Valve reveals some Team Fortress 2 details |
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Half-Life 2 owners, there has been word of certain changes to the latest version of Team Fortress that takes advantage of Half-Life 2's sweet graphics and physics engine. This information, coming from an interview article in German gaming zine "PC Action", covers a whole breadth of new twists that Valve is making for the game. Kudos to trineas of the Half-Life 2 forum for extracting the info, and thanks to Marco of same forum for his loose translation of the significant snippets.
First off in the new features list is that the old is coming to the new. Bringing back the classic 2Fort map, Valve will also create a remake of Well, which will sport dynamic environment elements such as moving trains on the track. Teleporters will be making a stand in Team Fortress 2, while the Ammo Dispenser will also be making a reappearance. Unfortunately, the normal frag grenade won't be returning anymore. Valve thinks that they don't help to differentiate the classes.
Something that will be making a debut is a personalized statistics system that can track your progress throughout the game and even tell you how great you're doing with a certain class. You can expect to receive in-game messages from it such as "Hey, you've never played your class as well as today - keep it up!" That's great, but what would it say once you're performing worse than before?
Multi-core processor platforms will come with peppered up graphics detailing, of which the specifics have not yet been made known. "Territorial Control" game mode will also be making a first appearance, with entirely new maps lined up. The mode will allow for randomized defending area selection and if the territory selected belongs to one side, that side will assume the role of defenders.
Capture the Flag now gets switched to Capture the Documents. Players are now required to search for a inanimate briefcase instead of a flapping flag when storming the enemy stronghold. Obviously, someone at Valve has been playing one too many CoD sessions for his own good. Class changes and list are as follows:
- Scout: Shotgun, pistol, baseball bat; can double jump like Unreal Tournament 2004 characters
- Soldier: Rocket launcher, shotgun, shovel.
- Pyro: Flamethrower, shotgun, fire axe.
- Demo Man: Sticky bomb slingshot, grenade thrower, broken bottle.
- Heavy Weapons Guy: Machine gun (mini gun), shotgun, fists.
- Engineer: Shotgun, pistol, wrench.
- Medic: Machine pistol, healing ray, bone saw; can heal from afar and make teammates or self invulnerable for 10 seconds
- Sniper: Sniper rifle, machine pistol, club.
- Spy: Revolver, cigar case (PDA for switching your disguise), knife.
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Comments [refresh]
The only way a person playing on a console joypad can stand up to someone playing on a PC with keyboard and mouse would be to give the console people autoaim assistance....
no grenades = not a TF game. GJ valve, idiots.
LoL grenades sucked in Team Fortress, it was rarely used and if you did, you would get owned by other class grenades.
I loved the EMP bomb, i would drop several ammo packs and wait until I hear someone to stop by and blow them to pieces with the right timing.
The Medic concussion grenade was sweet as well, as in certain maps you can use it to make people dizzy and launch yourself clear across open areas.
it says "frag grenades", not "all grenades". I take it to mean that they are still keeping the cool ones. I agree though, that the frags were too generic and unnessesary.
I thought this game was going to be cel-shaded? From the looks of the article, it sounds pretty beefy in the graphics department.
Regardless, even if I don't want this game, I'll probably still be getting it with that Portal package. I needs me some Portal.