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PSP homebrew - DaedalusX64 Alpha Rev 557

Posted Aug 12, 2010 at 5:19PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, homebrew, Nintendo 64
Ó

daedalusx64

 

Definitely keepin' the scene alive and kicking, here's the latest revision of the ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.

Changelog:

  • [!] Started WIP to start removing unnecessary non-native types for the PSP in our R4300 code.

 

Download: DaedalusX64 Alpha Rev 557

 

 

Via [DaedalusX64]



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Comments 


 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 557Ryan F. 2010-08-12 18:51
awesome work by the team as always

Reply
 

 
+2 # moomtaz!Abdula 2010-08-12 18:57
Mashalla the dx64 team is working so fast! wallah I cant keep up with the updates :)

keep up the good work

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 557atr 2010-08-12 21:09
Ryan, do you always have to post the first comm? lol

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 557Friendly Pete 2010-08-12 22:12
I have 5.00 m33-3 and as I opened revision 557 it stated that I didnt have supported firmware 4.71 m33 or above? Did I miss something I should be at m33-6? Other than that, I have nothng but love for what these individuals are doing for the community in trying to nail this emu down! Much Respect and admiration!

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 557KylBlz 2010-08-12 22:18
epic change log :P looks like a pretty big process they are starting

Reply
 

 
# yeapetfood56 2010-08-12 22:57
maybe its the start of the ME move with will make the emulator ALOT faster 8)

Reply
 

 
# RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 557wutwut 2010-08-13 07:36
wut does that mean? does it mean theyre preparing to move the thing to that other place to speed the thing up? (i'm not going to pretend to understand or remember the technical mumbojumbo)

Reply
 

 
# yessickofitall 2010-08-13 12:23
that's sort of what it means. I think he is saying convert the audio to work using the ME of a psp. ;-)

Reply
 

 
# wowmeornot 2010-08-13 04:33
another release. and look at that amazing changelog. these guys dont stop do they? they thrash out a new release for every bit they change and every typo in the readme they fix. keep up the good work. by next year and revision 777 you might actually be able to notice a slight difference to 555.

Reply
 

 
# damnyouornot 2010-08-13 12:43
These files are actually exports from their Subversion-Repository. They are built by someone on their forum everytime some dev commits changes to said repo... This is in no way meant to represent substantial change! It's just someone posting this to get you to the latest version without having to compile it yourself.

And as always: Did you code anything better? Or even as good? No? Then shut up!!

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 557perc 2010-08-13 06:09
sadly this 'big process' won't increase performance

Reply
 

 
-1 # Rev 557kupomogli 2010-08-14 03:07
And like all others. It doesn't work.

BUT SUPER MARIO 64 RUNS FULL SPEED WITH NO AUDIO!!!

Who the fu** wants to play Super Mario 64? Apparently everyone who downloads any version of DaedalusX64 because that's the only game that doesn't run like crap.

Reply
 

 
# Just ignore this Troll people.....KingPepper 2010-08-14 05:59
Just ignore this Troll people.....

Its what he wants you to do, lets ruin his fun shall we. Ha Ha Ha Ha :P

Reply
 

 
-1 # DaedalusX64 Team is the one who's trollingkupomogli 2010-08-14 14:08
Trolling with all these sh**t* releases of a program that will NEVER WORK.

Sega will come out with a new console before DeadalusX64 works.

Reply
 

 
# Still ignoring you....HA HA HAKingPepper 2010-08-15 09:21
Your S*H*I*T........Ahhhhhhhh

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 557ano 2010-08-14 08:38
getting an older release again .

all that works for me is mario

zelda doesn´t work anymore :sad:

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 557ano 2010-08-14 09:14
down to 556 and all work again

Reply
 

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