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PSP homebrew - CSPSP v1.82 |
Listed in: PSP Tags: CSPSP, Nataku92, psp homebrew
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| 1. PSP homebrew - CSPSP v1.82 |
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Homebrew coder nataku92 is back on the scene to release a new version of his excellent top down shooter based on Counter-Strike, CSPSP. The latest release is mostly a bug fix update that mainly addresses some of the gameplay issues and bugs from the previous release. It also includes a new version of the game server for the brew.

Changelogs:
- CSPSP v1.82:
- Actually fixed bug where the round end message would display at the wrong time
- Fixed a bug where the score sheet would not show more than 10 players in ffa
- Fixed a small bug where the displayed respawn timer would be incorrect
- CSPSP Server v1.41
- Added support for CSPSP version 1.81 1.82
- Fixed bug where the round would end while players are still alive
- Fixed a bug where grenades were not dropped on death
- Added respawntime config property
- Added default spawn gun property
- Added temporary invincibility config property
- Made gameplay default to tdm if map doesn't contain the right ctf or ffa info
- Added more error checking when reading packets (should hopefully prevent some crashes)
- Added autobalance as people join in ctf
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Comments
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in the 1.7 update, the HUD was modified, and a Radar was added.
Fixed bugs (And some new ones that have been fixed in 1.8)
Then came the 1.8 update.
A big update that included new game modes.
Free for all mode
Capture the flag
Respawning is now a feature
Respawn invincibility can be modified
more bugfixes
another really bad bug
then the 1.81 and 1.82 fixes
A crap ton more stuff
Reply
Um, ok... WHY ? Why does it read the flash ? What business does it have there ? Nickname, wireless settings, system language, charset, wallpaper, what ?
Reply
It reads the flash with idstorage.prx to verify if you've made an account or not.
It also automatically logs you in based on the information it reads.
There is a tool to change accounts, but it DOES write flash memory.
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