Nintendo 64 emulator for the PlayStation Portable is now out. Now on revision 604, the latest update of DaedalusX64 includes some minor fixes, additional speed ups, new tweaks and optimizations.
Changelog:
- Revision 604
- [!] Fixes in game audio pitch glitch(Salvy)
- [!] Fix Load Ucode detect glitch(Salvy)
- [!] Fix stride detection
- [!] Reworked Dlist processing for additional speed up
- [!] Tuned inbuilt profilers output to 80 char wide screen
- [!] Reworked and inlined functions in PSPRenderer for speed up
- [+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
- [+] Faster N64 fixedpoint matrix loading
- Revision 603
- [!] vertexstride will be checked now only once when ucode is set instead of everyframe
- [!] Optimized SetCombine (Corn)
- [~] Fixed debug build errg again :P
- [!] Fixed and enabled osAiGetLength patch
- [!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
- [~] Deleted all unused and legacy code from main.cpp
- [~] SetTextureScale will be now only set when texture is enable
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Comments
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-Wasn't Strmnnrmn supposed to be helping with this project? I haven't seen him in the DX64 new really at all.
-When can I expect a beta?...
I strongly support the project, but these are just a few things I was wondering about.
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rev 700: - removed emulation code to make the emulator take up less space, now only contains a blank, un-named text document
rev 701: - realized that emulation code was required, put code back in. Note: this may cause an increase of application's size, but, we feel that the space is nessesary for the emulator to actually work.
Five years later:
DX64 says "Wow, we have a ton of updates, plus! we have them every few days... this show's that we are committed to making a good emu"
Us replies "number of updates dont mean shit, try getting some real updates going, you faggets!!!"
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screw you, ur the TROOOOOOOOOOOOO OOOOOOLLLLLLLLL LLLLLLLLLLLLLLL LLLLLLLLLLLLLLL LLOLOLOLOLOOLLO OLOOLOLOLOLOLOL OLOLLOOLOLOLolo lOLLOOLOLOLLO
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http://www.youtube.com/watch?v=T3n0vBcW5fc
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rev703: resolved bug, where switching box-art caused crash. might still crash sometimes...
rev 703-a: boxart rendering in 4bit now.
rev 703-b: depreached box art
rev 703-c: significant speedup in options menu
rev 704: introduced new button colors in menu
rev 704-a: switched back to old menu buttons
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1. There is a reason it is in alpha. Obviously they will release frequent updates in order to spot and smooth out bugs. In case you were unfamiliar, that's how this shit works.
3. Faggots not faggets. (seriously?)
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i guess i'll pass again on this one
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well, it did the job! no more blinking stuff
maybe i'll give ol' rev576 an upgrade for once.. which by the way didn't need that Enabled for a clean picture.
thanks
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To the devs making this, you have earned my DL long ago, and my eternal gratitude.
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