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Valve explains why they stay away from the PS3 |
Listed in: PS3 Tags: playstation 3 updates, PlayStation Network, Valve Corporation
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How come we've yet to see Valve develop something for the PS3? Being one of the better game developers out there, you'd think they'd be one of the first to get in line tweaking with the PS3's hardware. Apparently, that's not the case as they seem to find it too complicated.Tom Leonard, Valve Game Designer, had this to say when asked about this very issue over at E3:
The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform... I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun.
Oh. Somehow I thought they'd be more up to the challenge. Guess you can scratch out that Left 4 Dead item on your PS3 wishlist then.
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But it's cool, I'll just get the games for PC, like I do most other 360/PC games. I do think it'd be a bit annoying for PS3 only users.
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However, other devs that have worked with all 3 consoles say the PS3 isn't that difficult, also Sony has released tools, or so I've read about, that set up PC-like environments that make it easy as pie.
I stand with my original statement: it's just laziness/lack of motivation.
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He mentions "I didn't come into this business in the 90s because of some technical fetish". In the 90s you had the Amiga, the PC, the Sega Mega Drive and the Super Nintendo. Each and every one of those used a different programming language.
In todays age, you have the PC and XBox which use the same language, and then the ps3 and the Wii which use other languages. Pure lazyness valve, whats happening now is no different to 10 or more years ago. If anything it was worse 10 years ago.
If you dont have people that know how to program in other languages then you fail at games development.
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And I still play a lot of Valve games on my PC. They suck when it comes to developmental priorities. Look at the reception of Portal and the Episodic content from HL2. Then look at Left 4 Dead. Rather than doing the smart thing and pleasing fans by actually working on Portal 2 and Episode Three, they decide to go against their own release strategy and release the L4D expansion pack known as L4D2, and all you have to do is go to their forums to see nothing but whining about L4D2's existence.
L4D1 wasn't even that great. No challenge at all, even on Expert. If you had 3 other [intelligent] people with mics, you could easily blaze through the missions. The campaigns were short, tedious, and had no real difference between all the levels. Start at point A, move to point B and activate this thing or climb this latter, which alerts 3 hordes, move to point C which is the safe room, repeat 4 more times until you get to the final mission, which then point C is the evacuation zone.
Like 6 guns, 5 enemies, and four campaigns which take 10-20 minutes to beat on Expert unless you wanna do a speedrun, it's just too tedious. They could of just done DLC, but they said all the content of L4D2 is too much for L41.
And then I looked at TF2. Almost all the classes have been updated, given new weapons and abilities, a crapload of new maps, etc. etc.
Valve, you just ain't got it. They weren't lying when they called themselves insane.
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Seriously, what lazyness. Not only that they loose a hefty amount of money, but they are also laying against the progress of technology. They're like conservative christians, only in gaming.
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The PowerMac could outperform an apparently more powerful Pentium PC for specific applications only, namely PhotoShop and another digital processing application (can't remember the name).
This was because Photoshop was optimized specifically for the Altivec instructions within the PowerPC processors, and therefore ran far better on Macs than on PCs. That's why whenever you saw Apple 'proving' the Mac was more powerful than the PC, they *always* used Photoshop (surprise, surprise ;)).
For every other application, including games, the PC outperformed the Mac, and over the years, the PowerPC fell further and further behind Intel. Hence with the arrival of multicore CPUs, Apple switched to the more powerful Intel processors.
Also, I don't believe Cell is the model for CPUs of the future. Yes, the trend is for more cores, but it's for multiple *identical* cores, not a main core with numerous but different 'support' cores. And the RISC/CISC argument has been running for decades :), one isn't better than the other, they both have advantages and disadvantages.
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True be told, they're really only hurting themselves. It's the nature of the business to progress as technology improves and they are simply saying "No, we don't want to progress and better our development and we don't want the $ from the PS3 community that is pretty much guaranteed. No thanks."
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next l4d is only arnd 5 gigs so the blue ray would be a little overkill with nothing to fill the big gaping hole.
secondly dont use graphics as a way to criticize the engine
because the game industry is being F***ed in the ass constantly by ea and its graphic pushing fetish that would crush any small time competition and effectively push games cost higher and kill innovation because of the risk if the game fails which it will because the game will copy the most successful game of the genre to hopefully make money.
anyway i dont think a large number of games is developed for multiplatform including the ps3 because the ps3 will require alot more work
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Anyways, the stuff they release on PC and 360 is extremely buggy, they make great games but they are filled with a huge ammount of flaws. I've yet to play a valve game where I havent experienced loads of bugs that valve just dont ever fix.
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x86 architecture is not going to be around forever, once that changes, are they going to continually *****? Yes, Sony does need to make their tools more user friendly so devs can harness the power of the console much faster, but companies like VALVE are not helping by sitting their and complaining, while everyone else is doing their damnedest to make full use of the hardware.
I am favoring the 360 much more than any console on the market, but after the lineup revealed for the rest of the year, and next year .... I just may pickup a PS3 in the near future.
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Last Good game they made was Counter Strike.... O wait NO.. they did not make that game, Some guy who made a patch for Half life made it then Valve Ripped that guy off.
Yea i could care less if they make games for a Real system like PS3.
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EA is prob third biggest in the industry behind microsoft and nintendo who have bucketloads of money and so does EA
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How good their games are or aren`t means nothing. Especially when their entire basis for "staying away from the ps3" is because of it apparently being "too hard to program for.
So once again, I repeat: THEY FAIL AT GAMES DEVELOPMENT.
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I am glad they are just staying out of it, instead of making *****ty ports of games.....
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Not sure what you are talking about....
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as for Valve, i just don't get why they don't want to get to grips with the ps3! If they've not got a "technical fetish", then Valve needs to close up shop now as this is how games and consoles evolve!
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two - they lack talent. Developers time and time again explain that the PS3 just forces you to think differently about how you code something, that it isn't as straight 1, 2, 3 as PC deving. Valve is can't get off their a$$es and learn something new, instead focusing on doing the same ol crap they've been doing for years and porting it to the 360.
I think begining this generation and shining more in the next that you'll see more and more devs rise to fame for actually taking a grasp on new technology and making wonderful games on it where as aging devs like valve will still be stuck in their own little worlds where they want to keep to windows95 and single cored, simple to program for cpus.
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