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Xbox Live vs. Playstation Network...fight! |
Listed in: PS3, Xbox 360 Tags: gamercard, PlayStation Network, PlayStation Store, PSOne, SIXAXIS, Xbox Live Arcade
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The title says it all. With online now a mainstay for all three next-gen consoles, this'll be a comparison of the major features on the Xbox 360's Xbox Live, and the PS3's Playstation Network. Starting off with the newcomer, the PS3:
PlayStation Network
- Price: Free.
- Online play: Observed to be smooth - 20 vs. 20 games in Resistance: Fall of Man showed no major slowdown. Might slow down due to excessive people online, though - "error 80710D23" incidents aplenty.
- PlayStation Store: Carries downloadable PSOne games for remote play to your PSP.
- Purchase Currency: Your country's currency. Stay aware of the exchange rates.
- User Interface: PS3 default browser handles like its PC kin, albeit the hassle of using the SIXAXIS for typing. Getting a USB/Bluetooth keyboard and mouse is highly recommended.
- Price: $ 50.00 per year.
- Online Play: Carries favorite features like voice messaging, private chat, customizable personal profile, and unified friends list.
- Xbox Live Marketplace: Carries rentable movies and TV shows for rent, and Xbox Live Arcade titles.
- Purchase Currency: Microsoft points. Good idea, but minimum purchase requirements (400 points, was it?) may give complications.
- User Interface: No browser, but does carry the "gamercard", which carries your online bio-data (name, location, past gaming achievements, etc.)
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With MSN messenger, you can view your xbox friend's list as well.
Those points alone squash major features of the PS online network.
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When games can lag even in 8 player games, thats when its time microsoft used that 50/year from every player to get some dedicated servers for xboxlive instead of using players Xbox360s as servers.
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It depends on the game, since every game is different, but XBL has coped with more players on the old XBox, so it will not be a problem on the 360.
Resistance offers 40 player online with no voice I believe. Voice takes up a good chunk of bandwidth,so without it, you have more bandwidth for players but you lose out on vocal communication with friends/opponents.
On XBox live, we've seen up to 50 players online WITH voice (for the 8 closest players to you), and that was in Blackhawk down on the old XBox.
http://forums.xbox.com/728/ShowPost.aspx
Not a great game, but that's not the point. It can be and has been done on XBL for the XBox with 50 players, and so expect the same for the 360 sometime.
It Resistance wasn't released on the PS3, that wouldn't suddenly make 40 player online on the console impossible, so please stop acting as if it's impossible on the 360.
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It Fails to Mention that the PS store is More than just PS1 games to PSP.....as it Contains Excellent Demos for future Games [Motor storm,GTHD] for Free.....and Also Contains downloadable Arcades [Tekken5] which was surprisingly Goodand many Futre Projects...Saying That the PS store is Just for PS1 To PSP games is way too False...
Sony will even Launch A service to Download Movies to the PSP similar to ITune...which should be Good news to PSP ownerz
The Currency In the PS store Uses your Own Countries Currency....so you Know Exactly How Much your Paying....Unlike XBL which Uses Points To Hide the True Price Of Offerings...So you Dont Know How Much It cost unless your Fammiliar With XBL.
The Gaming Experience In PSN is Lag Free...yet...the article gives you a sense that it Has slowdown...while It doesnt...And it Fails to say that XBL actually suffers from More Slowdown.....it Only Mentions XBL features without the SlowDown And Lag Problems
The Limit of downloadable arcades in the PS3 is 500Mb...while its 50Mb for the XBL....meaning PS3 will have Much Bigger Arcades.....Also the PS3 has Detattachable HDD...so you Can easily Put any 2.5" Sata....Unlike the 360 in which you have to Buy an External [100$] 20 GB only HDD if you run out of space...so your actually limited with the 360.
Finally.....the Most Important Aspect...the nature of each Network
XBL is a closed network...while this allows MS to control the network Better....It prevents the Developers and 3rd Party companies from having their Own Servers...thus [all the pressure is on Microsoft]..not to mention that some 3rd party Companies[Blizz ard]....Want To have control on their Own Server so they are Unlikely To make an MMORPG For XBL.
On the Other Hand....the Open Network Nature of the PS3 will Allow for New Experience and will certainly attract new 3rd party companies and Developers...Even Blizzard may be willing to Join.......It also Means that PC gamers can Play Directly against PS3 gamers through the 3rd party Servers....Which May Actually Happen In UT2K7 [Tim Sweeny already mentioned that they may actually Do it]....while Microsofts Closed Nature Prevented This.
