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PSP homebrew - DaedalusX64 Alpha Rev 537 |
Listed in: PSP Tags: DaedalusX64, daedalusx64 team, homebrew emulator, Nintendo 64
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Great news guys! The homebrew coders behind the Daedalus project has once again released the latest compiled build of their Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelogs:
- Revision 537
- [!] Correct issue that was causing ucode_ver to be override by some custom ucodes
- [+] Rewrote Sprite2DBase, now our sprite2D microcodes should be working again.
- [~] By error I allowed MP's "simulate double hack" to be exposed...errrg it should be good now.
- Revision 536
- [!]Fix ROMs sometimes not showing in the correct order (Thx NeoScriptor) - Bug #1
- [~]Fix release mode warning when DebugDisplayList is not active
- Revision 535
- [!] Made DLParser_SetuCode even more efficient (thnx Kreationz for help !)
- [+] GBI1/2 Texture will use ucodedefs
- Revision 534
- [!] Simplify SetuCode (Now S2DEX is handled and we'll just rely on GBIVersion for detection)
- [~] Removed SET_ROUND_MODE
- [+] More microcodes will use ucodedefs
- [~] Disabled RSP init from system
- Revision 533
- [!] Fixed the LoadUcode ucode (fixes Scooby doo)
- [~] Some very little code cleanup
- [~] Corrected some warnings
- Revision 532
- [!] Fixed and re enable GBI1_LoadUcode and GBI1_RDPHalf_1 Ucodes (Fixes Yoshi's Story crashing)
- Revision 531
- [+] Added psp FPU math
- [+] Added BI_AFOG/XLU2 blender (Paper Mario's menu it's visible now)
- Revision 530
- [~] Restored the Debug display list functionnality, added a table of instruction names
Download: DaedalusX64 Alpha Rev 537
Via [DaedalusX64]
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Thew scene is truly blessed to have the DaedalusX Team making our N64 dreams come true on PSP.
And people said N64 would never reach playable speeds on PSP.
Keep it up guys!
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Playing Quest64 at the moment, it allready ran allmost fullspeed on 507, but had texture problems.
Now all textures are good and only on big open spaces it slows down a bit.
Very nice, thanks!
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Look at it now, this project has come a long way and I congradulate the dev's on this one. This is possibly the biggest accomplishment thus far for the PSP next to IRShell and ever since the origin of the 1.50 eboot days.
For those of you how don't know much about the past PSP and just hopped onto the boat, look into it a bit.
Research, Noobz.eu, 0okm, DarkAlex Fanjita.
Dark Alex brought us the CFW that we all had been looking for, he basically set the standard for it all.
0okm was one of the founding people who worked tirelessly to find ways around the TA-88 boards, he even found a way to bring your psp back to 1.00.
Fanjita, and Noobz they brought us the world of the Eloader for the GTA exploit. They saved the world from uncertainty in the world of 2.XX PSPs.
I myself have 18 PSPs this point in time and have been in the Scene for quite some time now. I was originally part of the Raven Life team which unfortunetly disbanded.
Anyways enough of this rant, I hope all the flamers come to realize that this emulator has proven them wrong time and time again, and that flamming never really accomplishes anything besides making them look like a complete asshole later on.
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Enjoy.
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Because you seem to do that in every release post about it.
Just curious.
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Thats what he wants, hopefully he will go away, so from now on......
EVERYBODY IGNORE Kupomogli. Ha,Ha,Ha
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