Wolfenstein Xbox 360 and PS3 gears for a tie

Posted Sep 4, 2009 at 9:54PM by Mabie A. Listed in: PS3, Xbox 360 Tags: Wolfenstein
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Which is better? Wolfenstein on the PS3 or on the Xbox 360? Lens of Truth sets out once again to confront this confounded query, and the results are not as drastic as you'd think them to be.

Wolfenstein - Image 1 


According to their close scrutiny, the game "wasn't that impressive," graphically. Both versions suffered from "less than stellar texture work, overuse of specularity and poor normal map quality." Overall, in fact, the game on both consoles look highly similar. There is, of course, a difference, no matter how close this similarity may be. And that is with regard the sharpness of textures. On this match, the Xbox 360 version wins.

On performance, it looked like both were running at 30fps. Xbox 360 version had frame tears, though the FPS would rarely drop. For the PS3, however, they "never once saw a frame tear" although they did notice that the frame rate would sometimes drop slightly.

For the final verdict? Check it out in the full article.



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Via Lens of Truth

 
 
 

Comments [refresh]

by Boner_Ville - 2009-09-04 16:12
» game is trash

i beat it on hard mode...in like 7hrs( played for1 week)....not even that good,really

by TheJoker - 2009-09-04 17:51
» --

its a decent FPS.even though ID could of done better.

by hush404 - 2009-09-05 00:24
» OMG STFU

and you guys wonder why you get trolls everywhere spewing garbage about system wars.

by Silver-Tiger - 2009-09-05 01:34
» ....

yes, I agree, such articles are unnecessary.

by Sinnerswake - 2009-09-05 01:48
» Same

They are similar BECAUSE it is multi-platform. They are developed at the same time using similar code. Compare exclusives together if you can be bothered, I can't!

by Master Chef - 2009-09-05 10:51
» yes, please

I can't believe people still fuss about this crap, almost all multiplat games look and perform identical across the two systems



To sinnerswake, how can you compare two completely different exclusive games made by two completely different dev teams? Way too many variables to draw any kind of conclusion

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