The PSN Has just been launched in a month...yet....for a First Try Its Excellent....XBL has 6 year Experience
[The Bottom line:]in the Long Run....The PSN open Nature will Allow For Features that cannot be acheived by XBL....not to Mention That the PSN is......Free
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It's not as simple as that, and as a rule, not true.
Also, so far we've only seen articles comparing the graphics of both consoles in multiplatform games (eg. 1UP and Gamespot). I would like to see articles comparing the network performance of such games, since that would be a better and fairer test imo.
So if you consistantly have a lag free experience in the PS3 versions of games but not in the 360 versions, THEN you may have a point, but I doubt that will be the case.
"XBL is a closed network...while this allows MS to control the network Better....It prevents the Developers and 3rd Party companies from having their Own Servers..."
No, they can have their own servers on XBL, as seen with EA. And developers can set up dedicated servers on XBL too.
Of course, they have to obide by certain rules for compatability with XBL, and yes it's not going to be as open as on PSN, but it's not the limitation you claim it to be.
"It also Means that PC gamers can Play Directly against PS3 gamers through the 3rd party Servers....Which May Actually Happen In UT2K7 [Tim Sweeny already mentioned that they may actually Do it"
I can see the benefit of that in an MMORPG, but not an online FPS where mouse and keyboard gamers on the PC will dominate those using a controller on the PS3. And so far, no confirmation has come from EPIC about k+m support for UT2K7 on the PS3, especially since this will bad news for the MAJORITY of PS3 gamers.
"The Bottom line:]in the Long Run....The PSN open Nature will Allow For Features that cannot be acheived by XBL....not to Mention That the PSN is......Free"
Wasn't all of that said about the PS2's online strategy for years? ;)
I would say let's just wait and see first rather than just to conclusions, because theory and practice are two different things. :)
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You're right, I've checked. Thanks. :)
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Gamespot is sponsered by MSN to advertize for the 360
While the world is Busy with The GTHD demo....Gamespot didnt even Mention The Demo or its exixtence....Not Even The Tekken 5 Download...
Only Bad News,comparison s Reviews are posted in Gamespot.....and it Doesnt Take much Intelligent to figure this Out
This Biased nature was Observed At about 4-6 months From now....possibly the sponsering date...dont reply saying that it bashed the 360 a year ago...because [RIGHT NOW] ...it only Advertize to it in many wayz
The same that was said About Gamespot...is true on 1UP....Articles Like [what the cell going on]....Completly Biased And advertizes for the 360
I Repect people Replies....but any information,rev iew comparisions from these 2 sites.....will not be Accepted as these sites has already Lost their Credibilty..
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Battlefield MC
Test Drive Unlimited
PSU
FFXI
etc. are some examples. But theres no need for them to use the LSP! This is big advantage over the PS3 Network cause the publishers are forced to run dedicated Servers.
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Gamespot are as unbiased as any other website I've read. You say their article is biased, and yet the comments they made can be found elsewhere in other websites, such as IGN. Please point out the biased comments in their 360 vs PS3 game comparison.
http://uk.gamespot.com/features/index.html
As for 1Up, their 360 vs PS3 comparison is written by a former editor for a Playstation magazine, and in his summary at the end he makes the same kind of comments I read from Sony fanboys.
http://www.1up.com/do/feature?cId+3155393
So tell me, with this in mind, how is this 1UP article biased towards the 360?
"While the world is Busy with The GTHD demo....Gamespot didnt even Mention The Demo or its exixtence....Not Even The Tekken 5 Download..."
The last news reported on Gamespot was on December 21st, and on that day they reported that most of their staff will be off until January 2nd because of Christmas and New Year.
So the Tekken 5 download and GT-HD demo are not reported because most of their staff are away on holiday, not because they are biased Broken_Hero. Stop trying to make 2 + 2 equal 5. ;)
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Change the plus character to the equals character for that link to work.
Not sure why that happens sometimes.
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do some research before bashing something that doesn't exist.
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Its cause not everyone have a really high upload rate and once the host saturates the upload, it then has to start splitting its upload bandwidth to the player count.
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If they did, then the PS2 online games would have been more common.
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All the sports games use players as host, small player RFoM games use players as hosts.
Untold Legends and Marvel Alliance use player host.
Pretty much all the games that don't require alot of people use player host, games that have excess players like shooters 20+ will probably opt for dedicated servers since they have several times better.
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I thought you said you played it?
If you really had played it, you would know that the 50 player servers were those hosted by Novalogic, not the gamer, so your upload arguement does not apply here. If you're playing on a server hosted by a gamer, then of course you're going to be limited by bandwidth issues.
