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GDC 2011: Sony unveils official NGP development tools |
Listed in: PSP Tags: gdc 2011, news, Sony
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| 1. GDC 2011: Sony unveils official NGP development tools |
| 2. More NGP Dev Tools |
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All systems are go for Sony's NGP. From release dates to pricing to software line-up, Sony seems to be on top of it all. Of course, if there's software (and there should be) development tools for these should also be on the ready. That's precisely what we got from this year's Game Developers Conference in San Francisco -- Sony's official dev tools.
Thanks to SN Systems, Sony Computer Entertainment Inc.'s subsidiary, developers can now get their hands on a "comprehensive range of development tools" specifically for the purpose of supporting Sony's latest handheld, the NGP. In completing the line-up, they depended heavily on the feedback of other title developers worldwide. The result: an easy to set up and extensive functionality of the dev tools come launch.

The tools will be available to all registered game title devs, and should be able to help them navigate their way through each stage of the development cycle. Without further ado, here are the official development tools for Sony's NGP:
ProDG Debugger
Representing a major step forward in improving workflow and iteration times, the ProDG Debugger is fully integrated into Visual Studio allowing game title developers of all disciplines to build and debug their NGP code.
Razor - Profiling
Co-developed with experts from SCE Worldwide Studios (SCE WWS) Advanced Technology Group and SCEE R&D. Razor allows game title developers to analyze and profile code to ensure performance is optimum. Fully integrated into Visual Studio, it provides analysis for both the CPU and GPU (including GPU debugging) within one framework, helping devs to identify bottlenecks and eliminate conflicts within your code.
SNC Toolchain
PlayStation game title developers will also benefit from the SNC toolchain, a bespoke compiler and linker which has already established itself as the default compiler on PlayStation 3 and PSP.
Neighborhood
To simplify the accessibility of the development kits for NGP, you can configure devkits and execute games from within Windows Explorer.
SN-DBS (Distributed Build System)
Fully compatible with NGP, SN-DBS distributes source code and data builds between computers across a network, to improve compile times.
- ProDG Debugger - Representing a major step forward in improving workflow and iteration times, the ProDG Debugger is fully integrated into Visual Studio allowing game title developers of all disciplines to build and debug their NGP code.
- Razor - Profiling - Co-developed with experts from SCE Worldwide Studios (SCE WWS) Advanced Technology Group and SCEE R&D. Razor allows game title developers to analyze and profile code to ensure performance is optimum. Fully integrated into Visual Studio, it provides analysis for both the CPU and GPU (including GPU debugging) within one framework, helping devs to identify bottlenecks and eliminate conflicts within your code.
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ya, mabie's reply is shittier than cum mixed with spit and blood
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I tried contacting Sony about this before, but the lady on the phone gave me a bit of wrong/misleading information and have yet to call back. Surprised to see this as a post on Qj.net, though.
Reminds me to call them back up, tomorrow.
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