Dear Diary - devving Call of Duty: Roads to Victory |
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There are many nice things you can say about a shooter designed around two analog sticks (or a mouse) and then bringing it to a platform with only one nub. Case in point: Activision's Call of Duty: Roads to Victory. Producer Alex Pantelias' contribution to GameZone compiles the experiences of the dev team in working on this title (from sound to graphics to game design) and making sure it was a Call of Duty title, experience-wise.Their comments reveal much of how the game will look, sound, and play. Gameplay, for example, had to be tailored to the lone analog nub. The game designers describe the use of auto-targeting and manual aim options. Different classes of weapons get different auto-targeting ranges, and manual aim (ADS, or Aim Down Sights) will always be more accurate than auto-targeting (or spray-and-pray gunfire).
There's more to read, especially on sound and visuals, over at the Read link. It all speaks of the challenges of packing Call of Duty into a package the size and shape of a PSP.
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Comments
That this will be as good as Medal of Honor: Heroes. Then we'll have two great FPS on the PSP :)
sony screwed up with the 1 analog stick, hence i'm not getting this game, or any other fps, except socom cuz i already got that as my test to see how the analog works, and COD3 for 360 is awesome, but it won't be on psp cuz of the 1 analog
pillow, go take a knapp! I HATE the fps bashers out there! Ive played games on the PC since the mid 80s. when MOH came out for the PC, I was in heaven!!! Now 7-8 years latter Im playing MOH on a HANDHELD,,,, FRIGGIN COOL ! Keep makeing these games for the psp, cause ill buying them! WORD IS BORN
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