To quote the link I provided above;
"How do I find a 50 player game on the Xbox? To play in a 50 player game, sign on to Xbox Live and select a server with a star next to it. The servers with stars next to them are NovaLogic hosted servers and are just below the player hosted servers. The servers with check marks next to them are player hosted games."
I assume the lag free 40 player Resistance servers are not hosted by gamers. Right?
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Therefore gamers wanting to go online on the PS2 had a one off payment, for the adapter and thats it, those on XBox had to pay a subscription for the same amount yearly.
So enough of the excuses please, if PS2 online was as complete and feature rich as XBL, then it would have been just as successful as XBL, and given the userbase, probably more so.
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"The one area of this game that actually sparkles a bit is in the snappy, surprisingly lag-free and robust multiplayer. There's a four-player split screen co-op mode, and Xbox Live support for over 50 players!"
So like I said, not a great game, but it did support 50 players online and with excellent performance (assuming you're connected to Novalogic's servers that is).
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There is also hundreds of trailers in SD + HD available to download for free, no gold membership is needed.
GOW has 1 million players on it's servers, and Resistance probably has around 20 thousand.
98% of 360 games will have xbox live support because MS has made it a standard. On the PS3 publishers will need to provide their own servers at their own expense, so don't expect a huge amount of online enabled PS3 games. Publishers also need to put in their own voice and messaging controls, where on the 360 everything is standard so those services can be used across ALL games with very little developer effort.
Upgradeable hard drive is a good feature of the PS3. It was required because you need to install your PS3 games on the Hard Drive to get decent load times because of the slow reading BlueRay drive.
Obviously you haven't heard about MS's Live Anywhere project. It will enable people to play across 360 + PC online. Arcade games will also be playable on mobiles and handhelds as well. MS is doing the work for the developers to make it easier for them to implement such cool features at little or no extra cost to the developer.
Sony took the cheap way out on it's network and that is why it's free. If they want to match the features or the 360 they well need to charge for it. Sad but true.
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Change the first and last 'plus' characters to the 'equals' character and change the middle 'plus' character to the 'and' character.
I still don't know why this happens. Do these characters change for anyone else posting here?
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Paying for the network adapter on the PS2 and paying for XBL on the XBox is no different from a consumer perspective. On one you got an adapter to plug into your PS2, on the other you got a card with a subscription code for you to enter.
In this respect, neither console was online out of the box, you had to pay for it on BOTH, and you paid more on the XBox in the long run than the PS2. Yet gamers were still willing to do so on the XBox because of the superb XBL and the excellent support from developers as a result.
On the PS2, developers had to do everything themselves, and hence the support was patchy and inconsistant in PS2 games, and as a result, the PS2 didn't have the online games to push support for the adapter amoungst gamers, and in turn, lack of support from gamers meant online support was a low priority for PS2 developers.
THis didn't happen on the XBox because the service was great, which gave developers confidence to support it, they had all the developement tools they needed from Microsoft, and gamers responded by subscribing to XBL.
Lastly, the HD-DVD add-on is not for games, therefore only a very small minority would buy it.
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Grow up Vietone.
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Now that PS3 has a built in network adapter, i'm pretty sure it that it can compete against XBL. It might not give out the service that XBL can provide..but it does it job...to play in online for FREE! AND DOES WHAT MATTER THE MOST! period. :)
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my friend has GOW and i have seen it lag a few times
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i play in 30-40 player rooms
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we can Voice And Web cam Chat on ps3 with up to 4 minimum i dont know if ucan more i tried 4 ...
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keep in mind that download Movies, Chat, Gametags, etc etc is just extras. Consumers look for when playing online...
1. You can play online for FREE...just like PC.
2. No add on for you Next Gen System (thats what SONY have learned from Dreamcast and XBox features).
These are the fundametals that a Network should have. Now paying a MMORPG is different scenario.
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Xbox Live is, and always will be the best online console service. Just like PC's and Mac's, Mac's are decent, but PC's always will be on top. End of story.
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casual online gamers(resistan ce)=PLAYSTATION3=FREE
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Therefore if mouse and keyboard is to be used in UT2K7 on the PS3, EPIC will have to support it during developement, and so far, this has not been confirmed.
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Do you honestly think they will start charging. I like how 360 fanboys keep saying this I also like how they said before the network launched this year how they said it wouldnt be free when it came this november. I laugh in the face at fanboys who pay for some that should be free anyway. PC does it so why cant M$?
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-V
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360 does this with built in voice-chat for every game (as a requirement) and a unified friends list that spans ALL games. I could be playing a game of Pac-Man and if a friend invites me to a game of Gears of War, all I have to do is pop in the disc, open up the guide menu and accept the invitation and the game automatically launches and joins me to my friend's game.
