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PSP homebrew - DaedalusX64 Alpha Rev 582

Posted Oct 4, 2010 at 9:43PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
Ó

daedalusx64

 

Big fan of the Daedalus project? Well, here's the latest update of the great Nintendo 64 emulator for the PlayStation Portable for you all. New changes of the latest release includes more fixes, code cleanups and various other improvements.

Changelogs:

  • Revision 582
    • [!] Rewrite BranchZ, should work correctly now
    • [~] Tidy Harvest Moon fix
    • [!] Fixed and enabled RDP_Force_Matrix (needs work!!)
    • [!] Removed CullDl War Gods hack (no longer needed)
    • [!] Enabled CullDl for Wave Racer
    • [!] Removed microcodes which are redundant now
    • [+] CullDl, ModifyVtx, BranchZ, and Tri4 will use ucodedefs
  • Revision 581
    • [+] Added lots of OOT Blend modes (tnx Darth_Sidious)
    • [!] Fix BranchZ (Seems our Z cords are mirrored sometimes)
    • [~] Cleaned PSPRenderer and made matrix stack 32 deep
    • Note. MemoryHeap.cpp now have a define to show total amount of VRAM alloc

 

Download: DaedalusX64 Alpha Rev 582 16-Bit
Download: DaedalusX64 Alpha Rev 582 32-Bit

 

 

Via [DaedalusX64]



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Comments 


 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 582Zenshua91 2010-10-05 00:07
Still hanging on to the 16/32 bit downloads eh? Couldn't they add in that option into one solid build? Ehh, either way, great update!!

Reply
 

 
+1 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 582KingPepper 2010-10-05 19:36
Quoting Zenshua91:
Still hanging on to the 16/32 bit downloads eh? Couldn't they add in that option into one solid build? Ehh, either way, great update!!

Its not possible to add that as a option in the emulator, i already asked that question on there forums, and the answer was NO sadly, for some reason its impossible after the source is compiled to make this change.
@robthom robthom Quote:
Has anybody noticed any advantage to the 16bit?

Yes its a advantage for Fat(Phat)PSP's due to the lack of system ram available on these, reducing the graphics to 16bit uses less Vram, i believe its called, reducing the number of crashes & freezing occuring, prime example is on GoldenEye 007, that game always crashed or froze on me, but not so much now.

Reply
 

 
+2 # niceAssassinXCV 2010-10-05 02:12
i remember when people were leaking rev300 cause tehy hadn't come out with a precompiled version, and we had to compile it ourselves if we wanted it, now they are already at 582, almost 600....IT'S almost OVER 9000!!!

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 582But Fukir 2010-10-05 06:04
Has anybody noticed any advantage to the 16bit?

I'm just gonna stick with the 32 since by the time this code nears the finish line there wouldn't really be a need for the 16 anyway.

I dont mind playing a little slower until then, if it is indeed slower at all.

Great work team.

Reply
 

 
+2 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 582jgr9 2010-10-05 12:42
Without sound, Paper Mario is A LOT faster, but maybe only a little faster with sound (setting it to async breaks it in 16bit though so you have to use sync if you want sound).

Reply
 

 
+1 # RE: RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 582But Fukir 2010-10-05 16:52
Really.

Good to know.

I'll have to try that one.

Reply
 

 
# RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 582KingPepper 2010-10-05 19:40
Quoting robthom robthom:
Has anybody noticed any advantage to the 16bit?

I'm just gonna stick with the 32 since by the time this code nears the finish line there wouldn't really be a need for the 16 anyway.
I dont mind playing a little slower until then, if it is indeed slower at all.

Great work team.

Yes its a advantage for Fat(Phat)PSP's due to the lack of system ram available on these, reducing the graphics to 16bit uses less Vram, i believe its called, reducing the number of crashes & freezing occuring, prime example is on GoldenEye 007, that game always crashed or froze on me, but not so much now.

Reply
 

 
-1 # and again an emulator that doesn't work.kupomogli 2010-10-05 19:24
Yeah, title says it all.

To the DaedalusX64 team though(if you see this.) Don't take any of what I say to heart. I know I'm an ass by posting about how it's a worthless emulator in every revision that's posted it. I'm grateful for everything you and others have done for the community, but as an emulator I don't think will ever work properly that's why I continue to bash it.

So yeah. You can stop this emulator anytime you want, but if you don't want to that's fine. The PSP homebrew community wouldn't be anywhere without you guys(including others that support the PSP.)

Reply
 

 
# :/Zenshua91 2010-10-05 19:30
You really are an ass.... Daedalus is the only N64 emu out and about... hell it's the only emu receiving notable updates on a regular basis x_x

Reply
 

 
-1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 582zxzz 2010-10-05 19:38
Yep. I hope ppl realize that programming takes time.

