Warhawk's Dylan Jobe on downloadable game and downloadable content |
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Now that the initial shock of hearing that a consumer PS3 can be used as the server for a Warhawk multiplayer salsa, we can focus on the other stuff Incognito director Dylan Jobe talked about, in particular the game to come, and the game to come after.
Part of the decision to make the game multiplayer-only came from the reaction to the multiplayer demo at Tokyo Games Show 2006. It was a "brutal" choice to make for the team - they had a lot of work on the table already - but it goes back to the promise of releasing a quality game for everyone to enjoy, and not release "a pile of crap to a gamer."
Now Dylan still "can't mention anything specifically yet" if Warhawk will come via PlayStation Store or Physical Store, although an announcement should be coming "soon" (whether that announcement was SCEA's "both" isn't mentioned). Jobe notes that having a downloadable game like Warhawk would be "a very big shift in the type of content that is traditionally pulled down from your quote-unquote arcade download solutions (on the console)."
Again, when asked about adding a single-player mode to the game via future downloadable content, Jobe says "I don't know." The rationale there comes from his belief and promise that he doesn't want to nickel-and-dime the consumer to death; you get what you pay for.
In the future, they could go back and create "more content" (probably including single-player campaigns) when there's a demand, "but we are not releasing Warhawk in a way where, 'Oh, thereÂ’s all this content that should have been in the original game and now I have to pay for it to get it.'" And he says that the game won't be "something where weÂ’re Trojan-horsing content inside the game that players then have to pay for to unlock."
Still, the multiplayer-only Warhawk will come with 25 maps and a ton of weapons and five different planets to play from, GameInformer informs, along with various game types and two game modes: Ace Combat-like air combat only and Battlefield ##-like air-ground warfare. And like Jobe said: if you like more content, they can come up with expansion packs, too. No level editors, though, but that's because the engine's proprietary and built with industry-standard Maya.
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Comments
I think what would be good is to sell it on a disk at a fairly cheap price and still allow you to install it on the hard drive if wanted. They then in the future could release more content via the Playstation Store.
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