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PSP homebrew - DaedalusX64 Alpha Rev 604

Posted Nov 30, 2010 at 9:45PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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1. PSP homebrew - DaedalusX64 Alpha Rev 604
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mario64_2

 

A new version of the ever-improving Nintendo 64 emulator for the PlayStation Portable is now out. Now on revision 604, the latest update of DaedalusX64 includes some minor fixes, additional speed ups, new tweaks and optimizations.

Changelog:

  • Revision 604
    • [!] Fixes in game audio pitch glitch(Salvy)
    • [!] Fix Load Ucode detect glitch(Salvy)
    • [!] Fix stride detection
    • [!] Reworked Dlist processing for additional speed up
    • [!] Tuned inbuilt profilers output to 80 char wide screen
    • [!] Reworked and inlined functions in PSPRenderer for speed up
    • [+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
    • [+] Faster N64 fixedpoint matrix loading
  • Revision 603
    • [!] vertexstride will be checked now only once when ucode is set instead of everyframe
    • [!] Optimized SetCombine (Corn)
    • [~] Fixed debug build errg again :P
    • [!] Fixed and enabled osAiGetLength patch
    • [!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
    • [~] Deleted all unused and legacy code from main.cpp
    • [~] SetTextureScale will be now only set when texture is enable




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Comments 


 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604Ryan F. 2010-11-30 23:24
I like the new improvements of this revision, with the addition of launching a ROM directly from the PSPLink prompt.

Reply
 

 
+3 # RE: PSP homebrew - DaedalusX64 Alpha Rev 604Nine_Masquerade 2010-11-30 23:52
I haven't downloaded really any of the alphas since like 400... but I've got a few questions.

-Wasn't Strmnnrmn supposed to be helping with this project? I haven't seen him in the DX64 new really at all.

-When can I expect a beta?...

I strongly support the project, but these are just a few things I was wondering about.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604MAlgus 2010-12-01 00:35
this work with HBL?

Reply
 

 
-6 # annnndAssassinXCV 2010-12-01 01:40
when can we get updates that are real updates??? shit like this isnt good:

rev 700: - removed emulation code to make the emulator take up less space, now only contains a blank, un-named text document


rev 701: - realized that emulation code was required, put code back in. Note: this may cause an increase of application's size, but, we feel that the space is nessesary for the emulator to actually work.



Five years later:

DX64 says "Wow, we have a ton of updates, plus! we have them every few days... this show's that we are committed to making a good emu"

Us replies "number of updates dont mean shit, try getting some real updates going, you faggets!!!"

Reply
 

 
+3 # Trollolololollo llolllolollollo llollollolollol lolllollolollol ollollollollolo lollollollollol lolloollolololo olollollolololo llolololoollool oolololollololl olollollollolol loolollololollo lololllolollolo loloXiinc 2010-12-01 01:57
At least they're doing something. I don't see YOU contributing to the scene in any way... Or using intelligible grammar and spelling.

Reply
 

 
-6 # RE: Trollolololollo llolllolollollo llollollolollol lolllollolollol ollollollollolo lollollollollol lolloollolololo olollollolololo llolololoollool oolololollololl olollollollolol loolollololollo lololllolollolo loloAssassinXCV 2010-12-01 03:09
Quoting Xiinc:
At least they're doing something. I don't see YOU contributing to the scene in any way... Or using intelligible grammar and spelling.


screw you, ur the TROOOOOOOOOOOOO OOOOOOLLLLLLLLL LLLLLLLLLLLLLLL LLLLLLLLLLLLLLL LLOLOLOLOLOOLLO OLOOLOLOLOLOLOL OLOLLOOLOLOLolo lOLLOOLOLOLLO

Reply
 

 
# RE: RE: Trollolololollo llolllolollollo llollollolollol lolllollolollol ollollollollolo lollollollollol lolloollolololo olollollolololo llolololoollool oolololollololl olollollollolol loolollololollo lololllolollolo loloXiinc 2010-12-02 21:39
mmmmmm.

http://www.youtube.com/watch?v=T3n0vBcW5fc

Reply
 

 
+1 # ...mhmm 2010-12-01 02:17
If you commit everything at once you cant find what breaks stuff easily plus there is only 3 devs that are working on it and 1 isn't even that active (kreationz) salvy and corn are doing all stuff and they are learning a long with coding so improvements are slow. kreationz is doing a lot of undercover work atm he is reverse merging it back to the pc so that he can make a better debugging tool and further improve the emulator. my main point from that rant is if they post a huge update in one update it will make things worse.

