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iPhone homebrew - gpSPhone v3.5.0

Posted Jan 19, 2009 at 11:52AM EST by Karl B.

Listed in: iPhone Tags: Cydia, gpSP, ZodTTD
Ó

gpSPhone - Image 1A new public release of ZodTTD's iPhone port of the gpSP Game Boy and Game Boy Advance emulator is now out. One standout feature is that the screen's refresh rate has been increased, leading to smoother-looking gameplay compared to earlier releases.

Here's the changelog for gpSPhone v3.5.0:
  • Added the option for disabling sound in gpSPhone. This increases performance, but at the cost of not being able to re-enable it when loading a save state. If you save a game with no sound, load the save with no sound as well, for the added performance boost. I will look into ways of getting sound re-enabled within save-states shortly.
  • The autoframeskip routine has been improved greatly. Frame limiting to the intended 60 FPS has also been implemented.
  • ROM and SaveState filenameÂ’s text now resizes to fit. About time!
  • I increased the rate of which the drawing of the screen refreshes at. Things should appear smoother than the v3.0.0 release.
  • Fixed an issue with the controller not recognizing presses when dragging/moving.
gpSPhone v3.5.0 can be downloaded through Cydia.



Related articles:


Via ZodTTD



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