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White Knight Story won't be half-baked and rushed |
Listed in: PS3 Tags: Akihiro Hino, Famitsu, Japan, Level 5, playstation 3 updates
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The president of White Knight's developer, Level 5, sat down with Japan's weekly Famitsu magazine and allowed his insights regarding the game to be put on record.
According to him, they hope to make a game which has at least 50 to 60 hours worth of playtime, which, in his opinion, is the standard play time for an RPG. However, Level 5 initially wanted to get the game shipped in time for the launch of the PS3, which would mean that the game would be some rushed first generation RPG project. Good thing they got to their senses and realized that if they were to do that, they would have to cut the story short, which is definitely something they didn't want to do.
"With White Knight, we don't want to release a half-way product," said Akihiro Hino, the president of Level 5. "We want to have a big title that surpasses the volume of the RPGs we've made in the past."
Well, that's certainly good to hear. It's better to keep us waiting if only the game will truly be worth it, as opposed to having it rushed and falling short entirely of our expectations, right?
Via IGN
| This story sucks? This story rocks! |
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Anyway, yes for the most part delays, even though we hate them, turn out to be for good intentions. I do agree that this rpg looks new and hopefull! So take the time you need to make this a classic or a least the turn for the better. 50-60 hours standard seems like a good call now that I think of it that does make sence.
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ps: viva level 5
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