PNP does not do this. It has a somewhat unified friends list, but most games will likely use their own friends list, meaning you'll see that friend only in that game. It also means having to create a new alias everytime you get a new game. I certainly don't like the prospect of having to set up a new account with every game company every time I want to play one of their games, and I doubt I'll always be able to get the name I want.
All that on top of no requirement for voicechat, and the fact that the only thing "game invitations" does is send you a useless text message saying "friend XX wants to play game XX with you", you still have to hunt the game down manually, and you won't even get the message if you're playing inside another game.
The entire feel of PNP is just tacked on with very basic functionality, very disappointing considering the YEARS they've had to study Xbox LIVE. If this is the best they can muster even with so much time to study their competitor's offering, I'm not holding any hope of PNP being any better than PS2 multiplayer, which was pretty much like playing against AI bots since everyone was mute.
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Also...That Means theat Developers will be Able to Provide their Own Gaming Boards...unlike the Integrated one in XBL....So If you Play a Game Like Resistance,you Know Exactly who the Strong Players Are from their Points and Acheivements...which will be Unique for Every Game....and if you are a Noob you can avoid them..Unlike XBL In which you Dont Know Who is Pro....You see Someone with High Points,but...He couldve made them playing Madden or Pokemon....it Doesnt Tell if He is strong In Call of Duty...he may be a noob in COD and Pro in Madden...thus it is confusing
Also...Microsoft Closed Nature Means that The Pressure is Entirely On Microsoft to Control XBL.....So it Will Cost Huge resources and staff...And will be probably charge More as the online games Numbers in XBL increase...The result....The slowdown and Lag issues you see In XBL....as MS Is Lifting the weight of the entire network Gaming By Itself
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It takes a lot of intelligent to learn English huh?
So all sites that do not mention some sh*tty free demo are biased? This is so funny you're blaming bad press on Microsoft paying them off. Just keep telling yourself that any site with anything bad to say about the PS3 is biased. Most credible sites have bad things to say about the PS3. Why can't you accept it?
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I have 3 accounts on Xbox-live (one mine, the other two my kids) and it cost me over 0.00 a year for it (yes I know its a rip off). I so happy now with the Playstation 3 that each one my kids have there own account and can play online with their unique gamer name tag. For me thats why the Sony Playstation Network is the better one for me. Xbox-Live should not charge players (like my family) who just want to play online. Please do not give me the sad stories like they need these funds to keep their servers maintained. (Bull) I run 3 game servers on my Linux Box (BZFlag, UT2004 & Quake3 Arena) and I only spend "maybe" 5 minutes to maintain them. We have been playing Resistance:Fall of Man and we all love this great game. There is not one Xbox360 game that comes close to the "fun factor" of this game. Please do not tell me that Gears of War is better because it is not. I have Gears of War and it does not come close (I.M.O.).
The Sony Playstation Network is only about 6 weeks old and Sony has some major plays coming in March. To believe that Sony can launch this Free Network with the same features as Xbox-Live is just retarded. Give Sony at least another 9 months to do a valid comparison.
If MircoSoft really wanted to put nails in the Playstation 3 coffin, they they should have free "online play" for the Xbox-Live services. Gamers who want to download demos or Trailers or TV shows then should pay that /year for those features. As for video chatting and all that other stuff, I use my home computer for that and use my gaming consoles for gaming. So for me, the Sony Playstation Network is the best. I will have one account active for Xbox-Live....Just to play Halo 3. Yes I am a huge Halo fan. (and i do want to "FINISH THE FIGHT")
Thats my two cents on this subject. (minus the 0/year for Xbox-Live)
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YES, SONY FANBOYS WILL HAVE MONEY IN THEIR POCKETS
XBOX FANBOYS = NO MONEY
XBOX LIVE IS 2ND, PS NETWORK IS 1ST
KISS MY ASS
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check this out
http://www.animeindepth.com/forum/viewtopic.php?t=3623
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Could get messy^^
As for MS online Vs. Ps3(Unbiased):
He put it very well I think:
For now, Xbox Live's the solid favorite thanks to all the cool features it's got onboard. But given that the PS3's browser has only been out for a month, we'll have to wait and see what sort of perks will be popping up by next year.
(He said the solid favorite.. /sigh... lol he seems biased, but in any case the xbox360 online > wii/ps3...unless you really love that weather capabilities...)
Yeah 50$ a year...kind of sad, almost...worth it? probably.
Free? f' yeah!
wtfisWii? Oh... we forgot you, you have online capabilities?
That's nice...
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