Reply
 

 
-1 # new revda man 2010-12-01 08:39
rev702: optimized sound output, now stutters only 48% of the time...
rev703: resolved bug, where switching box-art caused crash. might still crash sometimes...
rev 703-a: boxart rendering in 4bit now.
rev 703-b: depreached box art
rev 703-c: significant speedup in options menu
rev 704: introduced new button colors in menu
rev 704-a: switched back to old menu buttons

Reply
 

 
# you are a dumbass.bamhsc 2010-12-02 00:18
I typically refrain from commenting on qj, but that comment was so inane that I just had to say something.
1. There is a reason it is in alpha. Obviously they will release frequent updates in order to spot and smooth out bugs. In case you were unfamiliar, that's how this shit works.
3. Faggots not faggets. (seriously?)

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 604AlbrtZLy 2010-12-01 03:14
thanks :lol: :lol: :lol:

Reply
 

 
# Unfair!Nostalgic 2010-12-01 04:29
Nice mario snapshot on top of the article but i wish i could post my own snapshot, that red carpet looks more like some brown bricky things and it blinks like a strobe :o
i guess i'll pass again on this one :cry:

Reply
 

 
# Try this...Kyle 2010-12-02 09:40
Try going to the advanced options and enable "Remove Z-Fighting"...That might work. :-)

Reply
 

 
# u did it !Nostalgic 2010-12-02 13:06
is that what its called? lol
well, it did the job! no more blinking stuff :D
maybe i'll give ol' rev576 an upgrade for once.. which by the way didn't need that Enabled for a clean picture. :-*
thanks ;-)

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 604Huyupus 2010-12-01 04:43
Our grandchilds will play fullspeed m64. maybe. Paaaanic! :D

Reply
 

 
+1 # lollolz 2010-12-01 07:27
simply... lol ;-) ^

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604But Fukir 2010-12-01 07:55
Cool emu.

Reply
 

 
# coolDeez Nutz 2010-12-01 13:29
Another great update to this great emulator

Reply
 

 
# whenhahahohoheehee 2010-12-01 15:47
when is that move gonna happen i keep hearing about?

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604MetalJody 2010-12-02 12:49
Finally an exciting update. Sadly no PSP to test it with :eek:

Reply
 

 
# i thought you guys are jokingnamen 2010-12-02 18:40
but seeing how useless stuff like date and time appeared in menu i kinda agree about stupid updates taking up memory which could be used differently,why even spend time on useless stuff like this in menu ? Who cares about menu anyway.Its waste of time,they could put this time into different problems (speed ?).

Reply
 

 
# how did u do that?!P-1000 2010-12-03 14:38
you just read my mind :lol:

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604KylBlz 2010-12-03 09:57
everyone complaining about useless updates is fucking retarded, there were at least 3 changes up there that increased performance. God damnit, i just cant escape fucktards today...

To the devs making this, you have earned my DL long ago, and my eternal gratitude.

Reply
 

 
# hmm...Ftard2u 2010-12-04 00:02
that's like one every 200 releases :P

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604ktiz 2010-12-03 11:55
I allways find the comments bashing the emulator so hilarious xD

Reply
 

 
# @DaedalusX64 TeamMoere 2010-12-03 13:59
Great job guys !! Love your work a lot...

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 604Flametorrent 2010-12-08 19:01
Keep up the great work. Someday, we'll be playing Starfox 64 on our PSP and this program will be easily ported to another portable system, like the next PSP; where the games will not only work faster, but you can do things like rewind or play multiplayer via ad-hoc or wifi. (It would be so sad if Nintendo easily released an N64 emulator on the 3DS... where games cost like $7... aww... virtual console with all N64 games...)

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