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PSP homebrew - DaedalusX64 Alpha Rev 596 - Page 2

Posted Nov 16, 2010 at 9:56PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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Article Index
1. PSP homebrew - DaedalusX64 Alpha Rev 596
2. Page 2

 

daedalusx64

 

Developer's note:

This release of DaedalusX64 is currently in beta stages of development.

As for the past releases of Daedalus PSP, this project is intended to show the potential for a N64 emulator on the PSP, but the current release has many missing features that make it far from usable:

  • Many roms won't boot.
  • Some roms have serious graphical glitches.
  • Various roms have random lockups and crashes.
  • Many roms run at a low framerate.

Having said all that, We believe most of these problems can be overcome in the near future.

Installation:
  • Copy the Daedalus folder to the \PSP\GAME\ folder on your PSP.
  • Daedalus requires Custom Firmware 4.00 or higher, failing to install CFW 4.00 or higher will mean Daedalus does not load past the firmware check screen.

Upgrade Procedure
  • Get the latest build from subversion / compiled in mirror.
  • Remove all HLE files from the SaveGames folder
  • Remove rom.db and preferences.ini
  • This will ensure that Daedalus is fresh.


Download: DaedalusX64 Alpha Rev 596

 

 

Via [DaedalusX64]




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Comments 


 
-1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 596Ryan F. 2010-11-17 02:02
great work as always from the team

Reply
 

 
+1 # ...Anon E. Mous 2010-11-17 03:04
Daedalus aside, I like the format of this post, Ryan. A little less repetitive than your previous. ( anyone up for some 'various other improvements'? )

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 596Shirou 2010-11-17 03:38
In my opinion, I think it would be neat if these revision updates could possibly include a small chart showing a list of popular games with information such as frame rates, playability, glitches and so on.

That way we can all gradually see the improvements made. The Changelogs are all gibberish to me and I don't really understand a thing most of the time. lol

Reply
 

 
+2 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 596Zenshua91 2010-11-17 07:28
Yeah, that's something that would be great to see, but "popular" varies on the person... Everyone's really looking forward to OoT playback, so let's start there XD

Also -- the fack QJ? Why must you complicate things with your multiple pages?

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 596NakedFaerie 2010-11-17 03:39
Does this one finally work with HBL?

Reply
 

 
# RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 596Zenshua91 2010-11-17 07:29
The emulator updates won't help that problem, it's the actual HBL project that needs updating to actually run the homebrew.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 596Huyupus 2010-11-17 04:01
The only thing I can say is "Paaaaaaaniiiic! "

Reply
 

 
+1 # Zelda OoTIdree2259 2010-11-17 14:01
I tried OoT 3 revisions back.

All i care about is running OoT in full speed with sound tbh...

Can someone plz inform me when they do >.>

Reply
 

 
# RE: Zelda OoTZenshua91 2010-11-17 17:29
Might as well just work on a separate emu for OoT only lol, screw the platform compatibility!

Reply
 

 
+1 # A load of s**tRetrofuturist 2010-11-20 13:14
These updates are so pointless, they should only make a public release when they have something worth releasing

When did "Fixed a typo that was in the recommended settings list" become something you would even put in a changelog.

Most of the updates they release make no difference to how fast or accurately the roms run, tbh since they have taken over the project i really haven't seen much improvement on the engine side, and besides the games that already run i don't believe the psp will ever reach much higher compatibility than it has.

The biggest limitations here are in the cpu speed which is clearly not fast enough to handle it. They should wait for the psp2 or the 3ds and im sure they will be able to handle it much better.

Isn't this project really just going down a long road to an inevitable dead end? and if this can't be ported over to psp2 then the project will have to start all over.

Reply
 

 
# the duke of nutsBalzac 2010-11-23 03:38
A flawless Mario 64 and Mario Kart 64 emulator would be positively keen. I suspect a large audience would think the same is true of an OOT emulator. This is a fun emulator, and I've used it for Mario 64 from time to time, but I'd really like to see the team tackle Game specific emulators, really put the spit and polish to one or two games. In my eyes it's better to have one flawlessly smooth game, then a 100 choppy framerate games.

Reply
 

 
# Team Rulez I love ThemPachinko13 2010-11-25 12:07
4 ALL those complainers The Team did great work .I test manny roms on it and each time i'm loving their progress.Great display job,and the ones who can do better should upload their own made emulator.I wait for them...Daeldalus RULES IZMIR Also and all game retro lovers So dont forget LOVE not Mowning Buck Bumble Bee works great now .Keep on Going up the speed and comptb and Finally they WILL DO IT
xxx Pachinko13

Reply
 

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