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Valve says 'PS3's online is kind of scary'; no online play yet for Team Fortress 2 |
Listed in: PS3, Xbox 360, PC Gaming Tags: Electronic Arts, Game Informer, Microsoft, playstation 3 updates, Sony, Steam
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Unfortunately, this little snippet from Game Informer's interview of Valve Software's Doug Lombardi, Charlie Brown (no relation to you-know-who) and Robin Walker, doesn't really brighten up that possibility at all. According to Valve's Marketing Director Lombardi, the PlayStation 3's online development is...well, iffy. They're completely confident of their development abilities for the PC, so-so for the Xbox 360, but for the PlayStation 3:
PS3 is brand new and PS3Â’s online is kind of scary so weÂ’re hoping that EA is going to be a strong partner for us. ItÂ’s always the scariest thing when itÂ’s not all yours. With the PC itÂ’s all ours, Steam is all ours, codeÂ’s ours, gameÂ’s ours. On 360 weÂ’re making it, weÂ’ve made it before, we know what the Live thing is, although itÂ’s MicrosoftÂ’s so we kind of know it. PS3 weÂ’re not building it, we havenÂ’t made a PS3 title before, and we donÂ’t really know what PS3 online really is. ItÂ’s always the devil you donÂ’t know that youÂ’re the most scared of.
So does that mean interconnectivity's guaranteed for the Xbox 360 and PC for now? We're sort of skeptical over the whole idea, since Xbox Live for Windows is a paid service and FPS-heads would rather play over (relatively free) 100 Mbps LAN than draw in spike-laggers to a Net game. And besides, PlayStation 3's open network is readily accessible by the PC, just as the PlayStation 3 can access the Net through a built-in browser.
Thanks to publishing giant Electronic Arts, however, Team Fortress 2 is still coming to Sony's console, and it's still a hope that EA can strike a compromise to enter the multiplayer realm of the PC. Team Fortress 2 vets, after all, need some fresh meat for the grinder...if you catch our meaning. The more, the merrier!
Via Game Informer
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You pay for the 360 service so it pays for you to make sure you have a good connection, on the PS3 no one cares if their connection is up to scratch or not as they have nothing to lose Except lag..
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On a side note, everything I have read from Doug Lombardi has been very negative when it comes to the PS3. What's up with that?
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Like every single FPS Xbox Live game before it, HL2, TF2, Portal for the Xbox360 will use listenservers, meaning someone is hosting the game and everyone else joins, this is the reason why Xbox Live is laggy.
PSN uses dedicated servers and provides a lag free experience if you have broadband. While Xbox Live can be laggy even if your on a T3 connection.
As far as it is, Xbox Live has yet to provide an experience better then RFoM with its 40-player cinsistant lag free online.
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I'll admit that Sony posses some of the most powerful servers available (they hold the massive Everquest series). But not all the devolopers has that kind of electronics, or are willing to share theirs for free, because Sony with i'ts strategy is asking the developers that they host in their servers the online games, for FREE! That is the main problem, no developer is going to host games for free in their servers. That's the main reason that you only see games with online capability that are made under the Sony umbrella. Even games that are the same for both systems, only difference they are Live enable, and¸Zero online for the PS3.
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like all companies they are there to maximize there profit spend 1 mill getting it going and running well on the ps3 or put the effort in the online with ms and it will take less time and cost 250 thousand . as a company i would go for the 360 . and if you think of it ms and the people flip the bill it takes time and money to do this stuff it is not magical . ms did it right and Sony did not for online ya it is free but you get what you pay for maybe 10 games worth playing online for the ps3 if that in its lifetime ,so far 1 .and ms at this point because they tought about what they wanted have 10 imo. and single played you can talk to you friends while you play too so another bonus that devs do not have to code in :).
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Wow, that free online play is pretty kick ass, so free you don't even get it !
Nice...
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"PS3 we%u2019re not building it, we haven%u2019t made a PS3 title before, and we don%u2019t really know what PS3 online really is. It%u2019s always the devil you don%u2019t know that you%u2019re the most scared of."
*****
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I already code for Source and I know the code very well, it is already optimized for the Xbox with entire sections of the code re-written. In fact, we can compile all the content needed to make a mod for the Xbox version of the game atm. Valve just haven't given us the ability but if they do, we will be converting our mods for sure.
Anyway, have fun with your buggy Source games.
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why say something weird when all others have already done it, hey valve there are games for ps3 that have online just so you know. ask them how to make one if you dont know how omfg.
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And while I don't question the honesty of those who have claimed to experience lag issues with online PS3 games, I personally have played a great deal of Resistance and Motorstorm online, and it's performed flawlessly, so the issues that people have had are nothing inherent in the system itself.
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