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PSP homebrew - DaedalusX64 Alpha Rev 550 |
Listed in: PSP Tags: DaedalusX64, daedalusx64 team, homebrew emulator, Nintendo 64
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It's been a while since we posted something about the DaedalusX64 project, but it looks like the team has been silently working in the shadows, trying to improve every bits of their ever-popular Nintendo 64 emulator for the PlayStation Portable.
Changelogs:
- Revision 550
- [+] added more gu_patches using VFPU for a small speed up
- Revision 549
- [~] Minor clean up
- [!] Fixed Last Legion ucode table
- [!] Corrected a couple of regressions
- [+] Removed generic function used for several COP1 inst, now we use specific conditionals for each inst (small speed up)
- Revision 548
- [!] small speedup in OSHLE gu_functions
- Revision 547
- [+] Added a quick hack for Chameleon Twist (It boots now)
- [+] Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used)
- [+] Added preview pics for all games (bdacanay)
- [!] Cleaned up some mistakes in roms.ini (bdacanay)
- [~] Remove Mario Kart hack (no longer needed)
- [!] guTranslateF patch speedup with ~50% doing a partial memcopy first (corn)
- [!] Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy (corn)
- Revision 546
- [!] Simplify logic to handle game specific hacks, also improved debug info when hacks are applied to roms.
- [+] Added a hack to fix depth issues in Nascar games
- [+] Added WIP to get rid off zfighting(only enabled for batman atm, might be tricky to get right for all games due PSP hardware limitations..)
- [!] Enabled guNormalize_Mario( small speed up in games that use this patch ex: Mario 64)
- [+] Added a hack to disable guNormalize_Mario patch for Mario Kart.
- [~] Corrected small typo from last commit..
- Revision 545
- [!] Huge clean up in our prefs, now we don't need to make game specific hacks as "options" or rely on roms.ini(We can add hacks as easy as two clicks now)
- [!] Removed memory access optimization -still not ready for showtime :(
- [~] Removed blender for Paper Mario's menu
- [+] Partial TMEM emulation (this based on StrmnNrmn's load block code, note : it fixes several glitches in textures at the cost of speed..)
Download: DaedalusX64 Alpha Rev 550
Via [DaedalusX64]
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also good release guys!
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Is that a joke? We get an update every 2 or 3 days from them.
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A quick search says the last update post was july 13th.
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Anyone tested it yet ? How do those translate to improvments in fps ?
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Is the N64 dead?
But you still want to play the games dont you.
PSP isnt dead until they come out with a better hackable handheld.
That could be longer than you think if the psp2 and n3d are unhackable and/or turds.
The only hackable handheld that can compete with the psp that I see is an ipod touch, but I'd love to hear all the fanboi's complaining about 1 analog stick justify having none.
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