Virtua Fighter interview: from Arcade to PS3 to Xbox 360 |
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Sega has really gone through a lot with their Virtua Fighter franchise. Especially since the recent PS3-cross-over-to-360, are they still even keeping track of their roots? Here's Games Radar's exclusive interview with developers Tohru Murayama and Yoshihiro Tsuzuku about Virtua Fighter 5 to answer just that.
The video interview starts by talking about delivering the PS3 version to the Microsoft market with its own Xbox 360 version. They actually had to beg the company to go ahead with expanding to other next-gens. And since the Xbox 360 already had Dead or Alive stacked as its best fighting game, what chance did Sega have to break into that market? Face it, DoA is BIG... in a lot of aspects.
Compared Virtua Fighter to DoA though, it was explained to be a difference between your approach on developing the fighting game. DoA was said to be more a character-driven. In light of this, they spring-boarded onto the Virtua Fighter franchise as a whole and what its philosophy is. The answer: game balance. This is something that they've studiously kept throughout the whole series, no matter what the platform. In fact, since VF games would come out in their arcade version first, their goal was to bring some arcade loving into your living room.
Check out the full interview behind the Read link below!
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Comments
"Xbox 360 already had Dead or Alive stacked as its best fighting game" is this true???!!! DOA is already XBox's best fighting game... oh man!!!! hahahaha... that's just sad!!! don't get me wrong if this is the PS3 it's still would be as pathetic!!! but man... that's just sad.
I lol'ed too!
i lol'ed at your sexy name :D
at least the 360 HAS a fighting game...oh man!!!! hahahaha...ps3 is last place thats just sad!!! it sells the least amount of consoles every week thats pathetic!!! but man...noobs like me still bought it thats just sad.
DoA is indeed a good fighting game, tough its popularity is boosted a lot because its the only fighter at the WCG. however DoA is totaly not balanced there are like 4 ninja characters (hayabusha, hayate, ayane and kasumi they are IMBALANCED, too fast, too ownage moves. when you go to the rating online of most used characters (DOA4) you see these 4 at top followd by some other other less faster characters, and the rest of the characters are almost newer used, did any1 see the WCG qualifications of DoA? all the players that make it are using 1 of these characters (not that the losers didnt use those... xD) sorry for my retarded english XD :D
Quixand (Unregistered) your mom licks balls... yours are probably squeeky clean everyday!!!
i didnt like the floating of virtua fighter characters, they are like balloon dummies, and the DOA series are always been about large breasts and a very pathetic pirated last boss from some cool game end boss which fights very cheap like killing you instantly with a laserlike blast from its chest. Street Fighter (All) and Tekken (all) pretty much shows what should be a great fighting game.
to Quixand, the PS3 has Virtual Fighter 5....does the 360 have that?
i know i've got VF 5... you should probably address ur question to that impostor Quixand... i'm the one with the 1st post as u can see... the legit registered Quixand... the one with the PS3.
Somehow I don't think the presence of 4 ninja characters hindered DoA's success at all. Mortal Kombat Trilogy was very successful, after all, and it has 5 nearly identical male ninjas, 3 nearly identical robots, at least 3 nearly identical female ninjas (I don't know the exact number), and not that many arenas.
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