Yoda and Vader lands on SoulCalibur IV DLC; not just "hidden in-disc" |
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Yoda and Darth Vader have landed on SoulCalibur IV's DLC this morning, albeit separately. The wise, little green guy goes to the Xbox 360, while the notoriously loud exhaler villain treks to the PS3.
While that's good news, there's an even better one. The downloadable contents aren't just hidden on the game discs. We all know how sneaky some devs have been, hiding content on discs and posing it as DLC just to get a few bucks from you in exchange for an unlock code. We've seen it happen to Katamari and I doubt any of you were particularly happy to be charged for a 364 KB content that's already inside the game you bought.
Well that's not gonna happen here in SCIV. MTV Multiplayer did a bit of snooping around and found that Yoda's DLC on the Xbox 360 is almost 8 MB in size. Definitely, they did not just hide it in the disc. PSN doesn't show how big the file is for Darth Vader but it would be pretty safe to assume it's somewhere near the same range.
Considering the size, we're guessing that's a whole lot of playtime with Yoda and Darth Vader.
Related Soul Calibur IV articles:
- Yoda and Vader crossover DLC for SoulCalibur IV announced
- Rumor: Yoda and Vader to become Soul Calibur 4 DLC?
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Comments
"8 MB in size. Definitely, they did not just hide it in the disc." Dah, we could use a cheat or a hack or something then. They really want to squeeze our wallet the mroe they can. I think it's a cheap shot and NOBODY should buy it, so they don't even think of doing that again! 5-6$ for a character! Man.
The wise, little green guy goes to the Xbox 360, while the notoriously loud exhaler villain treks to the PS3. They are already in these respective consoles ... I think u might have mean't to write that the other way round ??
I haven't boot up my xbox to check but I doubt I would buy that either. No new char, no new stages, just a bunch of extra clothes and the already-should-be-there Vadar. If they throw in a Darth Maul.. I'll think about it.
8MB isn't nearly enough for all the data related to a character in a modern fighting game. Animations, sounds, shaders, voice clips, models, textures... that's going to be more than 8MB.
my thoughts exactly. typo i think
the writer is confused! yoda is already in the 360 version and so is vader on the ps3 version. anyways this is stupid news, i also agree with freeplay, 8mb is still just a key to unlock a character on the disc. and since you can play versus the dlc character (computer controlled), the character is already on the disc, just LOCKED. and to think 2 separate writers wrote this article, MTV games and QJ. hello journalist, hi gamers!
It was on the disk already. 8mb is probably some bug fixes that came for each character via updates after launch.
Glad someone else caught that as last night I saw a Yoda icon in the playstation store. I was like, WTF!?!?!?!?!
I'm sure they could easily get one character under 8 MB... Did you work on a modern fighting game? Did you create any characters for SC4? You're just talking out your ass If you look at any game dlc on the marketplace, if the content is on the disc and what you are downloading is only an unlock code, it is always 108 KB. Songs for DDR, weapons for Chromehounds, cars for Burnout, all 108 KB exactly. For some games it's more (like Katamari) but never over 1MB
"Did you work on a modern fighting game? Did you create any characters for SC4?" Did you?
Otherwise how are people who didn't purchase the download wouldn't be able to play matches against people using Yoda because the data isn't present on the disc. 8mb download every time you match against Yoda? Even if its cached in your system, you'd still notice a large difference at least the first time you fight Yoda. So far this isn't the case because he's on the disc. It's simple logic that no one needs to have worked for Namco to figure out.
You know, freeplay is right, I would think. I'm a modder for Oblivion, and just some armor models and textures normally reach up to about 10-25m, depending on the amount of armor or weapons or w/e, and the resolution of the textures. When adding sounds, format does play a part in size, but the amount of sounds/voice clips/etc would get pretty high for fighting game. Each animation is the size of one mesh, and there are probably a ton of animations, because it's a fighting game. Shaders...well I'm not sure of their size...so... Anyway, all the other things would make it quite a bit over 8mb
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