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PSP homebrew - DaedalusX64 Alpha Rev 558

Posted Aug 16, 2010 at 6:56PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
Ó

daedalusx64

 

The DaedalusX64 team continues to improve their Nintendo 64 emulator project for the PlayStation Portable with the release of alpha revision 558 of DaedalusX64.


Changelog:

  • [!] Corrected regression from 540 that was breaking Megaman and GoldeEye's menu.
  • [+] Added an exit dialog to return to the main menu (psppwner300)
  • [![ Continued WIP for removing unnecessary non native types in R4300 (we'll see if anything gets broken..)
  • [!] Corrected regression in BranchZ that was causing issues in Glover (Corn)

 

Download: DaedalusX64 Alpha Rev 558

 

 

Via [DaedalusX64]



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Comments 


 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 558 Ryan F. 2010-08-16 21:09
kudos to the team for the continues updates!

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 558 KylBlz 2010-08-17 00:13
hmm, not the usual coders it looks like, i might be wrong, but thats good :) seeing more people in the projetc

Reply
 

 
-2 # yeahmeornot 2010-08-17 04:13
yeah. back again with yet another astonishing update.
changelog: -pushed rev# to 558!
get it now while its hot. make sure to tell anyone how great you think that is and also make sure to check in back later to grab an all new rev559 introducing a new and tremendously awesome update with a concept that changes menu-colours on a day by day basis.

Reply
 

 
# can i play animal forest?c112 2010-08-17 14:26
can i play animal forest?

Reply
 

 
# can i play animal forest?c2112 2010-08-17 15:29
can i play animal forest?

Reply
 

 
+2 # strmnnrmnpot 2010-08-17 15:45
no offense to the devs, they have contributed lots of code, but if strmnnrmn
was actively developing Daedalus we could have had fullspeed n64 emulation already.

The ME move is still not in sight, even after such a long time, and we'll probably won't see a beta3 for another 1000 revs.

Reply
 

 
+1 # RE: strmnnrmnanonymoose 2010-08-17 20:19
Hmm, maybe you should learn how to code then.

Reply
 

 
+1 # yomeornot 2010-08-18 04:25
that actually would take a shorter time =) LOL

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 558 c2112 2010-08-17 16:54
please, can i play animal forest in this version?

Reply
 

 
+1 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 558 Snop 2010-08-17 23:06
why dont you test it?

Reply
 

 
-1 # Shit Emulator Is ShitFA9EMU4WIN 2010-08-18 06:03
Title says all.

Reply
 

 
+1 # what in the fucklolman 2010-08-18 12:09
I like how some of you faggots come on here and bash the developers because they're not making the kind of progress you'd like. If you find it so worth your time to come on here and bash the efforts that they're making to have full speed N64 emulation, really, do me a favor and build your own emulator. Otherwise STFU.

Reply
 

 
-1 # yeahmeornot 2010-08-19 06:01
and you will keep cheering for every update that has none progress whatsoever. No matter how few changes are mad you will keep fanboying around like its xmas though theres really nothing to celebrate. and anyone who points that out you tell to shut up. now thats not a very grown up behaviour - more like kindergarden kid i-dont-want-to-hear-what-i-dont-like. pew. grow up, get some sense and dont be a fascist of opinion.

Reply
 

 
# Newbie Questiondtruegamer 2010-08-19 00:50
Isn't it possible to downscale the resolution of Daedalus so that it still looks not that bad on the psp screen. I think there should be a significant increase in framerate.

Reply
 

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