Reply
 

 
-2 # RE: PSP homebrew - DaedalusX64 Alpha Rev 582m3rox 2010-10-05 20:00
Quoting Zenshua91:
You really are an ass.... Daedalus is the only N64 emu out and about... hell it's the only emu receiving notable updates on a regular basis x_x


Actually, you're the ass. kupomogli is correct in that this emu will never be a decent emu. The current coders simply aren't that skilled. Just look at how many revisions there are, and how much has improved since, oh, rev 450. Not much, huh? And a lot of those revs are simply some idiot going "forgot this".

Reply
 

 
-2 # yeah.kupomogli 2010-10-06 00:41
It won't ever work, but along with my usual bashing I felt that I wanted to be nice enough to thank them for doing the work that they've done on other projects.

Looks like no one cares about the good things someone writes. Just the bad stuff.

Reply
 

 
-1 # RE: yeah.d 2010-10-06 03:15
aww you sound so sad :cry:

Reply
 

 
-1 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 582Zenshua91 2010-10-06 06:46
And the damned thing works right? It gets most N64 games running on your PSP right? They're working at a free release instead of dropping the whole thing while you sit around and bitch about it because it doesn't live up to your specs right? Screw off and suck a railroad spike, these guys have done nothing but create and bugfix the only N64 emu available. Programming takes a hell of a time to do, I do it myself and it's a bitch to do when the projects get bigger and more elaborate. You think website coding is bad, LMAO, nothing compared to programming. Their work is original and free, so be grateful for the downloads, be grateful that there's an emu receiving attention and work instead of being ignored and left in the history of QJ downloads, and be grateful for their free work! You say they're not skilled and the revisions are immense. Alright then, how's about you do something better? They're working without complaining while you are sitting here running your mouth about free stuff. Classic troll.

Reply
 

 
# sup douchebagkupomogli 2010-10-07 01:25
Learn to read before you spend an entire paragraph, filled with improper sentence structure, bitching.

No where in my reply did I state they're not skilled. Also I clearly said I'm grateful for their other work. What I did say was, obviously in different works, that the DaedalusX64 emulator is a piece of shit emulator that is going to go nowhere no matter how skilled they are.

You know how long it took for the N64 to run properly on PCs much powerful than the PSP? It took quite awhile. N64 emulators still aren't running perfectly on PC. You think that a portable console that runs Mario 64 well, not even full speed, will ever have a chance to run the N64 emulator well? Sure. One game runs good and it's not even a good game.

It also doesn't matter whether this emu gets made or not. I'd like to play Ogre Battle 64 and Castlevania Legacy of Darkness on my PSP with a higher speed than 10fps. Is it ever going to happen? It'd be nice, but no. I'm not praising an emulator which will eventually be dropped and won't ever amount to anything. So you know what I'll do instead? I've got an N64 to play those games and others I own.

Reply
 

 
# RE: sup douchebagZenshua91 2010-10-08 14:59
Why not look at who I was replying to -_- don't believe I was taking shots at your dumbass, seems like I was taking shots at m3rox, but then again I'm a douchebag who doesn't check before sending his posts -_-

And besides, this is the f***king internet, no one gives two sh*ts about grammar and sentence structure, this isn't a f***ing research project, this is a f***ing post about an emu update on a gaming website, piss off and shove another dictionary up your ass.

Reply
 

 
-1 # ...Vanz__ 2010-10-06 12:17
U MAD?

Reply
 

 
# RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 582aperson2 2010-10-06 20:59
Of course it won't be a good emulator.

I honestly do not understand why anyone would undertake such a stupid task.

1) There are not enough buttons for proper N64 emulation.
2) It is never going to work at 100% with sound+music.

You are not going to solve those 2 problems, ever, on the PSP.

If I were these people I would work on something else, something that would actually make them money and, when finished, be a 100% working product. But what do I know? I'm only marginally successful by working as a director for a major game developer.

Reply
 

 
# hahaeXcLuSiVeFXP 2010-10-06 21:44
Too true, but look further than just your dick.

1) It's a start for when the PSP2 comes.
2) It's a hobby for the devs, no one gets paid, and many ppl still use it - its FREE (unless you, as a director of a game dev, have no CFW on your PSP (and spend time on QJ haha))
3) The concept IS finished, its just not doable on the current PSP specs.

So I guess you have enough idea's and effort yourself in the future to do the work, I have never seen such nickname even as a director haha, your a joke.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 582DCX6000 2010-10-08 14:15
I wouldn't call the task "stupid", but the inevitable truth is the emulator is just a project. I have no problem with it. I just don't use it. Whomever uses it has a lot of patience.

Reply
 

 
# Please help!!hondaboy50 2010-10-11 00:50
If someone could message me on how to get this DaedalusX64, that would be awesome! I'm tech illiterate when it comes to these things and would love to get it to work. Thanks!

Reply
 

 
# LMAOBookhead 2010-10-12 18:20
we didnt start the flame war... people were hating on it before i left my comment... :D but in all seriousness... great job Daedalus team. Here's to OVER 9000 more revisions to come!

Reply
 

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