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PSP homebrew - DaedalusX64 Alpha Rev 596 - Page 2 |
Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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| 1. PSP homebrew - DaedalusX64 Alpha Rev 596 |
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Developer's note:
This release of DaedalusX64 is currently in beta stages of development.
As for the past releases of Daedalus PSP, this project is intended to show the potential for a N64 emulator on the PSP, but the current release has many missing features that make it far from usable:
- Many roms won't boot.
- Some roms have serious graphical glitches.
- Various roms have random lockups and crashes.
- Many roms run at a low framerate.
Having said all that, We believe most of these problems can be overcome in the near future.
Installation:
- Copy the Daedalus folder to the \PSP\GAME\ folder on your PSP.
- Daedalus requires Custom Firmware 4.00 or higher, failing to install CFW 4.00 or higher will mean Daedalus does not load past the firmware check screen.
Upgrade Procedure
- Get the latest build from subversion / compiled in mirror.
- Remove all HLE files from the SaveGames folder
- Remove rom.db and preferences.ini
- This will ensure that Daedalus is fresh.
Download: DaedalusX64 Alpha Rev 596
Via [DaedalusX64]
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Comments
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That way we can all gradually see the improvements made. The Changelogs are all gibberish to me and I don't really understand a thing most of the time. lol
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Also -- the fack QJ? Why must you complicate things with your multiple pages?
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All i care about is running OoT in full speed with sound tbh...
Can someone plz inform me when they do >.>
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When did "Fixed a typo that was in the recommended settings list" become something you would even put in a changelog.
Most of the updates they release make no difference to how fast or accurately the roms run, tbh since they have taken over the project i really haven't seen much improvement on the engine side, and besides the games that already run i don't believe the psp will ever reach much higher compatibility than it has.
The biggest limitations here are in the cpu speed which is clearly not fast enough to handle it. They should wait for the psp2 or the 3ds and im sure they will be able to handle it much better.
Isn't this project really just going down a long road to an inevitable dead end? and if this can't be ported over to psp2 then the project will have to start all over.
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xxx Pachinko13
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