Watch Final Fantasy XIII being made |
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This new Game Trailers clip, uploaded by Guzman, features something directly from Japanese TV. It's someone from Square Enix's developer staff doing the requisite rendering of part of the Final Fantasy XIII game world on Maya. It doesn't tell us much about the story, but you can't deny how good it looks. Of course, if Ian's predictions on where this game will be going, you can definitely be sure that this only a small taste of the awesomeness that has yet to reveal itself to the gaming public.
If any of you have can translate what's being said, feel free to put a transcript. All we can be sure of is that the guy is putting the sun into the picture, and that the picture we're seeing is either a flying ship or, like FFXII's Bhujerba, a floating continent. Now, can someone get us to Fabula Nova Crystallis, please?
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Comments [refresh]
FF13 and vs 13 look way cool. cant wait to get them for my ps3
This is undeniable proof that the trailer was in fact real time.
of course it was not running real time, it was just process tweaking slow, render much later. hey it looks 100 times better than halo crap.
yeah, the ps3 will sell better once more ps3s are shipped.
Ive been a big final fantasy fan since 1997 ff7 came out.. also um, i like the 2d ones too.
FFXIII will be very very beautifull from what was shown in ffx and the other newer ones.
There, I translated for you. I'm currently playing FFXII and it's the best one on the PS, IMO. I love the battle system, it keeps me interested and want to level up. Hope they keep a similar one for XIII.
I definitely heard fune and sora... it means ship and sky respectively
That is about the extent of Japanese I know.
Just Incredible
video has a clock!
it just means that they ripped it from regular tv here in japan.
just so you know.
PS3's a monster! Proof that the FF7 trailer truly was realtime, even though this looks even better.
Can't wait for the PS3 to show everyone how RPGs are done in the next-gen.
Hey! I just want the PC that gay using.
But what if the scene is for CG not realtime???
And my Japanese is too suck to understand what going on.
Um, this clip doesn't prove if the trailer was real time or not, it is being rendered on a computer, within maya= completely different than being rendered in a engine, and on ps3. Saying that, the environment looks awesome. So i am expecting alot from this game
To begin, you might notice that there were sections of realtime workflow which are actually fully textured and lit. Also, it IS possible with a PS3 devkit to display the framebuffer in a Windows box. The PSP devkit and various 3rd-party tools for the PS2 devkits also allow this, so it's not new. Whether that's the case in this video, I don't know.
Thirdly, Squenix has already said more than a few dozen times that the trailer you've seen for FF Versus XIII is all CG, and that the FFXIII trailer was mostly CG with a few seconds of realtime captures within.
BTW Translation of the narrator's lines --
"Creating such detailed high-def games requires more than double the workforce as in the past.
For example, take this airship.
First the wireframe mesh is created, and then several layers of color and shape are painted on... the skylight is adjusted... and the result is a very dramatic atmosphere."
Most of the XIII trailer has been said to be real time while only the external train sequence was CG. I'm certain.
I don't think its Maya as you look closely, it might be a japanese program we never heard of
The entire train sequence, including the sequences you see inside the train as well as the clip at the end are all CG, not one frame of realtime there.
The realtime segments were only in the middle where you see the fight sequences with menus (granted, you don't see menus all the time, but all the realtime stuff is in one continuous block of clips -- there's no CG inserted between realtime clips) and the walking-through-the-forest scene. All of that put together accounts for less than 25 seconds out of that trailer which was in total just over 80 seconds.
If you download a higher quality version of the trailer (of which there are plenty), you can clearly tell apart the realtime from the CG because the realtime segments show far more video compression artifacts (it was more than likely captured and then compressed a few times on its way to being included in the trailer, while the CG frames were only majorly compressed once). Even otherwise, it's screamingly obvious which is which.
RPGs are the ultimate genre.
Thank you for the translation. Much appreciated.
white knight was a city on top of a giant turtle
i like the concept art for white knight story
Acctually that was a realtime hardware rendering from Maya not process tweeking slow. believe it or not but the 5000-10000 dollar workstation computers used for 3d modeling and cad can handle that amount of realtime 3d visualisation