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PSP homebrew - DaedalusX64 Alpha Rev 497

Posted May 20, 2010 at 8:02PM EST by Ryan F.

Listed in: PSP Tags: DaedalusX64, daedalusx64 team, homebrew emulator, Nintendo 64
Ó

daedalusx64

 

Head's up guys, the homebrew team from the Daedalus project is back once again in the homebrew scene to release a new build of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64.

 

Changelog:

 

  • Revision 497
    • [~] Removed a couple of functions which now are redundant
    • [~] Reverted a couple of changes which weren't meant to be committed.
  • Revision 496
    • [!] Yet another big clean up, made several functions etc debug only
    • [!] Made debug console debug only, added in cofing options too
    • [!] Enabled asserts for debug build
  • Revision 495
    • [+] Implemented a new ucode set up based on Glide Napalm and Rice Video {Improves accuracy in our ucode execution and fixes several glitches in various games)
    • [+] Implemented a block to prevent users to run games with unsupported ucodes.( Instead of crashing for example, user will get returned to romselector nicely :) )
    • [+] Implemented DLParser_GBI2_DL_Count (Cruis'n Exotica and other games are playable)
    • [+] Added RomSelectorComponentdebug.cpp (debug build compiles again)
      Note : Sprite2D ucodes, Golden Eye, Last Legion, and SOTE aren't working.
  • Revision 494
    • [~] Clean up Daedalus Kernel specific stuff
    • [+] Add original menu back to debug build
    • Revision 493
    • [!] Refactor MemoryUpdatePI and MemoryUpdateVI

 

Download: DaedalusX64 Alpha Rev 497

 

 

Via [DaedalusX64]



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Comments 


 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 497 Ryan F. 2010-05-20 21:08
great to see the team back again the scene to further improve this great emulator!

Reply
 

 
# OFF TOPICT-Max Blaze 2010-05-20 21:21
Ryan, I got something for you to post news about.

http://dualshockers.com/2010/05/20/sonic-4-pushed-back-to-late-2010/

Reply
 

 
# nice dudeHacKeRsLiM 2010-05-20 21:59
keep up the good work you guys are almost at the BIG 500 should make that one special sincethat would be halfway to 1000.

Reply
 

 
# SweetGuest 2010-05-20 23:44
The emulator has made so much progress. Its nice to see. Last build was able to play zelda at a playable speed. Very impressive. Updating now.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 497 But Fukir 2010-05-20 23:52
Awesome project.

Homebrew work ethic and ingenuity at its finest.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 497 leo9891 2010-05-21 00:16
Can't wait for this to reach full speed. They may be releasing little updates but those little updates show us that they are working on the project constantly and show no sign of stopping!

Reply
 

 
# ^^^Guest 2010-05-21 03:12
what he said

Reply
 

 
-2 # @leo9891kupomogli 2010-05-21 04:10
You mean when your great great great great great great grand children are in their 40s? In that case. I can't wait for it to be full speed either.

Reply
 

 
# RE: @leo9891leo9891 2010-05-22 09:32
Quoting kupomogli:
You mean when your great great great great great great grand children are in their 40s? In that case. I can't wait for it to be full speed either.



LOL, yeah its a project thats been in the works for a really long time, but as long as they are still at it and don't give up then my GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GREAT GrandChildren will be able to enjoy it.

Reply
 

 
# RE: PSP homebrew - DaedalusX64 Alpha Rev 497 Guest 2010-05-21 12:34
Thanx For The Constant Hard Work Guys.
Nintendo64 Is Still Awesome After All These Years. Hopefully They Save Some Huge Improvements For Rev 500? This Emulator Is Only Getting Better.

Reply
 

 
# jowTrioo 2010-05-21 20:02
GREAT!!

Reply
 

 
# revisionsleh spence 2010-05-27 17:07
how do i add the revisions to my existing version?

Reply
 

 
# wtfdanielskaterpunker 2010-05-29 12:19
i still need to download the new updates
last time i remember was that i had daedalus ver beta 1.2 or something and zelda was workin at a horrible rate and when in the fkc can i play goldeneye? anyone knows if goldeneye runs smoothly now? i dont want to be like in my 20's when the updates are finally done... c'mon team! work harder! if i knew how to encode i would help but im just not a coder. thanks for the updates anyways

Reply
 

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