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PSP homebrew - DaedalusX64 Alpha Rev 550

Posted Aug 2, 2010 at 9:47PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, homebrew emulator, Nintendo 64
Ó

daedalusx64

 

It's been a while since we posted something about the DaedalusX64 project, but it looks like the team has been silently working in the shadows, trying to improve every bits of their ever-popular Nintendo 64 emulator for the PlayStation Portable.

 

Changelogs:
  • Revision 550
    • [+] added more gu_patches using VFPU for a small speed up
  • Revision 549
    • [~] Minor clean up
    • [!] Fixed Last Legion ucode table
    • [!] Corrected a couple of regressions
    • [+] Removed generic function used for several COP1 inst, now we use specific conditionals for each inst (small speed up)
  • Revision 548
    • [!] small speedup in OSHLE gu_functions
  • Revision 547
    • [+] Added a quick hack for Chameleon Twist (It boots now)
    • [+] Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used)
    • [+] Added preview pics for all games (bdacanay)
    • [!] Cleaned up some mistakes in roms.ini (bdacanay)
    • [~] Remove Mario Kart hack (no longer needed)
    • [!] guTranslateF patch speedup with ~50% doing a partial memcopy first (corn)
    • [!] Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy (corn)
  • Revision 546
    • [!] Simplify logic to handle game specific hacks, also improved debug info when hacks are applied to roms.
    • [+] Added a hack to fix depth issues in Nascar games
    • [+] Added WIP to get rid off zfighting(only enabled for batman atm, might be tricky to get right for all games due PSP hardware limitations..)
    • [!] Enabled guNormalize_Mario( small speed up in games that use this patch ex: Mario 64)
    • [+] Added a hack to disable guNormalize_Mario patch for Mario Kart.
    • [~] Corrected small typo from last commit..
  • Revision 545
    • [!] Huge clean up in our prefs, now we don't need to make game specific hacks as "options" or rely on roms.ini(We can add hacks as easy as two clicks now)
    • [!] Removed memory access optimization -still not ready for showtime :(
    • [~] Removed blender for Paper Mario's menu
    • [+] Partial TMEM emulation (this based on StrmnNrmn's load block code, note : it fixes several glitches in textures at the cost of speed..)

 

Download: DaedalusX64 Alpha Rev 550

 

 

Via [DaedalusX64]

 



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Comments 


 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 550Ryan F. 2010-08-02 23:00
glad to see the team back again!

Reply
 

 
# RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 550Sloppy Hayabusa 2010-08-03 00:14
when did they leave?
also good release guys!

Reply
 

 
-1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 550Techni 2010-08-03 03:50
Quote:
It's been a while since we posted something about the DaedalusX64 project


Is that a joke? We get an update every 2 or 3 days from them.

Reply
 

 
+1 # RE: RE: PSP homebrew - DaedalusX64 Alpha Rev 550But Fukir 2010-08-03 07:21
Sometimes, but its been a few weeks.

A quick search says the last update post was july 13th.

Reply
 

 
+1 # aaafmohfa 2010-08-03 05:59
nice update !! keep updating you guys are great :D

Reply
 

 
# Whymeornot 2010-08-03 07:48
instead of changelogs they/u should post a list with fps/bugs/limitations for lets say the 5 most popular games and 5 problematic games. That way, erveryone could atually behold the teams continous work and follow the progress made. Much better than cryptic changelogs...my2ct

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 550Karol 2010-08-03 10:05
Changelog mentions some speedups.
Anyone tested it yet ? How do those translate to improvments in fps ?

Reply
 

 
+1 # pspGOthesoulsisters 2010-08-03 12:18
anyone know if this update works on the GO?

Reply
 

 
-1 # hmmmitch 2010-08-03 12:27
this thing is taking forever to get working right.psp will be dead by the time its even somewhat finished as an emulator,plus its like no one else is working on emulators for the psp anymore so no point in working on something that will never work properly.

Reply
 

 
+1 # RE: hmmBut Fukir 2010-08-03 16:53
Dead is relative.

Is the N64 dead?

But you still want to play the games dont you.

PSP isnt dead until they come out with a better hackable handheld.

That could be longer than you think if the psp2 and n3d are unhackable and/or turds.

The only hackable handheld that can compete with the psp that I see is an ipod touch, but I'd love to hear all the fanboi's complaining about 1 analog stick justify having none.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 550Metroid_III 2010-08-03 12:37
Rev 551 is available. Z-fighting hacks are among the large amount of changes, so games like OOT should look cleaner I suppose. Can't affirm myself as I'm on HBL :)

Reply
 

 
+1 # RE: PSP homebrew - DaedalusX64 Alpha Rev 550S2pid monkry 2010-08-03 15:34
im a tester for daedalusx64 and i must say that the emulator is a hell of alot faster then if you compared it to a year ago , its no speed demon but you cant really say its "slow" anymore , its just a little bit laggy.

Reply
 

 
# Respec tTriompf the one 2010-08-03 17:29
I have almost never senn such a great project great work guys!! you keep the psp homebrew work out of the history

Reply
 

 
# goodfang17 2010-08-03 18:25
GREAT WORKKK TEAMM!!

Reply
 

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