Yoshiyasu Horiuchi on Gundam Musou |
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The Gundam franchise - anime, books, toys, everything - is one of the biggest sellers in Japan. Of course, this also translates to the franchise's entries into the videogames market. One example is Gundam Musou, an unexpected collaboration between Namco Bandai and Koei's Omega Force, the team behind the highly successful Dynasty Warriors franchise.
The title has become one of the most pre-ordered games for the Sony PS3, and Namco Bandai has even gone so far as to say that it expects the game to sell well over a million copies. The buzz in Japan even has some people pegging the game as the most important game for the PS3 this year.
Yoshiyasu Horiuchi, Gundam Musou's chief producer, has taken all of these things in stride. In a recent interview with 1UP, he conceded that there is always pressure whenever you're developing a Gundam game. The game's budget, along with the fact that they were developing it on next-gen hardware and were borrowing the Musou brand and using Omega Force staff to develop the concept, also added to the pressure.

Horiuchi remains confident, though, that the game will sell well. Both the Gundam and Dynasty Warriors franchises are huge draws in Japan, and while the former may not be as popular in the U.S., Horiuchi is banking on the latter to help the game gain attention in the U.S.
"Compared to previous Gundam games, Gundam Musou focuses less on recreating the experience of piloting huge 18-meter robots and more on providing the fast-paced, strategic playability of an action game," said Horiuchi. "It also offers a sense of speed and thrill not found in games with ordinary people fighting, which we think will appeal to American players. We hope lots of people will try it out and enjoy it."
Horiuchi also revealed to 1UP that in order to bring the best possible game and atmosphere to the North American market, the team behind Gundam Musou traveled to the U.S. several times to hear the opinions of American players.
"I think that Gundam Musou has turned
out to be the kind of game American players will look forward to," said Horiuchi. "Even
in Japan, Gundam Musou was developed with more than just Gundam fans in
mind--we wanted to provide Musou fans with a new experience that could
be fully enjoyed without requiring an in-depth knowledge of the Gundam
universe. "The swift swordplay, variety of weapons, and fast-paced dynamic action should make for an enjoyable experience."
Gundam Musou certainly sounds like a game worth looking forward to. Oh, and for those who were wondering, Wing Zero does make an appearance in the game. According to Horiuchi, "players will be surprised by its incredible firepower."
Gundam Musou is slated for a June release in the U.S. For the full interview, click on the "read" link below.
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Comments [refresh]
wing zero =D
wonder if itll be able to blast away dozens of enemy gundams//mobilesuits/w.e =D
If this is a so important franchise in Japan, how they managed to screw it so hard in the last iteration? This thing is going to be BIG, Japan is the target here, SONY needs to convince Japanese gamers that PS3 is THE system they need and it is worth the price. Gudam Mosou will sell a lot of PS3's, probably it will help to paint a better picture than the recent 3-1 Wii to PS3 sell ratio in Japan.
there is no doubt that this game will rock in japan. actually there are a lot of PS2 games in Japan that weren't able to get release here in the US. and some of those previews can be found in www.the-magicbox.com
if you like robots during your childhood years then this kind of games wouldn't be a suprised especially for japanese consumers. while US kids are so in-tune with their scooby-doo, shirt-tales, super friends, smurf, space ghost, mask, ghostbusters, the gobots, and some cutie cartoons. Japanese are already getting spoiled watching anime during the 60's to 80's. an example of those are astroboy, mekanda robot, mazinger z, grendaizer, daimos, gundam, macross and the greatest of them all voltes v.
no wonder that these anime robots are still popular across the globe and selling big bucks when it turned to collectible die cast. how did i know all of these? because i grew up in asia.
here is one of the examples of a PS2 game.
http://www.the-magicbox.com/0508/game050815a.shtml