New Info on The Godfather: Mob Wars |
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Apparently, the game will have an interesting mesh of card-centric gameplay and story-based third-person action. It's a pretty weird, if not impossible mix, but even the most unpredictable of ideas could work. It seems that two materials will play major roles: cash and cards. With 250 cards in a deck, players will have lots of chances to inflict harm to their rival families. How will players get their cards and cash? They would get it based on their rackets.
The cash will be mainly used for warfare expenses. Cards, on the other hand, have a variety of purposes- such as the respect card which is equivalent to a level up. There's also bribe cards that could temporarily reduce the player's heat from the cops. A favor card will enable players to cash in and take a tactical advantage over the opposition. Players will still be able to take on the role of the same mobster who works his way up the Corleone ranks, but the missions are much easier to pick up, play, and drop.
Details about the story mode is still pretty hazy, but still it's nice to see that game publishers are trying to brew something new for this game. But then again, whether the weird mixture of card-centric gameplay and third-person action would work or not is something that could only be seen when the game is released in September.
Via Gamespy
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Comments
Hm, that's already been done. Baten Kaitos was a card-centric third-person game. It stunk. Still, I'm interested to see how badly this one stinks.
It sounds like they were too ambitious and when realised this, decided to cop out. There is no other reason why they would add anything to do with a card game in a game remotely related to the Godfather. I won't be buying this anymore.
games should have a Full processing option like the emulators, so you could play at 333Mhz when you're at home, and 222MHz outside!
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