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PSP homebrew - DaedalusX64 Alpha Rev 582 |
Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
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Big fan of the Daedalus project? Well, here's the latest update of the great Nintendo 64 emulator for the PlayStation Portable for you all. New changes of the latest release includes more fixes, code cleanups and various other improvements.
Changelogs:
- Revision 582
- [!] Rewrite BranchZ, should work correctly now
- [~] Tidy Harvest Moon fix
- [!] Fixed and enabled RDP_Force_Matrix (needs work!!)
- [!] Removed CullDl War Gods hack (no longer needed)
- [!] Enabled CullDl for Wave Racer
- [!] Removed microcodes which are redundant now
- [+] CullDl, ModifyVtx, BranchZ, and Tri4 will use ucodedefs
- Revision 581
- [+] Added lots of OOT Blend modes (tnx Darth_Sidious)
- [!] Fix BranchZ (Seems our Z cords are mirrored sometimes)
- [~] Cleaned PSPRenderer and made matrix stack 32 deep
- Note. MemoryHeap.cpp now have a define to show total amount of VRAM alloc
Download: DaedalusX64 Alpha Rev 582 16-Bit
Download: DaedalusX64 Alpha Rev 582 32-Bit
Via [DaedalusX64]
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Comments
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Its not possible to add that as a option in the emulator, i already asked that question on there forums, and the answer was NO sadly, for some reason its impossible after the source is compiled to make this change.
@robthom robthom Quote:
Yes its a advantage for Fat(Phat)PSP's due to the lack of system ram available on these, reducing the graphics to 16bit uses less Vram, i believe its called, reducing the number of crashes & freezing occuring, prime example is on GoldenEye 007, that game always crashed or froze on me, but not so much now.
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I'm just gonna stick with the 32 since by the time this code nears the finish line there wouldn't really be a need for the 16 anyway.
I dont mind playing a little slower until then, if it is indeed slower at all.
Great work team.
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Good to know.
I'll have to try that one.
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Yes its a advantage for Fat(Phat)PSP's due to the lack of system ram available on these, reducing the graphics to 16bit uses less Vram, i believe its called, reducing the number of crashes & freezing occuring, prime example is on GoldenEye 007, that game always crashed or froze on me, but not so much now.
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To the DaedalusX64 team though(if you see this.) Don't take any of what I say to heart. I know I'm an ass by posting about how it's a worthless emulator in every revision that's posted it. I'm grateful for everything you and others have done for the community, but as an emulator I don't think will ever work properly that's why I continue to bash it.
So yeah. You can stop this emulator anytime you want, but if you don't want to that's fine. The PSP homebrew community wouldn't be anywhere without you guys(including others that support the PSP.)
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Actually, you're the ass. kupomogli is correct in that this emu will never be a decent emu. The current coders simply aren't that skilled. Just look at how many revisions there are, and how much has improved since, oh, rev 450. Not much, huh? And a lot of those revs are simply some idiot going "forgot this".
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Looks like no one cares about the good things someone writes. Just the bad stuff.
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No where in my reply did I state they're not skilled. Also I clearly said I'm grateful for their other work. What I did say was, obviously in different works, that the DaedalusX64 emulator is a piece of shit emulator that is going to go nowhere no matter how skilled they are.
You know how long it took for the N64 to run properly on PCs much powerful than the PSP? It took quite awhile. N64 emulators still aren't running perfectly on PC. You think that a portable console that runs Mario 64 well, not even full speed, will ever have a chance to run the N64 emulator well? Sure. One game runs good and it's not even a good game.
It also doesn't matter whether this emu gets made or not. I'd like to play Ogre Battle 64 and Castlevania Legacy of Darkness on my PSP with a higher speed than 10fps. Is it ever going to happen? It'd be nice, but no. I'm not praising an emulator which will eventually be dropped and won't ever amount to anything. So you know what I'll do instead? I've got an N64 to play those games and others I own.
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And besides, this is the f***king internet, no one gives two sh*ts about grammar and sentence structure, this isn't a f***ing research project, this is a f***ing post about an emu update on a gaming website, piss off and shove another dictionary up your ass.
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I honestly do not understand why anyone would undertake such a stupid task.
1) There are not enough buttons for proper N64 emulation.
2) It is never going to work at 100% with sound+music.
You are not going to solve those 2 problems, ever, on the PSP.
If I were these people I would work on something else, something that would actually make them money and, when finished, be a 100% working product. But what do I know? I'm only marginally successful by working as a director for a major game developer.
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1) It's a start for when the PSP2 comes.
2) It's a hobby for the devs, no one gets paid, and many ppl still use it - its FREE (unless you, as a director of a game dev, have no CFW on your PSP (and spend time on QJ haha))
3) The concept IS finished, its just not doable on the current PSP specs.
So I guess you have enough idea's and effort yourself in the future to do the work, I have never seen such nickname even as a director haha, your a joke.
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