New trailer for Final Fantasy Agito XIII reveals more battle gameplay |
Ó
The trailer takes quite a while to pick up. The first half shows a bit of backstory on how the military is sweeping over the land. Talk about having dispatch an entire empire's army with just a rag-tag team of specialized campus hicks. Epic much? ...or FFVIII much?
It's only later on in the trailer where our main characters show up - plus of course, lots of battle gameplay. Slowly but surely, I'm starting to believe that Agito's inching closer to have a lot of Crisis Core real-time battle vibe to it. Square Enix's Hajime Tabata was right.
I wonder if, in the trailer, the other characters in your party are being controlled via ad-hoc or infrastructure mode...
Related articles:
- Final Fantasy Agito XIII gets ad-hoc, infrastructure support; more screens
- Final Fantasy Agito XIII: gameplay details from Famitsu
- More scans: FF13's Snow Villiers, Agito's battle system, Versus' character chemisty
- Fabula Nova Crystallis: the command systems of XIII, Versus, Agito
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
Looks like it could be an ad hoc co-op crisis core.
The music sounds like the composer for FFXI.
Epic
We know it's going to be like Crisis Core, but the gameplay looks slightly better. Looks like you can actually use different weapons(or it's a combination of whip/sword) and attacks seem like they can be chosen in a shorter time.
The time it takes for them to release this outside of Japan. We are all going to get this like a 6 months to a year after it's release in Japan. I really want an RPG for my PSP that's not a PS1 game.
There are different Characters to play as, and they all specialize in different weapons. One uses cards, one uses a whip...etc. But hopefully it's more fast paced and less random then CC...which had lame slot machine crap.
damn at the end a card dude and alot of swords!!!
this game seems to be getting better and better, well ff13 seems to be getting worse lol
Most likely, those other chars in the battle are controlled via the computer. If people don't remember, let me remind you. Crisis Core had a battle encounter thingy, it wasn't like KH where enemies just show up and you start attacking. With that being said, if there was an ad hoc mode, what would the other chars be doing, before an encounter.
Don't get me wrong, I would love this game to have ad/infras, but at the same time, I'm not expecting it to.
As far as the game goes, it looks good. It'll be a while before it comes to the states, but if I can wait for XIII, then I can wait for this as well.
if i remember correctly, on the trailer for FF13 for ps3, it smoothly transitions into the battle without having encounters. maybe it'll be the same on psp. if so, then ad hoc or infrastructure for that would make sense. if not, well, too bad. guess the psp isn't high-tech enough for it XD. damn ps3, can't play ff13 cause of it, cause i'm most likely never to get one
sorry to burst your bubble, but adhoc and infra have been confirmed for months now.
http://pspupdates.qj.net/FF-Agito-XIII-gets-ad-hoc-infrastructure-support/pg/49/aid/125359